Sunday, 27 November 2016 00:58
DUNGEON OF THE ENDLESS V1.1.5 S19 (32-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

00:58:03:477132+Starting the application, version is V1.1.5 S19 (32-bit)...

Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+Game directory is "C:\Users\Седьмой\Documents\Dungeon of the Endless".

Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+[Steam] Available game languages are 'english,german,french', current game language is 'french'.

Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+[Steam] Steam user id is '0x0110000108f814b1'.

Amplitude.Unity.Framework.Application:SteamGetSteamUserName()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+[Steam] Steam user name is 'piewasborntodie'.

Amplitude.Unity.Framework.Application:SteamGetSteamUserName()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+Loading registry file 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+Registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:479132+Loading registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

00:58:03:575133+SetGameResolution 3840x2160 FS=True M=NoBorders

GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo)
GameResolutionManager:RestoreSavedResolution()
GameResolutionManager+c__Iterator108:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+The audio manager is activated

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Creating the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Initializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Load fmod data from folder 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Path 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Games\Steam Games\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Rooted path 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:575133+Hello 'piewasborntodie'!

Amplitude.Unity.Steam.SteamManager+c__Iterator82:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:616134+Current game language is 'french'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator69:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:616134+VideoStateManager : Device lost

VideoStateManager:LateUpdate()

00:58:03:622135+Can't switch high definition (switch: 'True') because the age manager is null.

GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
GuiManager:RestoreSavedHighDefinitionUI()
GuiManager+c__Iterator4B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:637136+CurrentControlScheme: MouseAndKeyboard

InputManager+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:637136+Keyboard layout name: 00000419

InputManager+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:637136+VideoStateManager : Device is no longer lost

VideoStateManager:LateUpdate()

00:58:03:668137+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:668137+Loading runtime module 'EndlessDungeons'...

Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:668137+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:671138+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:753139+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:789140+Loading plugin files for database of type 'GameConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:789140+New audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

00:58:03:789140+New audio listener registered: 2 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

00:58:03:792141+Loading plugin files for database of type 'TilesetConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:811142+Loading plugin files for database of type 'ItemConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:821143+Loading plugin files for database of type 'AttackTypeConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:837144+Loading plugin files for database of type 'HeroLevelConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:854145+Loading plugin files for database of type 'ModuleConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:871146+Loading plugin files for database of type 'BluePrintConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:888147+Loading plugin files for database of type 'ShipConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:904148+Loading plugin files for database of type 'MobClassConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:921149+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:937150+Loading plugin files for database of type 'ItemHeroCategoryConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:954151+Loading plugin files for database of type 'ItemHeroRarityConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:971152+Loading plugin files for database of type 'HeroConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:03:987153+Loading plugin files for database of type 'NPCConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:004154+Loading plugin files for database of type 'AIConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:021155+Loading plugin files for database of type 'SkillConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:037156+Loading plugin files for database of type 'DialogueSituationConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:054157+Loading plugin files for database of type 'StoryDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:071158+Loading plugin files for database of type 'StatDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:088159+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:104160+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:121161+Loading plugin files for database of type 'LocalAchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:137162+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:154163+Loading plugin files for database of type 'EventConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:171164+Loading plugin files for database of type 'CurrencyConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:187165+Loading plugin files for database of type 'TutorialStepConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:210166+Spent 0.5414408 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:210166+Hash is: 0x941742317E8BECFED80B305DEE7ED97D

HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:210166+Waiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:210166+Waiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:210166+RuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:210166+The runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:805172+Rebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:805172+SteamClientCallbacks_UserStatsReceivedCallback

Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Achievement] 23 statistics(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Achievement] 33 achievement(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+Loading user profile from file for #150475953 user

UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] "DLC001" DLC available thanks to #268080 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] "DLC004" DLC available thanks to #297650 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] "DLC005" DLC available thanks to #365940 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] "DLC006" DLC available thanks to #407210 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] "DLC007" DLC available thanks to #407200 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] "DLC008" DLC available thanks to #410940 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] Mob Mob_H_Zoner is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] Mob Mob_H_Assassin is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] Mob Mob_H_Zoner_Elite is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:805172+[Steam] Mob Mob_H_Assassin_Elite is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+[Steam] Mob Mob_V_Trash is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+[Steam] Mob Mob_V_Vultu is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+[Steam] Mob Mob_V_Debuffer is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+[Steam] Mob Mob_V_Trash_Elite is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+[Steam] Mob Mob_V_Vultu_Elite is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+[Steam] Mob Mob_V_Debuffer_Elite is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+Saving user profile to file

UserProfile:SaveToFile()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:806172+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:04:886173+OutGameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:916174+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:04:916174+Show main menu screen

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

00:58:06:826289+Request Lobby List : 1 result(s).

SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo)
SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\K[XcZ6)WSDS[(W8uA)ckvxD9vq(mGQIi.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\RAJC3x1RUsJVetJruMcgziJ)3Ckd)PZB.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\59KLZrqVMxsrM]P2ZZvGZg_Zxc8)Oekb.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\x-zcv_ezU5ka[[AGnZ[lseXpuC5TGAia.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fXcaRgz6cgue9ppxzXLwjihDwEB_vZK[.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GojwwwpFsa--ObCm]hS8csjDEiSfK6NL.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:830338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\eZvb]O]m6goLtmX1ICBuVaRgEkP_j5]8.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:831338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fd8VZBJWCfxe(mR82H_PaujmbbHlHl)D.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:836338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\zfXpk7CVIrPINWD3TVG[WpPH2tSCxcwa.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:836338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\jwvOtn8nbD5[OQ]Eae2p_CgnAzVfI6Am.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:836338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\D(fVjb3S6)6lN]0QrcgWJ)oONIG[ETjg.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:836338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\tShGjR8CTk-w1dOo0FvN]ba8]u12TZsS.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:836338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\McNuHUw0-OCJPDJxEJOrfD]1()p-ge9N.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\komN61RWZb)6zB_IBQ)a(0jqx7dtAnU5.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\SM86Wc5OZi(minLkDJrp)lHrV8jLj-0U.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\4RwqVXaiBUVsxhczHL1Vl-p37BoKNzOo.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GZudu_LbQNGtXe98H-eOC89Q-INgRtpJ.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\f4Q0ExwVMB2UE[dsbhEh3d]AFheSLUXw.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\iZQX5sdvT8rH0wn3z2xe-PqRVRt4I9ii.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\rgX-l2ZFl6HvzGH1TBtSIeHe83H5Mv5C.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\g115iQaZACQw-I9D9cgz9t1Ge9LNO]c_.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fmLq4]d]lg9JBViIK(Lu2Ga1d24-MH(z.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\ZWLK1S01M__S8fpO3MiK2idi]HJaP36g.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:58:07:837338+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\s4bV(QffsPxObw5Jqb)M](lS4WDMeDho.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:59:03:3123667+System total memory=14217216

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

00:59:21:8804781+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewMultiplayerGame()
MainMenuPanel:OnMultiplayerCreateButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:59:21:8974782+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:21:8974782+The session has been created; opening the session in 'Public' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:21:8974782+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:21:8974782+[SessionState] SessionState_Opening Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opening:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:21:8974782+The session is being opened...

SessionState_Opening:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:22:5084808+Steamworks_LobbyCreated (message result = 'k_EResultOK', io failure = True).

Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+[TimeSync] Synchronize.

Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+[Steam] Ship Library is available via "DLC001" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+[Steam] Ship Refreezerator is available via "DLC004" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+[Steam] Ship Organic is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5084808+[Steam] Hero Hero_H0011 is available via "DLC001" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0018 is available via "DLC004" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0021 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0022 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0023 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0024 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0025 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0026 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0027 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Steam] Hero Hero_H0028 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+Ship Infirmary is unlocked thanks to POD_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+Ship Armory is unlocked thanks to INFIRMARY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+Ship Library is unlocked thanks to RESEARCHER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+Ship Drill is unlocked thanks to ARMORY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+Ship Sanitary is unlocked thanks to SPRINTER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Session] Entered the lobby:

Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[TimeSync] Synchronize.

Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5094808+[RuntimeState_Lobby] Lobby Entered.

RuntimeState_Lobby:Session_LobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:22:5214809+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:22:5214809+Session opened: setting lobby as PUBLIC

Amplitude.Unity.Session.SessionSteam:OpenLobby(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:29:2735214+RequesterPanel message: %QuitLobbyConfirm

RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:QuitLobbyIfPossible()
GameSelectionPanel:OnCancelButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:59:30:9335314+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo)
RequesterPanel:OnYesButtonClicked()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:59:30:9345314+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.

Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo)
RequesterPanel:OnYesButtonClicked()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:59:30:9485315+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:30:9495315+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:30:9495315+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:30:9655316+OutGameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:59:40:1165865+Request Lobby List : 1 result(s).

SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo)
SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:49:5186429+[Social] OnGameLobbyJoinRequested lobby=109775243768087643 user=76561198163571847.

RuntimeState:OnGameLobbyJoinRequested(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_OutGame:OnGameLobbyJoinRequested(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState:SteamService_SteamGameLobbyJoinRequested(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamGameLobbyJoinRequested(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameLobbyJoinRequested(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:0186459+DoJoinMultiplayerGame(), pendingMPJoin_lobbyID: 109775243768087643, pendingMPJoin_sessionReference: null.

GameControlManager:DoJoinMultiplayerGame()
GameControlManager:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:0186459+DoJoinMultiplayerGame(), Using lobbyID: 109775243768087643.

GameControlManager:DoJoinMultiplayerGame()
GameControlManager:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:0186459+DoJoinMultiplayerGame(), Proceeding...

GameControlManager:DoJoinMultiplayerGame()
GameControlManager:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:0186459+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:DoJoinMultiplayerGame()
GameControlManager:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:0346460+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:50:0346460+The session has been created; opening the session in 'Public' mode

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:50:0346460+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:59:50:0346460+[SessionState] SessionState_Opening Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opening:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:50:0346460+The session is being opened...

SessionState_Opening:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:50:4336483+[Session] Entered the lobby:

Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4336483+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4336483+[TimeSync] Synchronize.

Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4336483+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4336483+Ship Infirmary is unlocked thanks to POD_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4336483+Ship Armory is unlocked thanks to INFIRMARY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Ship Library is unlocked thanks to RESEARCHER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Ship Drill is unlocked thanks to ARMORY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Ship Sanitary is unlocked thanks to SPRINTER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Session is not opened!

CompetitorSlot:RefreshContent(System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlots()
GameSelectionPanel:set_Session(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Session is not opened!

CompetitorSlot:RefreshContent(System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlots()
GameSelectionPanel:set_Session(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Session is not opened!

CompetitorSlot:RefreshContent(System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlots()
GameSelectionPanel:set_Session(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Session is not opened!

CompetitorSlot:RefreshContent(System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:RefreshCompetitorSlots()
GameSelectionPanel:set_Session(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+[RuntimeState_Lobby] Lobby Entered.

RuntimeState_Lobby:Session_LobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+[Session] OnSessionChange: OwnerChanged

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyOwnerChange(System.Reflection.ParameterInfo)
Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+[TimeSync] OwnerChanged

Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyOwnerChange(System.Reflection.ParameterInfo)
Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4346483+[TimeSync] Synchronize.

Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyOwnerChange(System.Reflection.ParameterInfo)
Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:59:50:4416484+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:50:4536485+[SessionState] SessionState_Synchronizing Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Synchronizing:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:59:57:8236927+[Net] Network time now partially synchronized.

Amplitude.Unity.Networking.NetworkManager:SteamNetworkingService_MessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:ReceiveMessages(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:UpdateReceivedMessages()
Amplitude.Unity.Steam.SteamNetworkingManager:FixedUpdate()

00:59:57:8526929+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:03:3207257+System total memory=19447808

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:00:19:6708238+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:20:6398296+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:20:6398296+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:20:6398296+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:20:6718298+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:23:3478458+GameClientState_WaitingForServer, Steam server is valid (90105422756420617).

GameClientState_WaitingForServer:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:23:3548459+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:23:3558459+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:29:3388818+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:29:3728820+StartMonitorPlayerLeft

GameNetworkManager:StartMonitorPlayerLeft()
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:29:3728820+StartMonitorServerLeft

GameNetworkManager:StartMonitorServerLeft()
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:29:3728820+[Net][Auth] TicketHandle=8, TicketLength = 276, Ticket=14000000-888bb87e-b8d27df8-b114f808-01001001-76c43958-18000000-01000000-02000000-7fdf495e-00000000-69f18300-07000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-

GameClient:Authentify()
GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:30:2388872+[Net] [GameClient,Auth] Received an auth ticket response from server, we're good to go.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:30:7238901+Download game message has been acknowledged by server.

GameClientState_DownloadGame:SteamNetworkingService_MessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:ReceiveMessages(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:UpdateReceivedMessages()
Amplitude.Unity.Steam.SteamNetworkingManager:FixedUpdate()

01:00:30:7238901+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClientState_DownloadGame:SteamNetworkingService_MessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:ReceiveMessages(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamNetworkingManager:UpdateReceivedMessages()
Amplitude.Unity.Steam.SteamNetworkingManager:FixedUpdate()

01:00:30:7868902+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:30:7868902+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:30:7948903+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:7948903+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:7948903+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:7948903+Init player #76561198163571847

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:7948903+Init player #76561198110741681

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:7948903+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:7948903+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:30:9388912+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:30:9398912+Download game message has been responded to by server but current client state is GameClientState_GameLaunchedAndReady

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+GNM.GetSlotPlayerID: playerIDStr=76561198163571847

GameNetworkManager:GetSlotPlayerID(System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+GNM.GetSlotPlayerID: playerIDStr=76561198110741681

GameNetworkManager:GetSlotPlayerID(System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+First level auto save

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Saved 2tUw6L8oKi2C9Wlxc0hUxvLJGGp0wQoV in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\2tUw6L8oKi2C9Wlxc0hUxvLJGGp0wQoV.sav (mp=True, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Set ship config: Pod

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+[Steam] Item Special051 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+[Steam] Item Special052 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+[Steam] Item Special053 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+[Steam] Item Special054 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5608943+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+Starting dungeon generation for level 1, ship Pod, using 50777420 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+Setting up generator (step 1/26 (3.846154%), seed=537086189, mem=17641472)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.

Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+Garbage collection (step 2/26 (7.692308%), seed=50777420, mem=16842752)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5618943+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:5968944+OutGameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

01:00:31:6388946+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:6388946+Generating dungeon for level 1

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:6388946+Generating dungeon for tileset Sewer

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:6388946+Generating dungeon for Pod ship

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:6388946+Previous step took 0.139 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:7558947+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=50777420, mem=16797696)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:7558947+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=50777420, mem=16834560)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:7558947+Previous step took 0.117 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:8648948+Building templates database (Props) (step 5/26 (19.23077%), seed=50777420, mem=16949248)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:31:8648948+Previous step took 0.109 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:1548949+Building templates database (Props_Sewer) (step 6/26 (23.07692%), seed=50777420, mem=16965632)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:1548949+Building templates database (Rooms_Sewer) (step 7/26 (26.92308%), seed=50777420, mem=16969728)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:1548949+Previous step took 0.289 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:32:2608950+Search start slot (step 8/26 (30.76923%), seed=50777420, mem=17141760)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+Apply room count constraint (step 9/26 (34.61539%), seed=1039141006, mem=17178624)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+Removing not choosen rooms (step 10/26 (38.46154%), seed=1021507435, mem=17219584)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+Replacing slots by rooms (step 11/26 (42.30769%), seed=1021507435, mem=17219584)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+/Content(Clone)/DirtyLight > DirtyLight.Awake: no light component found!

DirtyLight:Awake()
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+Link rooms (step 12/26 (46.15385%), seed=-867966087, mem=17592320)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:2608950+Previous step took 0.1 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+Check holes (step 13/26 (50%), seed=-867966087, mem=17592320)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+dungeonRooms count=16

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+Merge light blockers (step 14/26 (53.84616%), seed=-867966087, mem=17592320)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+Place doors (step 15/26 (57.69231%), seed=-867966087, mem=17592320)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+Draw light blockers (step 16/26 (61.53846%), seed=1224063021, mem=17637376)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+Replace remaining template slots (step 17/26 (65.38461%), seed=1224063021, mem=17637376)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:3838951+Previous step took 0.12 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:4478952+Scale dungeon (step 18/26 (69.23077%), seed=-1821214831, mem=18972672)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:4478952+Initialize rooms (step 19/26 (73.07692%), seed=-1821214831, mem=18972672)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:4478952+Compute pathfinding (step 20/26 (76.92308%), seed=-275414190, mem=18751488)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:5148953+Previous step took 0.138 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:7338954+Initialize rooms (step 21/26 (80.76923%), seed=-275414190, mem=24338432)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:7338954+Ship_Pod[18#5][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:7338954+Compute rooms dust loot (step 22/26 (84.61539%), seed=-275414190, mem=24338432)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:7338954+Compute static room events (step 23/26 (88.46153%), seed=842612107, mem=24338432)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:7338954+Static batching (step 24/26 (92.30769%), seed=1922370693, mem=24338432)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:7338954+Previous step took 0.22 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:8008955+Garbage collection (step 25/26 (96.15385%), seed=1922370693, mem=24489984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:8008955+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9338958+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9338958+Previous step took 0.201 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Dungeon generation complete! (step 26/26 (100%), seed=1922370693, mem=24174592)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Dungeon generated in 1.445679 seconds (seed=50777420/1922370693)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+mobCountTarget=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+selectableMobConfigsPool.Count=42

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Select Mob_N_Trash mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Select Mob_C_Debuffer mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Select Mob_N_Flying mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+Select Mob_S_Trash mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:32:9548959+this.LevelSelectedMobConfigs.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:35:2739099+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:35:2739099+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4119159+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4119159+local=76561198110741681

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4119159+server=76561198163571847

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+players=76561198163571847, 76561198110741681

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Starting a new game

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo)
AchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Reset all occurence counts

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Init FIDS stocks

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Fill shared inventory

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Instantiate heroes

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Spawn selected hero Hero_H0009

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MajorModule_Major0008_LVL1 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MajorModule_Major0008_LVL2 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MajorModule_Major0008_LVL3 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MajorModule_Major0008_LVL4 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MinorModule_Minor0019_LVL1 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MinorModule_Minor0019_LVL2 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MinorModule_Minor0019_LVL3 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MinorModule_Minor0019_LVL4 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MinorModule_Minor0020_LVL1 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4129159+[Steam] BluePrint MinorModule_Minor0020_LVL2 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+[Steam] BluePrint MinorModule_Minor0020_LVL3 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+[Steam] BluePrint MinorModule_Minor0020_LVL4 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Add initial blueprints

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:36:4139159+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Start tutorial

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2739211+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:37:2899212+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

01:00:37:3919218+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:00:40:3619396+MediumWideRoom5[18#6] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:40:3619396+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:40:4239400+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:00:40:4239400+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:00:43:3569576+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:00:46:4429761+Room_192x96_1[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:46:4429761+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:47:4249820+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:00:47:4249820+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:00:49:4579942+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:00:51:34210055+MediumHighRoom1[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:51:34210055+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:00:51:42510060+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:00:51:42510060+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:03:42610780+System total memory=27426816

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:03:44310781+MediumHighRoom2[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:03:94510811+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:03:94510811+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:03:94510811+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 19#20 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:04:04210817+[GNM] AITarget_RPC(RPC_DoUnsetActor): Unable to find target 19#20 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:04:42610840+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:04:42610840+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:10:84411225+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:17:65811633+Room_192x96_1[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:17:65811633+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:18:42811680+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:18:42811680+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:22:94511951+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#6 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:23:04511957+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#7 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:37:67912835+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:01:38:51312885+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:01:39:34712935+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:54:05113817+Room_192x96_1[18#15] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:54:05113817+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:54:43413840+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:54:43413840+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:01:54:54913847+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 19#26 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:01:56:79813982+Room_192x96_1[18#15] > Cannot power room: Room uninitialized

Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:FindPowerPath(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:TogglePower()
RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:01:57:06613998+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:02:03:43414380+System total memory=33878016

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:03:44914381+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#8 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:03:54914387+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#9 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:04:25114429+SmallCorridorV2[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:04:25114429+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:04:35014435+RPC_DisplayAttack: Unable to find 0_5#9 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:04:41914439+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:04:41914439+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:04:54814447+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#8 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:04:64914453+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#9 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:12:35014915+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:14:05215017+SmallSquareRoom9[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:14:05215017+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:14:43615040+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:14:43615040+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:29:05115917+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:33:55416187+SmallSquareRoom12[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:33:55416187+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:34:42416239+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:34:42416239+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:46:15316943+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:47:95517051+SmallCorridorH[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:47:95517051+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:48:42217079+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:48:42217079+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:02:50:97217232+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:02:52:95517351+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#16 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:53:05417357+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#17 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:53:15517363+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#18 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:53:25617369+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#19 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:53:85517405+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#18 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:54:25517429+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#18 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:02:54:85617465+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:03:42317979+System total memory=32256000

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:03:18:33018873+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0009_Hero(Clone)[local][1_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

01:03:23:14119162+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:25:74319318+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#17 (already dead&destroyed)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:04219336+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#17 (already dead&destroyed)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:25519348+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#20 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:34319354+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#21 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:44219360+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#22 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:54219366+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#23 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:54319366+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#20 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:64119372+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#24 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:74119378+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#25 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:84119384+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#26 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:26:94119390+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#27 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:14119402+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#28 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:14119402+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#27 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:24119408+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#29 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:34119414+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#30 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:54119426+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#24 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:64119432+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#23 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:74419438+SmallCorridorV2[18#16] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:27:74419438+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:14119462+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#28 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:14219462+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#27 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:34119474+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#25 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:42819479+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:03:28:42819479+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:03:28:46219480+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 19#46 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:46319480+[GNM] AITarget_RPC(RPC_DoUnsetActor): Unable to find target 19#46 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:46319480+SmallSquareRoom9[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:46319480+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 19#52 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:28:46319480+[GNM] AITarget_RPC(RPC_DoUnsetActor): Unable to find target 19#52 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:03:29:42719539+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:03:29:42719539+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:03:31:14219642+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 19#52 (error=IDOutOfRange)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:01:84621484+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:02:68021534+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:03:41321578+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:03:43021579+System total memory=29507584

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:04:03:76321599+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:04:14621622+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:04:61321650+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:05:31321692+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:05:78021720+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:04:24:94922870+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:45224100+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#31 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:45224100+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#31 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:45224100+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#32 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:55224106+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#35 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:55224106+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#42 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:55224106+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#34 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:65424112+SmallSquareRoom8[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:65424112+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:75324118+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#35 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:75324118+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#33 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:45:95324130+RPC_DisplayAttack: Unable to find 0_5#31 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:46:43124158+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:04:46:43124158+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:04:48:05424256+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#32 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:05424256+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:35024274+RPC_DisplayAttack: Unable to find 0_5#32 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:35124274+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#35 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:45024280+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:55224286+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#42 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:65324292+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#41 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:67024293+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:04:48:75524298+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:85324304+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#34 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:48:85324304+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:49:35124334+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#37 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:49:35124334+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#40 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:49:65124352+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:50:15124382+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#40 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:50:15124382+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#42 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:50:25224388+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#41 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:50:25224388+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:50:65224412+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#37 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:50:95124430+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:51:05224436+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#41 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:51:25224448+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#37 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:51:45224460+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#42 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:51:65224472+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#35 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:51:65224472+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#34 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:51:85324484+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:15124502+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#41 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:35124514+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#36 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:75124538+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#34 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:75124538+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#35 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:75224538+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#42 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:95124550+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#40 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:52:95124550+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:53:25124568+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#41 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:54:01924614+EnqueueErrorNotification: message=#FF0000#Невозможно вылечить героя: уже имеет максимальное количество здоровья#REVERT#

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Hero:Heal()
Dungeon:CheckInputs()
Dungeon:Update()

01:04:54:03724615+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

01:04:54:03724615+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

01:04:56:05224736+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#34 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:56:05224736+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#35 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:56:05224736+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:56:25224748+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#37 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:56:25224748+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#36 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:56:25224748+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:56:65224772+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#41 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:58:15224862+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:58:45224880+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#42 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:58:75224898+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#36 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:58:75224898+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#40 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:58:85324904+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:59:35224934+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#37 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:59:45224940+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:04:59:55224946+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:05:00:05324976+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#39 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:05:00:05324976+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:05:00:85125024+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#38 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:05:03:41925178+System total memory=39981056

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:05:34:57327047+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:35:02327074+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:35:22327086+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:35:37327095+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:35:79027120+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:35:95627130+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:36:19027144+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:36:37327155+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:36:50627163+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:36:67327173+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:36:82427182+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:36:97327191+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:37:19027204+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:37:37327215+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:37:54027225+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:37:70627235+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:37:87327245+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:38:04027255+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:38:20727265+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:38:39027276+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:38:54027285+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:38:72427296+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:38:89027306+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:05:39:62627350+Room_192x96_1[18#15] > OnMobExit: mob=N_Flying_Mob(Clone)[0_5#42] never entered!

Room:OnMobExit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:OnMobEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:OnTriggerEnter(System.Reflection.ParameterInfo)

01:05:49:16027920+30-Icon > AgeModifierImageSwitch.OnUpdateInteraction: newImage is null!

AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroStatsPanel:RefreshSkillsTables()
HeroStatsPanel:RefreshContent()
HeroListPanel:UpdateHeroStatsPanel()
HeroListPanel:OnHeroSelectionChanged()
HeroListPanel:OnHeroLevelUp()
HeroMobCommon:ApplyLevelUp()
Hero:RPC_DoLevelUp(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:LevelUp(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroStatsBasePanel:OnLevelUpButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:05:49:16027920+30-Icon > AgeModifierImageSwitch.OnUpdateInteraction: newImage is null!

AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroActiveSkillsPanel:RefreshContent()
HeroActiveSkillsPanel+c__Iterator83:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
HeroListPanel:UpdateActiveSkillsPanel()
HeroListPanel:OnHeroSelectionChanged()
HeroListPanel:OnHeroLevelUp()
HeroMobCommon:ApplyLevelUp()
Hero:RPC_DoLevelUp(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:LevelUp(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroStatsBasePanel:OnLevelUpButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:05:53:14228160+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:05:54:74228256+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#41 (already dead&destroyed)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:05:54:94428268+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#41 (already dead&destroyed)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:03:42728777+System total memory=31178752

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:06:07:64529030+SmallCorridorH[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:07:64529030+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:08:42829077+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:06:08:42829077+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:06:10:54329204+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#43 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:10:64329210+RPC_DisplayAttack: Unable to find 0_5#46 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:10:66029211+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:06:10:89329225+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:06:10:94329228+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#46 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:04329234+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#47 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:04329234+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#46 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:24329246+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#44 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:44329258+RPC_DisplayAttack: Unable to find 0_5#46 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:64529270+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#43 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:95929288+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:11:95929288+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#46 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:12:24529306+RPC_DisplayAttack: Unable to find 0_5#46 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:12:34429312+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#47 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:12:34429312+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#46 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:12:44529318+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#46 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:13:04429354+RPC_DisplayAttack: Unable to find 0_5#46 unique component (error=IDOutOfRange)

Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:13:64429390+[GNM] UniqueID_RPC(RPC_DisplayAttack): Unable to find 0_5#47 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:06:48:74831496+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:03:41632376+System total memory=33222656

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:07:15:65233110+Room_192x96_1[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:15:65333110+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:15:65333110+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:15:67033111+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

01:07:15:67033111+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

01:07:16:41933156+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:07:16:41933156+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:07:18:67033291+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

01:07:20:75133416+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#48 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:20:95333428+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#49 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:20:95333428+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:21:35133452+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#54 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:21:55133464+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#56 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:21:65133470+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#57 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:21:85133482+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#58 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:21:95133488+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#59 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:21:95133488+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#60 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:22:05133494+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#56 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:22:05133494+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 0_5#61 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:22:65133530+[GNM] UniqueID_RPC(RPC_UpdatePosition): Unable to find 0_5#60 (error=IDOutOfRange)

GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:07:38:03934453+Chest_ItemHero(Clone)[0_4#2] > Acquired by H0009_Hero(Clone)[local][1_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

01:08:03:42435976+System total memory=36638720

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:08:37:34338011+[GNM] AITarget_RPC(RPC_DoUnsetActor): Unable to find target 0_5#60 (already dead&destroyed)

GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:08:40:16138179+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

01:08:59:27839327+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:08:59:84539361+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:09:00:37939393+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:09:00:86239422+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:09:01:02939432+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:09:01:19539442+Already requesting a module build to server, waiting for response...

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

01:09:01:23139444+You've just been kicked out of the lobby. You mad?

RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

01:09:01:23139444+RequesterPanel message: Вы были исключены из игры по причине слишком большой задержки сети.

RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

01:09:01:23139444+StopMonitorPlayerLeft

GameNetworkManager:StopMonitorPlayerLeft()
GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

01:09:01:23139444+StopMonitorServerLeft

GameNetworkManager:StopMonitorServerLeft()
GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

01:09:01:35139445+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+[GameClient][Net] Disconnecting... reason=ClientLeft

GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+[GameClient][Net] Disconnecting, cancel auth ticket 8

GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+[GameClient][Net] Closing P2PSession with server.

GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+[GameClient][Net] Disconnected.

GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Disposing(False)...


01:09:01:35239445+Disposing(False)...


01:09:01:35239445+OnDestroy player #76561198163571847

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+OnDestroy player #76561198110741681

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:35239445+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

01:09:01:52339446+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

01:09:01:52339446+OutGameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

01:09:01:52339446+Game client has been deleted.

GameClient:Finalize()

01:09:01:58839447+Waiting for application memory to be freed...

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:09:01:60239448+Waiting for application memory to be freed...

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:09:01:60239448+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

01:09:01:61639449+Show main menu screen

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

01:09:03:43039558+System total memory=31858688

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

01:09:10:33139972+Request Lobby List : 1 result(s).

SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo)
SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo)
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\K[XcZ6)WSDS[(W8uA)ckvxD9vq(mGQIi.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\RAJC3x1RUsJVetJruMcgziJ)3Ckd)PZB.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\59KLZrqVMxsrM]P2ZZvGZg_Zxc8)Oekb.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\x-zcv_ezU5ka[[AGnZ[lseXpuC5TGAia.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fXcaRgz6cgue9ppxzXLwjihDwEB_vZK[.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GojwwwpFsa--ObCm]hS8csjDEiSfK6NL.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\eZvb]O]m6goLtmX1ICBuVaRgEkP_j5]8.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fd8VZBJWCfxe(mR82H_PaujmbbHlHl)D.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\zfXpk7CVIrPINWD3TVG[WpPH2tSCxcwa.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\jwvOtn8nbD5[OQ]Eae2p_CgnAzVfI6Am.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\D(fVjb3S6)6lN]0QrcgWJ)oONIG[ETjg.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\tShGjR8CTk-w1dOo0FvN]ba8]u12TZsS.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03040064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\McNuHUw0-OCJPDJxEJOrfD]1()p-ge9N.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\komN61RWZb)6zB_IBQ)a(0jqx7dtAnU5.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\SM86Wc5OZi(minLkDJrp)lHrV8jLj-0U.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\4RwqVXaiBUVsxhczHL1Vl-p37BoKNzOo.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GZudu_LbQNGtXe98H-eOC89Q-INgRtpJ.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\f4Q0ExwVMB2UE[dsbhEh3d]AFheSLUXw.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\iZQX5sdvT8rH0wn3z2xe-PqRVRt4I9ii.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\rgX-l2ZFl6HvzGH1TBtSIeHe83H5Mv5C.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\g115iQaZACQw-I9D9cgz9t1Ge9LNO]c_.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fmLq4]d]lg9JBViIK(Lu2Ga1d24-MH(z.sav auto save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\ZWLK1S01M__S8fpO3MiK2idi]HJaP36g.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:12:03140064+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\s4bV(QffsPxObw5Jqb)M](lS4WDMeDho.sav user save

GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SaveInfo:GetMPSaveName()
MPSaveLine:Init(System.Reflection.ParameterInfo)
MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MPSaveListPanel+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:48:41942247+RequesterPanel message: %QuitGameConfirm

RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:DisplayGameQuitDialogue()
MainMenuPanel:OnQuitButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

01:09:50:02142342+Flush diagnostics before closing streams.

Amplitude.Unity.Framework.Application:OnApplicationQuit()