Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
23:17:55:559126+Starting the application, version is V1.1.5 S19 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+Game directory is "C:\Users\Седьмой\Documents\Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+[Steam] Available game languages are 'english,german,french', current game language is 'french'.
Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+[Steam] Steam user id is '0x0110000108f814b1'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+[Steam] Steam user name is 'piewasborntodie'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+Loading registry file 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+Registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:561126+Loading registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
23:17:55:657127+SetGameResolution 3840x2160 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() GameResolutionManager+c__Iterator108:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+The audio manager is activated
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Creating the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Initializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Load fmod data from folder 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Path 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Games\Steam Games\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Rooted path 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:657127+Hello 'piewasborntodie'!
Amplitude.Unity.Steam.SteamManager+c__Iterator82:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:700128+Current game language is 'french'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator69:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:700128+VideoStateManager : Device lost
VideoStateManager:LateUpdate()
23:17:55:705129+Can't switch high definition (switch: 'True') because the age manager is null.
GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo) GuiManager:RestoreSavedHighDefinitionUI() GuiManager+c__Iterator4B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:719130+CurrentControlScheme: MouseAndKeyboard
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:719130+Keyboard layout name: 00000419
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:719130+VideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
23:17:55:750131+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:750131+Loading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:750131+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:754132+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:837133+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:874134+Loading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:874134+New audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
23:17:55:874134+New audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
23:17:55:877135+Loading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:896136+Loading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:902137+Loading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:919138+Loading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:935139+Loading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:952140+Loading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:968141+Loading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:55:985142+Loading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:002143+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:018144+Loading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:035145+Loading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:052146+Loading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:069147+Loading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:085148+Loading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:102149+Loading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:119150+Loading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:135151+Loading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:152152+Loading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:168153+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:185154+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:202155+Loading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:218156+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:235157+Loading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:252158+Loading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:269159+Loading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:292160+Spent 0.540939 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:292160+Hash is: 0x941742317E8BECFED80B305DEE7ED97D
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:292160+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:292160+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:292160+RuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:56:292160+The runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:57:434167+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:57:434167+Rebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:57:434167+SteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:434167+[Achievement] 23 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:434167+[Achievement] 33 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:434167+Loading user profile from file for #150475953 user
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:434167+[Steam] "DLC001" DLC available thanks to #268080 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:434167+[Steam] "DLC004" DLC available thanks to #297650 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:434167+[Steam] "DLC005" DLC available thanks to #365940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] "DLC006" DLC available thanks to #407210 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] "DLC007" DLC available thanks to #407200 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] "DLC008" DLC available thanks to #410940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_H_Zoner is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_H_Assassin is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_H_Zoner_Elite is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_H_Assassin_Elite is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_V_Trash is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_V_Vultu is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_V_Debuffer is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_V_Trash_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_V_Vultu_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+[Steam] Mob Mob_V_Debuffer_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+Saving user profile to file
UserProfile:SaveToFile() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:435167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:57:436167+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:17:59:176169+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:17:59:177169+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:18:01:458306+Request Lobby List : 4 result(s).
SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo) SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:04:454486+PrepareForNewGame
Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo) GameControlManager:StartNewMultiplayerGame() MainMenuPanel:OnMultiplayerCreateButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:18:04:470487+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:18:04:470487+The session has been created; opening the session in 'Public' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:18:04:470487+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:18:04:470487+[SessionState] SessionState_Opening Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:18:04:470487+The session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:18:53:059516+Steamworks_LobbyCreated (message result = 'k_EResultOK', io failure = True).
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+[Steam] Ship Library is available via "DLC001" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+[Steam] Ship Refreezerator is available via "DLC004" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+[Steam] Ship Organic is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:059516+[Steam] Hero Hero_H0011 is available via "DLC001" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0018 is available via "DLC004" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0021 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0022 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0023 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0024 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0025 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0026 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0027 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Steam] Hero Hero_H0028 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+Ship Infirmary is unlocked thanks to POD_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+Ship Armory is unlocked thanks to INFIRMARY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+Ship Library is unlocked thanks to RESEARCHER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+Ship Drill is unlocked thanks to ARMORY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+Ship Sanitary is unlocked thanks to SPRINTER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Session] Entered the lobby:
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+GameSelectionPanel.Display: already displayed!
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:060516+[RuntimeState_Lobby] Lobby Entered.
RuntimeState_Lobby:Session_LobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:18:53:119517+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:18:53:119517+Session opened: setting lobby as PUBLIC
Amplitude.Unity.Session.SessionSteam:OpenLobby(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:19:12:2611644+[Lobby] Player 'SHOMA' has joined the lobby
RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:19:12:2611644+SessionBase.AddPlayerToSlot: playerID=76561198163571847
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:19:12:2611644+SessionBase.AddPlayerToSlot: userName=SHOMA
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:19:45:6653648+System total memory=16470016
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:20:32:2876411+[SessionState] SessionState_OpenedAndReady Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:33:8056488+Everyone is ready: setting lobby as PRIVATE
Amplitude.Unity.Session.SessionSteam:CloseLobby(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:20:33:8216489+[SessionState] SessionState_OpenedAndCounting Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:34:0016490+[SessionState] SessionState_OpenedAndLaunching Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:34:0016490+Launching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:34:0016490+Starting game server: setting lobby as PRIVATE
GameServer:.ctor(System.Reflection.ParameterInfo) Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:34:0016490+Launching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:34:0016490+SteamGameServer Initialized.
GameServerState_InitializeServer:InitializeServer() GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:34:0226492+[SessionState] SessionState_OpenedAndLaunched Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:35:6246588+----- Serveur Connected -----
GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:20:35:6386589+----- READY TO LAUNCH -----
GameServerState_InitializeServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:1406619+GameClientState_WaitingForServer, Steam server is valid (90105421101966342).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:1546620+[SteamNetworkingProxy] SendP2PMessage failed.
Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:SendMessageToServer(System.Reflection.ParameterInfo) GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:1546620+Initiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:1716621+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198110741681', steamIDUser: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:1716621+[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:2046623+StartMonitorPlayerLeft
GameNetworkManager:StartMonitorPlayerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:2056623+StartMonitorServerLeft
GameNetworkManager:StartMonitorServerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:2056623+[Net][Auth] TicketHandle=2, TicketLength = 276, Ticket=14000000-cd3f602a-db8588b8-b114f808-01001001-ffab3958-18000000-01000000-02000000-7fdf495e-00000000-9a7e2800-01000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:2216624+[Net] [GameServer,Auth] Received auth ticket from: '76561198110741681', with length: 276, ticket = 14000000-cd3f602a-db8588b8-b114f808-01001001-ffab3958-18000000-01000000-02000000-7fdf495e-00000000-9a7e2800-01000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:2216624+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:7226654+[Net] ISteamServersService_P2PSessionRequest SteamIDRemote=0x011000010c1e3487
GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:20:36:7226654+[Net][Auth] ValidateAuthTicketResponse OK for member 0x0110000108f814b1
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:20:36:7376655+[Net] [GameClient,Auth] Received an auth ticket response from server, we're good to go.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:7886658+[Net] [GameServer] Download game request received from: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:7886658+[Net] [GameServer] Download game request received from: '76561198110741681', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:36:7886658+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:37:3226660+Waiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+All game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+Launching game...
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+Init player #76561198110741681
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+Init player #76561198163571847
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+Game launched!
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+The game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:37:3226660+The game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:20:41:8497022+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198163571847', steamIDUser: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:41:8617023+[Net] Download Game Request from 76561198110741681 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:41:8617023+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:41:8617023+Download game message has been responded to by server but current client state is GameClientState_GameLaunchedAndReady
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:42:3427064+[Net] [GameServer,Auth] Received auth ticket from: '76561198163571847', with length: 246, ticket = 14000000-4a590c4a-862bd744-87341e0c-01001001-89af3958-18000000-01000000-02000000-1958dbb2-00000000-a98c1b00-01000000-be000000-3e000000-04000000-87341e0c-01001001-dacc0300-1958dbb2-6600a8c0-00000000-1eb13958-9e605558-0100f68a-00000200-31170400-00007495-05000000-0000782c-bf012eb7-9054ac50-ee0b3bd9-e501bd60-d6f4b42a-56e615bf-4c63bf22-f3ec2998-b40c8698-4cc1c329-483f533d-d3b90e36-6cc59ea4-c770223f-6d4dcf88-bdcc719a-7998fbfe-bed1ee12-a709be28-9cc53ecd-21e0e220-0dfdf9bd-ea54b16f-af0f69b4-31b8f025-5c665995-3057988c-9143d78b-0b4520c7-0e8c13dc-af4490e3-8002.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:42:3427064+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561198163571847'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:42:8337106+[Net][Auth] ValidateAuthTicketResponse OK for member 0x011000010c1e3487
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:20:44:2467225+[Net] [GameServer] Download game request received from: '76561198163571847'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:44:2467225+[Net] [GameServer] Download game request received from: '76561198163571847', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:44:2587226+[Net] Download Game Request from 76561198163571847 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:45:0557289+[Net] [GameServer] Download game request received from: '76561198163571847'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:45:0557289+[Net] [GameServer] Download game request received from: '76561198163571847', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:45:8897306+All clients are GameClientState_GameLaunchedAndReady!
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7217308+CreateDungeonAsync
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7217308+[GNM] ResetRPCAndLagMonitoring
GameNetworkManager:ResetRPCAndLagMonitoring() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7217308+Set game difficulty and dungeon level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7217308+GNM.GetSlotPlayerID: playerIDStr=76561198110741681
GameNetworkManager:GetSlotPlayerID(System.Reflection.ParameterInfo) Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7217308+GNM.GetSlotPlayerID: playerIDStr=76561198163571847
GameNetworkManager:GetSlotPlayerID(System.Reflection.ParameterInfo) Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+First level auto save
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Saving user profile to file
UserProfile:SaveToFile() GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Saved [lz10ccsqWHOjM6E[-7JMUdF-MupLwQq in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\[lz10ccsqWHOjM6E[-7JMUdF-MupLwQq.sav (mp=True, auto=True)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Set ship config: Pod
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[Steam] Item Special051 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[Steam] Item Special052 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[Steam] Item Special053 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[Steam] Item Special054 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Adds level specific description modifiers
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Reset game stats
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Starting dungeon generation for level 1, ship Pod, using 585011445 seed
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Setting up generator (step 1/26 (3.846154%), seed=-1455593387, mem=16289792)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+ResetRandomTileset
GameConfig:ResetRandomTileset() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) DungeonGenerator2+ c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) DungeonGenerator2+ c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7227308+Previous step took 0.407 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7617309+OutGameView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
23:20:46:7617309+Garbage collection (step 2/26 (7.692308%), seed=585011445, mem=15859712)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:7617309+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:8417312+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:8417312+Generating dungeon for level 1
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:8417312+Generating dungeon for tileset Sewer
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:8417312+Generating dungeon for Pod ship
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:46:8417312+Previous step took 0.134 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:52:5277313+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=585011445, mem=15839232)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:20:52:5277313+Previous step took 5.685 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:11:9917314+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=585011445, mem=15888384)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:11:9917314+Building templates database (Props) (step 5/26 (19.23077%), seed=585011445, mem=16011264)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:11:9917314+Previous step took 19.459 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:15:7387315+System total memory=16027648
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:21:15:7397315+GameLoadingView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:21:15:7397315+Building templates database (Props_Sewer) (step 6/26 (23.07692%), seed=585011445, mem=16027648)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:15:7397315+Previous step took 3.743 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:6207316+Building templates database (Rooms_Sewer) (step 7/26 (26.92308%), seed=585011445, mem=16035840)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:6207316+Previous step took 4.890001 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7317317+Search start slot (step 8/26 (30.76923%), seed=585011445, mem=16203776)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7317317+Apply room count constraint (step 9/26 (34.61539%), seed=18874815, mem=16257024)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7317317+Removing not choosen rooms (step 10/26 (38.46154%), seed=-1028871137, mem=16265216)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7317317+Replacing slots by rooms (step 11/26 (42.30769%), seed=-1028871137, mem=16265216)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7317317+Link rooms (step 12/26 (46.15385%), seed=1737518401, mem=16711680)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7327317+Check holes (step 13/26 (50%), seed=1737518401, mem=16711680)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7327317+dungeonRooms count=14
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:20:7327317+Previous step took 0.105999 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:0287318+Merge light blockers (step 14/26 (53.84616%), seed=1737518401, mem=16703488)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:0287318+Previous step took 1.302002 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:1477319+Place doors (step 15/26 (57.69231%), seed=1737518401, mem=16707584)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:1477319+Draw light blockers (step 16/26 (61.53846%), seed=-832344023, mem=16748544)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:1477319+Replace remaining template slots (step 17/26 (65.38461%), seed=-832344023, mem=16748544)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:1477319+Scale dungeon (step 18/26 (69.23077%), seed=-157696439, mem=17895424)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:1477319+Initialize rooms (step 19/26 (73.07692%), seed=-157696439, mem=17895424)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:1477319+Previous step took 0.1099968 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:5777320+Compute pathfinding (step 20/26 (76.92308%), seed=-798386221, mem=17764352)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:22:6367321+Previous step took 0.4960022 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:24:9857322+Initialize rooms (step 21/26 (80.76923%), seed=-798386221, mem=21217280)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:24:9857322+Ship_Pod[18#3][StartRoom] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:24:9857322+Compute rooms dust loot (step 22/26 (84.61539%), seed=-798386221, mem=21217280)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:24:9857322+Compute static room events (step 23/26 (88.46153%), seed=-1317051244, mem=21217280)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:24:9857322+Static batching (step 24/26 (92.30769%), seed=-911779153, mem=21217280)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:24:9867322+Previous step took 2.351997 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:25:0457323+Garbage collection (step 25/26 (96.15385%), seed=-911779153, mem=21237760)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:25:0457323+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0677326+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0677326+Previous step took 1.083 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0847327+Dungeon generation complete! (step 26/26 (100%), seed=-911779153, mem=20922368)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0847327+Dungeon generated in 39.77888 seconds (seed=585011445/-911779153)
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0847327+Select level mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0847327+Select new mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0847327+mobCountTarget=4
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0857327+selectableMobConfigsPool.Count=42
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0857327+Select Mob_N_Trash mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0857327+Select Mob_N_Flying mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0857327+Select Mob_S_Supporter mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0857327+Select Mob_S_Trash mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0857327+this.LevelSelectedMobConfigs.Count=4
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:26:0867328+All clients are GameClientState_DungeonCreated!
GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:29:0457330+PreFillDungeonAsync
Dungeon+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:29:0457330+Build crystal in start room
Dungeon+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:29:1007332+2 players dungeon created
Player:AreAllPlayersDungeonPreFilled() GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+FillDungeonAsync
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+local=76561198110741681
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+server=76561198110741681
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+players=76561198110741681, 76561198163571847
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Reset crystal plugged on exit slot count
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Starting a new game
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) AchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Reset all occurence counts
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Init FIDS stocks
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Fill shared inventory
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Instantiate heroes
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Spawn selected hero Hero_H0012
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Saving user profile to file
UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1537334+[Steam] BluePrint MajorModule_Major0008_LVL1 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MajorModule_Major0008_LVL2 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MajorModule_Major0008_LVL3 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MajorModule_Major0008_LVL4 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0019_LVL1 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0019_LVL2 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0019_LVL3 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0019_LVL4 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0020_LVL1 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0020_LVL2 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0020_LVL3 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+[Steam] BluePrint MinorModule_Minor0020_LVL4 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo) System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext() System.Linq.Enumerable+ c__Iterator10`2[BluePrintConfig,System.String]:MoveNext() System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo) ShipConfig:get_FilteredUnavailableBluePrints() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Add initial blueprints
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Initialize GUI
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Select first hero
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:31:1547334+Reset game camera
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:0507336+2 players dungeon created
Player:AreAllPlayersDungeonFilled() GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Display game
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Display game view
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Set SFX volume to 1
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Start background music
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Start ambiance music
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Start power pulse routine
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Listen to pathfinding graph updates for cache cleaning
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Unpause game
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Start tutorial
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8717338+Destroy user save
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:32:8737339+GameLoadingView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
23:21:33:8047345+GameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:21:53:9008526+MediumWideRoom3[18#4] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:53:9008526+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:21:54:1798543+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:21:54:1808543+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:21:56:1298660+H0012_Hero(Clone)[local][0_2#1] > move to opening door and then to room
Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:MoveSelectedHeroesToRoom() Room:OnRightClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:21:56:7298696+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:22:31:18310763+System total memory=23420928
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:22:39:43411229+RoomDefenseSpot[19#8] > AITarget(RoomDefenseSpot/Defend).RPC_DoSetActor(H0002_Hero(Clone)[1_2#1]): another unique actor is already set! (H0012_Hero(Clone)[local][0_2#1] @ 216.75)
AITarget:RPC_DoSetActor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:23:31:70714332+System total memory=27832320
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:23:49:59415405+SmallSquareRoom6[18#2] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:23:49:59415405+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:23:49:69215411+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:23:49:69215411+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:23:50:72615473+Door_Sewer1[1#4] > Cannot be opened: door already opening!
Door:CanBeOpened(System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:23:50:72615473+Door_Sewer1[1#4] > Door.RPC_RequestOpenByHeroOrMob: NOPE!
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:23:53:10515582+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:23:53:10515582+Dungeon.TriggerEvents: eventCombination=RoomEventOnly
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:23:53:10515582+[Steam] Event DeathMerchant is available via "DLC008" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:23:53:10515582+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:24:02:43115951+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Mob:OnDeath(System.Reflection.ParameterInfo) Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:TriggerDeath(System.Reflection.ParameterInfo) Health:Death(System.Reflection.ParameterInfo) Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:Hit(System.Reflection.ParameterInfo) Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Attacker:LaunchAttackOnTarget() Attacker:OnAttackHitAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
23:24:15:64516745+SmallSquareRoom6[18#2] > Cannot power room: Room already powered!
Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:24:15:64516745+Room.RPC_RequestPower: NOPE
Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:24:17:34616847+SmallSquareRoom6[18#2] > Cannot power room: Room already powered!
Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:24:17:34616847+Room.RPC_RequestPower: NOPE
Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:24:18:89716931+SmallSquareRoom6[18#2] > Room.CanBuildMajorModule: not enough industry! (25 > 16)
Room:CanBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:24:18:89716931+EnqueueErrorNotification: message=#FF0000#Невозможно построить главный модуль: недостаточно#REVERT# \7701\
Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo) Room:CanBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:24:18:89716931+Room.BuildModuleAtPosition: cannot build major module!
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:24:18:89716931+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:24:18:89716931+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:24:19:69116978+SmallSquareRoom6[18#2] > Room.CanBuildMajorModule: not enough industry! (25 > 16)
Room:CanBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:24:19:69116978+EnqueueErrorNotification: message=#FF0000#Невозможно построить главный модуль: недостаточно#REVERT# \7701\
Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo) Room:CanBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:24:19:69116978+Room.BuildModuleAtPosition: cannot build major module!
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:24:23:44617204+SmallSquareRoom6[18#2] > Cannot power room: Room already powered!
Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:24:23:44617204+Room.RPC_RequestPower: NOPE
Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:24:34:01417838+System total memory=24862720
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:25:01:35019478+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 0_5#2 (already dead&destroyed)
GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:01:35019478+H0002_Hero(Clone)[1_2#1] > RPC_DoSetTarget: Unable to find target 0_5#2 (already dead&destroyed)
Attacker:RPC_DoSetTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:01:35119478+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:01:55019490+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:02:35019538+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:02:95019574+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:03:75019622+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:04:55119670+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:04:95119694+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:04:95119694+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:04:95119694+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:05:35119718+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:05:55119730+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:06:15119766+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:06:35119778+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:06:95119814+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:07:15119826+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:08:85119928+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:09:05119940+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:09:35219958+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:10:25120012+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:10:25120012+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:10:25120012+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:10:35120018+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:11:25120072+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:11:75120102+RPC_DisplayAttack: Unable to find 0_5#2 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:12:05120120+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:12:05120120+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:12:15120126+[GNM] AITarget_RPC(RPC_DoSetActor): Unable to find target 0_5#3 (already dead&destroyed)
GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:12:15220126+H0002_Hero(Clone)[1_2#1] > RPC_DoSetTarget: Unable to find target 0_5#3 (already dead&destroyed)
Attacker:RPC_DoSetTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:12:55220150+RPC_DisplayAttack: Unable to find 0_5#3 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:12:85220168+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:13:45220204+RPC_DisplayAttack: Unable to find 0_5#3 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:13:45220204+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:15:15220306+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:15:75220342+RPC_DisplayAttack: Unable to find 0_5#3 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:15:85220348+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:15:85220348+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:16:25320372+[GNM] UniqueID_RPC(RPC_DoStopMove): Unable to find 0_5#2 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:34:00421437+System total memory=30294016
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:25:45:18422107+SmallSquareRoom5[18#1] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:25:45:18422107+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:25:46:18122157+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:25:46:18122157+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:25:47:03922210+Door_Sewer_Ship[1#2] > Cannot be opened: door already opening!
Door:CanBeOpened(System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:47:03922210+Door_Sewer_Ship[1#2] > Door.RPC_RequestOpenByHeroOrMob: NOPE!
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:48:52822277+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:25:48:52822277+Dungeon.TriggerEvents: eventCombination=RoomEventOnly
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:25:48:52822277+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:25:51:73922466+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Mob:OnDeath(System.Reflection.ParameterInfo) Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:TriggerDeath(System.Reflection.ParameterInfo) Health:Death(System.Reflection.ParameterInfo) Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:Hit(System.Reflection.ParameterInfo) Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Attacker:LaunchAttackOnTarget() Attacker:OnAttackHitAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
23:25:53:41422579+H0002_Hero(Clone)[1_2#1] > RPC_DoSetTarget: Unable to find target 0_5#4 (already dead&destroyed)
Attacker:RPC_DoSetTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:53:51422607+RPC_DisplayAttack: Unable to find 0_5#4 unique component (already dead&destroyed)
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:25:53:51422607+[GNM] UniqueID_RPC(RPC_DoHit): Unable to find 0_5#4 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:26:28:81932763+SmallCorridorH[18#10] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:26:28:81932763+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:26:29:19032861+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:26:29:19032861+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:26:31:81733574+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:26:34:18134223+System total memory=31539200
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:26:55:12139838+MediumWideRoom3[18#11] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:26:55:12139838+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:26:55:19139854+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:26:55:19139854+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:26:58:15240190+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:27:25:52041756+SmallSquareRoom9[18#13] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:25:52041756+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:26:28341802+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:27:26:28341802+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:27:28:53341937+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:27:28:91741960+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 1_5#1 (error=CategoryNeverUsed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:29:01641966+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 1_5#2 (error=CategoryNeverUsed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:29:11841972+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 1_5#3 (error=CategoryNeverUsed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:29:11841972+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:35:28442342+System total memory=23699456
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:27:40:41842650+Unable to find unique ID 2 of category 1_5: object is now null(==)
UniqueIDManager:GetObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDManager:GetObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDManager:Get(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Attacker:RPC_DoRegisterTargetKill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:42:41842770+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Mob:OnDeath(System.Reflection.ParameterInfo) Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:43:01942806+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 1_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:43:01942806+[GNM] UniqueID_RPC(RPC_SetHealthValue): Unable to find 1_5#3 (already dead&destroyed)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:43:01942806+Room_96x192_1[18#14] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:43:01942806+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:43:35742822+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:27:43:35742822+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:27:45:96842980+Ignoring Door_Sewer_Ship[1#14]
Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:PowerByLocalPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:TogglePower() RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:27:46:03742984+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:27:52:42243367+EnqueueErrorNotification: message=#FF0000#Невозможно подключить комнату: недостаточно#REVERT# \7702\
Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo) Room:TogglePower() RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:27:52:42243367+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:27:52:42243367+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:27:57:52343673+Room_192x96_1[18#9] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:57:52443673+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:27:58:28743719+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:27:58:28743719+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:28:00:25443837+H0012_Hero(Clone)[local][0_2#1] > move to opening door and then to room
Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:MoveSelectedHeroesToRoom() Room:OnRightClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:28:00:53743854+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:28:07:47344256+Chest_ItemHero(Clone)[1_4#1] > Acquired by H0002_Hero(Clone)[1_2#1]
ItemHero:Acquire(System.Reflection.ParameterInfo) Hero:AcquireItem()
23:28:09:78944395+SmallSquareRoom6[18#2] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:28:09:78944395+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:28:10:35544429+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:28:10:35544429+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:28:10:72144451+Ignoring Door_Sewer_Ship[1#5]
Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:PowerByLocalPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:TogglePower() RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:28:10:72244451+Ignoring Door_Sewer_Ship[1#5]
Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:PowerByLocalPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:TogglePower() RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:28:10:72244451+Ignoring Door_Sewer_Ship[1#5]
Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:PowerByLocalPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:TogglePower() RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:28:10:72244451+Ignoring Door_Sewer_Ship[1#5]
Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:PowerByLocalPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:TogglePower() RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InputManager:Update_MouseEvents() InputManager:Update()
23:28:12:80544576+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:28:21:57645102+SmallCorridorH[18#12] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:28:21:57745102+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:28:22:35745149+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:28:22:35745149+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:28:25:37445278+Dungeon.TriggerEvents: StaticRoomEvent=Merchant (ForbidDungeonEvent=True)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:28:25:37445278+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:28:25:37445278+Dungeon.TriggerEvents: roomEvent=Merchant (forbidDungeonEvent=True)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:28:27:20745388+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Dungeon+c__Iterator2E:MoveNext()
23:28:33:27445752+RoomDefenseSpot[19#37] > AITarget(RoomDefenseSpot/Defend).RPC_DoSetActor(H0002_Hero(Clone)[1_2#1]): another unique actor is already set! (H0012_Hero(Clone)[local][0_2#1] @ 572.51)
AITarget:RPC_DoSetActor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:28:36:04145918+System total memory=25174016
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:29:36:03149517+System total memory=25743360
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:29:53:27050548+SmallSquareRoom7[18#5] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:29:53:27150548+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:29:54:03350594+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:29:54:03350594+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:29:56:28350729+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:30:05:65151291+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:05:66751292+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:05:76751298+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:05:86751304+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:05:96751310+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:06751316+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:16751322+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:26751328+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:36751334+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:46751340+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:56751346+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:66751352+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:76751358+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:86751364+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:06:86751364+RoomDefenseSpot[19#44] > RPC_DoSetActor: current actor is already H0002_Hero(Clone)[1_2#1]
AITarget:RPC_DoSetActor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:AITarget_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:30:06:96751370+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:07:06751376+H0012_Hero(Clone)[local][0_2#1] > OnItemReached: Item cannot be gathered
Hero:RPC_DoStartItemGathering(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:StartItemGathering(System.Reflection.ParameterInfo) Hero:OnItemReached() Mover:OnEndOfPathReached() Mover:Update()
23:30:07:15251381+Chest_ItemHero(Clone)[1_4#2] > Acquired by H0002_Hero(Clone)[1_2#1]
ItemHero:Acquire(System.Reflection.ParameterInfo) Hero:AcquireItem()
23:30:36:03753114+System total memory=31703040
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:31:19:66355731+SmallSquareRoom10[18#8] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:31:19:66455731+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:OnRPCMessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:31:20:03855753+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:31:20:03855753+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:31:22:67655912+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:31:36:02956713+System total memory=33472512
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:32:00:86558203+SmallSquareRoom1[18#6] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:32:00:86558203+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:32:01:03258213+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:32:01:03258213+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:32:03:88258384+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:32:03:88258384+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:32:03:88258384+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:32:03:88258384+Spawning an exit in SmallSquareRoom1[18#6]
Dungeon:DoSpawnExit(System.Reflection.ParameterInfo) Dungeon:SpawnExit(System.Reflection.ParameterInfo) Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:32:05:89858505+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Dungeon+c__Iterator2E:MoveNext()
23:32:36:03460313+System total memory=32837632
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:32:49:77361137+SmallSquareRoom9[18#7] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:32:49:77361137+Last door just opened
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:32:49:77361137+UpdateGamePhase > Action
Dungeon:UpdateGamePhase() Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnDoorReached() Mover:OnEndOfPathReached() Mover:Update()
23:32:49:79961138+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:32:49:79961138+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:32:50:03661153+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:32:50:03661153+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() AchievementManagerDOTE:CheckCommitNetworkUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:32:52:78661318+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:32:52:78661318+Dungeon.TriggerEvents: eventCombination=RoomEventOnly
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:32:52:78661318+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)
Dungeon+c__Iterator2E:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Door:OnPathfindingGraphUpdated() Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo) AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo) AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo) AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AstarPath:Update()
23:33:09:02362291+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:33:09:02362291+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:33:16:47262738+UpdateGamePhase > Strategy
Dungeon:UpdateGamePhase() Mob:OnDeath(System.Reflection.ParameterInfo) Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:TriggerDeath(System.Reflection.ParameterInfo) Health:Death(System.Reflection.ParameterInfo) Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Health:Hit(System.Reflection.ParameterInfo) Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Attacker:LaunchAttackOnTarget() Attacker:OnAttackHitAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
23:33:16:50762740+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:33:16:50762740+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() NotificationPanel:Update()
23:33:24:66763226+Saving game...
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving dungeon generator seed
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving level data
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving ship: Pod
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving stats
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving FIDS
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving blueprints
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving shared inventory
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving Backpack
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66763226+Saving camera position
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving doors
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving rooms cleaned from module slots
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving rooms
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving heroes
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving minor modules
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving major modules
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving module slots
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving artifacts
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving steles
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving merchants
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving lootable items
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving dust loots
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving exit crystal slots
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving probability config occurence counts
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66863226+Saving temporary simulation descriptors
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+User save
Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+Saving user profile to file
UserProfile:SaveToFile() GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:WriteUserSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+Saved h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X.sav (mp=True, auto=False)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:WriteUserSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveGameData(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+GameControlManager.GoBackToMainMenu
GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+StopMonitorPlayerLeft
GameNetworkManager:StopMonitorPlayerLeft() GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+StopMonitorServerLeft
GameNetworkManager:StopMonitorServerLeft() GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:66963226+Saving user profile to file
UserProfile:SaveToFile() Dungeon:OnGameStopped(System.Reflection.ParameterInfo) GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo) GameControlManager:StopGame(System.Reflection.ParameterInfo) GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo) Dungeon:RPC_DoSaveAndQuit(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:SaveAndQuit() GameMenuPanel:OnSaveQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:24:84263227+[Session] OnSessionChange: Releasing
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Disconnecting...
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Leave message sent.
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Removing user 0x0x011000010c1e3487 from server. reason=HostLeft.
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Ending auth session for user 0x0x011000010c1e3487.
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Closing P2P session for user 0x0x011000010c1e3487.
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Logging off SteamGameServer.
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Shutting down SteamGameServer.
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameServer][Net] Disconnected.
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameClient][Net] Disconnecting... reason=ClientLeft
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameClient][Net] Disconnecting, cancel auth ticket 2
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameClient][Net] Closing P2PSession with server.
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[GameClient][Net] Disconnected.
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+The game interface (GameClient) has recieved the game change notification: 'Releasing'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Releasing game...
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Saving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Failed to load image transparent
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() LogPanel:Reset() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Image TRANSPARENT was not found in the main atlas either
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:GetTransparentTexture() LogPanel:Reset() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Game release!
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Disposing(False)...
23:33:24:84363227+Disposing(False)...
23:33:24:84363227+OnDestroy player #76561198110741681
Player:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+OnDestroy player #76561198163571847
Player:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+The game interface (GameClient) has recieved the game change notification: 'Released'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+Disposing(True)...
Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:24:84363227+[Session] OnSessionChange: Released
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:25:00363228+GameView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
23:33:25:00363228+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
23:33:25:00363228+Game client has been deleted.
GameClient:Finalize()
23:33:25:00363228+Game server has been deleted.
GameServer:Finalize()
23:33:25:05663229+Waiting for application memory to be freed...
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:33:25:06863230+Waiting for application memory to be freed...
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:33:25:06863230+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext()
23:33:25:07263231+No singleton of type Dungeon ever defined
SingletonManager:Get(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonManager:Get(System.Reflection.ParameterInfo) CrystalRoomInteractiveElement:ShouldGUIBeDisplayed() RoomInteractiveElement:RefreshGUIVisibility() RoomInteractiveElement:OnTacticalMapCameraToggled(System.Reflection.ParameterInfo) GameCameraManager:SwitchToGameCamera(System.Reflection.ParameterInfo) MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:33:25:07263231+No singleton of type Dungeon ever defined
SingletonManager:Get(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonManager:Get(System.Reflection.ParameterInfo) CrystalRoomInteractiveElement:ShouldGUIBeDisplayed() RoomInteractiveElement:RefreshGUIVisibility() RoomInteractiveElement:OnTacticalMapCameraToggled(System.Reflection.ParameterInfo) GameCameraManager:SwitchToGameCamera(System.Reflection.ParameterInfo) MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:33:25:07263231+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:33:32:55763680+Request Lobby List : 2 result(s).
SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo) SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:33:86763747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\K[XcZ6)WSDS[(W8uA)ckvxD9vq(mGQIi.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86763747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\RAJC3x1RUsJVetJruMcgziJ)3Ckd)PZB.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86763747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\59KLZrqVMxsrM]P2ZZvGZg_Zxc8)Oekb.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86763747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\x-zcv_ezU5ka[[AGnZ[lseXpuC5TGAia.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86763747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fXcaRgz6cgue9ppxzXLwjihDwEB_vZK[.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86763747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GojwwwpFsa--ObCm]hS8csjDEiSfK6NL.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\eZvb]O]m6goLtmX1ICBuVaRgEkP_j5]8.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fd8VZBJWCfxe(mR82H_PaujmbbHlHl)D.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\zfXpk7CVIrPINWD3TVG[WpPH2tSCxcwa.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\jwvOtn8nbD5[OQ]Eae2p_CgnAzVfI6Am.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\D(fVjb3S6)6lN]0QrcgWJ)oONIG[ETjg.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\tShGjR8CTk-w1dOo0FvN]ba8]u12TZsS.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\McNuHUw0-OCJPDJxEJOrfD]1()p-ge9N.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\komN61RWZb)6zB_IBQ)a(0jqx7dtAnU5.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\SM86Wc5OZi(minLkDJrp)lHrV8jLj-0U.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86863747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\4RwqVXaiBUVsxhczHL1Vl-p37BoKNzOo.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GZudu_LbQNGtXe98H-eOC89Q-INgRtpJ.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\f4Q0ExwVMB2UE[dsbhEh3d]AFheSLUXw.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\iZQX5sdvT8rH0wn3z2xe-PqRVRt4I9ii.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\rgX-l2ZFl6HvzGH1TBtSIeHe83H5Mv5C.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\g115iQaZACQw-I9D9cgz9t1Ge9LNO]c_.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fmLq4]d]lg9JBViIK(Lu2Ga1d24-MH(z.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\ZWLK1S01M__S8fpO3MiK2idi]HJaP36g.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\s4bV(QffsPxObw5Jqb)M](lS4WDMeDho.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:33:86963747+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:36:04063878+System total memory=30580736
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:33:39:94864112+PrepareForSavedGame
Dungeon:PrepareForSavedGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameControlManager:StartSavedMultiplayerGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveLine:OnClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:39:94864112+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:PrepareForSavedGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameControlManager:StartSavedMultiplayerGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveLine:OnClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
23:33:39:95864113+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:39:95864113+The session has been created; opening the session in 'Public' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:39:95864113+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
23:33:39:95864113+[SessionState] SessionState_Opening Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:33:39:95864113+The session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:33:40:50464143+Steamworks_LobbyCreated (message result = 'k_EResultOK', io failure = True).
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Ship Infirmary is unlocked thanks to POD_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Ship Armory is unlocked thanks to INFIRMARY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Ship Library is unlocked thanks to RESEARCHER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Ship Drill is unlocked thanks to ARMORY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Ship Sanitary is unlocked thanks to SPRINTER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+[Session] Entered the lobby:
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\h(hlwwbJadXUO]I-pwRrwmZ0SbDgOg-X.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+GameSelectionPanel.Display: already displayed!
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:50464143+[RuntimeState_Lobby] Lobby Entered.
RuntimeState_Lobby:Session_LobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:33:40:51164144+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:33:40:51164144+Session opened: setting lobby as PUBLIC
Amplitude.Unity.Session.SessionSteam:OpenLobby(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:00:16165323+[Lobby] Player 'SHOMA' has joined the lobby
RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:00:16165323+SessionBase.AddPlayerToSlot: playerID=76561198163571847
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:00:16165323+SessionBase.AddPlayerToSlot: userName=SHOMA
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:03:52765525+[SessionState] SessionState_OpenedAndReady Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:46265821+Everyone is ready: setting lobby as PRIVATE
Amplitude.Unity.Session.SessionSteam:CloseLobby(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:08:48065822+[SessionState] SessionState_OpenedAndCounting Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:55465823+[SessionState] SessionState_OpenedAndLaunching Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:55465823+Launching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:55465823+Starting game server: setting lobby as PRIVATE
GameServer:.ctor(System.Reflection.ParameterInfo) Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:55465823+Launching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:55465823+SteamGameServer Initialized.
GameServerState_InitializeServer:InitializeServer() GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:08:57765825+[SessionState] SessionState_OpenedAndLaunched Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:06165914+----- Serveur Connected -----
GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:10:07865915+----- READY TO LAUNCH -----
GameServerState_InitializeServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:48065939+GameClientState_WaitingForServer, Steam server is valid (90105421374953472).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:49565940+[SteamNetworkingProxy] SendP2PMessage failed.
Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:SendMessageToServer(System.Reflection.ParameterInfo) GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:49565940+Initiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:51165941+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198110741681', steamIDUser: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:51165941+[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:54565943+StartMonitorPlayerLeft
GameNetworkManager:StartMonitorPlayerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:54565943+StartMonitorServerLeft
GameNetworkManager:StartMonitorServerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:54565943+[Net][Auth] TicketHandle=3, TicketLength = 276, Ticket=14000000-b7c2675a-c1bca213-b114f808-01001001-ffab3958-18000000-01000000-02000000-7fdf495e-00000000-9deb3400-02000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:56165944+[Net] [GameServer,Auth] Received auth ticket from: '76561198110741681', with length: 276, ticket = 14000000-b7c2675a-c1bca213-b114f808-01001001-ffab3958-18000000-01000000-02000000-7fdf495e-00000000-9deb3400-02000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:10:56165944+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:11:06365974+[Net] ISteamServersService_P2PSessionRequest SteamIDRemote=0x011000010c1e3487
GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:11:06365974+[Net][Auth] ValidateAuthTicketResponse OK for member 0x0110000108f814b1
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:11:08065975+[Net] [GameClient,Auth] Received an auth ticket response from server, we're good to go.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:11:12865978+[Net] [GameServer] Download game request received from: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:11:12865978+[Net] [GameServer] Download game request received from: '76561198110741681', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:11:12865978+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:11:16265980+Waiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+All game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+Launching game...
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+Init player #76561198110741681
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+Init player #76561198163571847
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+Game launched!
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+The game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:11:16265980+The game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
23:34:16:17966281+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198163571847', steamIDUser: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:16:19566282+[Net] Download Game Request from 76561198110741681 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:16:19566282+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:16:19566282+Download game message has been responded to by server but current client state is GameClientState_GameLaunchedAndReady
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:16:68066311+[Net] [GameServer,Auth] Received auth ticket from: '76561198163571847', with length: 246, ticket = 14000000-25af2a72-43c7e580-87341e0c-01001001-a4b13958-18000000-01000000-02000000-1958dbb2-00000000-6af92700-02000000-be000000-3e000000-04000000-87341e0c-01001001-dacc0300-1958dbb2-6600a8c0-00000000-1eb13958-9e605558-0100f68a-00000200-31170400-00007495-05000000-0000782c-bf012eb7-9054ac50-ee0b3bd9-e501bd60-d6f4b42a-56e615bf-4c63bf22-f3ec2998-b40c8698-4cc1c329-483f533d-d3b90e36-6cc59ea4-c770223f-6d4dcf88-bdcc719a-7998fbfe-bed1ee12-a709be28-9cc53ecd-21e0e220-0dfdf9bd-ea54b16f-af0f69b4-31b8f025-5c665995-3057988c-9143d78b-0b4520c7-0e8c13dc-af4490e3-8002.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:16:68066311+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561198163571847'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
23:34:17:16366340+[Net][Auth] ValidateAuthTicketResponse OK for member 0x011000010c1e3487
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
23:34:36:04867473+System total memory=28704768
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:35:36:03371176+System total memory=37048320
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
23:35:50:81872439+Flush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit()