Sunday, 09 October 2016 20:29
DUNGEON OF THE ENDLESS V1.1.5 S19 (32-bit)

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20:29:41:142190+Starting the application, version is V1.1.5 S19 (32-bit)...

Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+Game directory is "C:\Users\Седьмой\Documents\Dungeon of the Endless".

Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+[Steam] Available game languages are 'english,german,french', current game language is 'english'.

Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+[Steam] Steam user id is '0x0110000102c0c633'.

Amplitude.Unity.Framework.Application:SteamGetSteamUserName()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+[Steam] Steam user name is 'Rena Ryuuguu'.

Amplitude.Unity.Framework.Application:SteamGetSteamUserName()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+Loading registry file 'C:/Games/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+Registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:145190+Loading registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

20:29:41:533191+SetGameResolution 2560x1440 FS=True M=NoBorders

GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo)
GameResolutionManager:RestoreSavedResolution()
GameResolutionManager+c__Iterator108:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+The audio manager is activated

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Creating the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Initializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Load fmod data from folder 'C:/Games/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Path 'C:/Games/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Games\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Rooted path 'C:/Games/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:533191+Hello 'Rena Ryuuguu'!

Amplitude.Unity.Steam.SteamManager+c__Iterator82:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:593192+Current game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator69:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:593192+VideoStateManager : Device lost

VideoStateManager:LateUpdate()

20:29:41:609193+Can't switch high definition (switch: 'True') because the age manager is null.

GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
GuiManager:RestoreSavedHighDefinitionUI()
GuiManager+c__Iterator4B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:624194+CurrentControlScheme: MouseAndKeyboard

InputManager+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:625194+Keyboard layout name: 00000409

InputManager+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:625194+VideoStateManager : Device is no longer lost

VideoStateManager:LateUpdate()

20:29:41:869195+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:869195+Loading runtime module 'EndlessDungeons'...

Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:869195+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:901196+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:41:901196+New audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

20:29:41:901196+New audio listener registered: 2 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

20:29:42:246197+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:293198+Loading plugin files for database of type 'GameConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:299199+Loading plugin files for database of type 'TilesetConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:334200+Loading plugin files for database of type 'ItemConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:368201+Loading plugin files for database of type 'AttackTypeConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:385202+Loading plugin files for database of type 'HeroLevelConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:391203+Loading plugin files for database of type 'ModuleConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:417204+Loading plugin files for database of type 'BluePrintConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:448205+Loading plugin files for database of type 'ShipConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:456206+Loading plugin files for database of type 'MobClassConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:505207+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:511208+Loading plugin files for database of type 'ItemHeroCategoryConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:516209+Loading plugin files for database of type 'ItemHeroRarityConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:532210+Loading plugin files for database of type 'HeroConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:548211+Loading plugin files for database of type 'NPCConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:565212+Loading plugin files for database of type 'AIConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:603213+Loading plugin files for database of type 'SkillConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:607214+Loading plugin files for database of type 'DialogueSituationConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:636215+Loading plugin files for database of type 'StoryDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:675216+Loading plugin files for database of type 'StatDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:690217+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:702218+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:725219+Loading plugin files for database of type 'LocalAchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:736220+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:741221+Loading plugin files for database of type 'EventConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:748222+Loading plugin files for database of type 'CurrencyConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:765223+Loading plugin files for database of type 'TutorialStepConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:828224+Spent 1.1290015 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:828224+Hash is: 0x941742317E8BECFED80B305DEE7ED97D

HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:828224+Waiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:828224+Waiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:828224+RuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:42:828224+The runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:43:052231+OutGameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:43:052231+No singleton of type EndingPanel ever defined

SingletonManager:Get(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonManager:Get(System.Reflection.ParameterInfo)
Ending:Hide()
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:43:393243+SteamClientCallbacks_UserStatsReceivedCallback

Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Achievement] 23 statistics(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Achievement] 33 achievement(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+Loading user profile from file for #46188083 user

UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] "DLC001" DLC available thanks to #268080 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] "DLC004" DLC available thanks to #349770 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] "DLC005" DLC available thanks to #365940 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] "DLC006" DLC available thanks to #407210 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] "DLC007" DLC available thanks to #407200 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] "DLC008" DLC available thanks to #410940 app

DLCController:Init()
DLCController:AssertInit()
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_H_Zoner is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_H_Assassin is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_H_Zoner_Elite is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_H_Assassin_Elite is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_V_Trash is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_V_Vultu is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_V_Debuffer is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_V_Trash_Elite is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_V_Vultu_Elite is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:394243+[Steam] Mob Mob_V_Debuffer_Elite is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
GameConfig:GetGameConfig()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+Saving user profile to file

UserProfile:SaveToFile()
UserProfile:Load()
UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:43:395243+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:LoadAchievements()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
AchievementManagerDOTE:Load()
AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:44:505288+Rebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:44:825290+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:44:825290+Show main menu screen

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:29:54:951407+[Steam] Ship Library is available via "DLC001" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:951407+[Steam] Ship Refreezerator is available via "DLC004" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:951407+[Steam] Ship Organic is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:951407+[Steam] Hero Hero_H0011 is available via "DLC001" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0018 is available via "DLC004" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0021 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0022 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0023 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0024 is available via "DLC005" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0025 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0026 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0027 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+[Steam] Hero Hero_H0028 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Ship Infirmary is unlocked thanks to POD_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Ship Armory is unlocked thanks to INFIRMARY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Ship Library is unlocked thanks to RESEARCHER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Ship Refreezerator is unlocked thanks to PROTECTOR

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Ship Drill is unlocked thanks to ARMORY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Ship Sanitary is unlocked thanks to DRILL_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:54:952407+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
MoviePanel:Update()

20:29:58:520621+RequesterPanel message: %QuitSingleConfirm

RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel:QuitLobbyIfPossible()
GameSelectionPanel:OnEscapeBehavior()
PopupMenuPanel:CloseTopPopupMenuPanelForEscapeBehavior()
OutGameView:Update()

20:30:01:015769+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo)
RequesterPanel:OnYesButtonClicked()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:30:01:015769+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.

Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo)
RequesterPanel:OnYesButtonClicked()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:30:01:052771+OutGameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:30:06:4071085+SetGameResolution 1920x1080 FS=True M=NoBorders

GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo)
OptionsPanel:OnSelectResolution(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:30:06:4071085+RequesterPanel message: %ResolutionChangeConfirmMessage

RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OptionsPanel:AskResolutionChangeConfirmation(System.Reflection.ParameterInfo)
OptionsPanel:OnSelectResolution(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:30:06:4391086+VideoStateManager : Device lost

VideoStateManager:LateUpdate()

20:30:06:4701088+VideoStateManager : Device is no longer lost

VideoStateManager:LateUpdate()

20:30:26:9232304+Ship Infirmary is unlocked thanks to POD_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9232304+Ship Armory is unlocked thanks to INFIRMARY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9232304+Ship Library is unlocked thanks to RESEARCHER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9232304+Ship Refreezerator is unlocked thanks to PROTECTOR

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9232304+Ship Drill is unlocked thanks to ARMORY_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9232304+Ship Sanitary is unlocked thanks to DRILL_WINNER

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9232304+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9402305+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9562306+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9712307+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:26:9882308+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:0042309+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:0212310+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:0392311+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:0552312+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:0722313+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:0882314+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:1052315+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:1222316+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:1392317+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:1552318+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:1712319+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:1882320+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:2052321+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:2232322+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:27:2432323+GameSelectionPanel.Display: already displayed!

GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:m__B1()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:30:49:1433632+System total memory=17223680

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:31:49:1337231+System total memory=17657856

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:32:08:3948385+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
GameSelectionPanel:OnConfirmEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:32:08:3958385+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.

Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
GameSelectionPanel+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
GameSelectionPanel:OnConfirmEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:32:14:4658650+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:4828651+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4828651+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4828651+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4828651+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4828651+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4828651+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:4828651+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:4998652+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:4998652+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:4998652+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:5158653+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5168653+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:5168653+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:5338654+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5338654+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:5338654+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:5498655+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5498655+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:5498655+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:5668656+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5668656+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:5668656+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:5828657+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5828657+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:5828657+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:5998658+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:5998658+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:5998658+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:6168659+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6168659+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:6168659+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:6328660+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6328660+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6328660+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6328660+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6328660+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6338660+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6338660+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6338660+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6338660+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:6338660+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:6498661+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6498661+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6508661+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:6508661+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:6668662+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6668662+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:6678662+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:6838663+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:6838663+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:6838663+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:6998664+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7008664+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:7008664+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:7168665+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7168665+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:7168665+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:7338666+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7338666+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:7338666+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:7498667+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7498667+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:7508667+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:7658668+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7658668+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7658668+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7658668+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7658668+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7658668+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7658668+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7668668+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7668668+PrepareForNewGame

Dungeon:PrepareForNewGame(System.Reflection.ParameterInfo)
GameControlManager:StartNewSinglePlayerGame()
MainMenuPanel:StartNewGame()
MainMenuPanel:m__B0()
MoviePanel:OnMoviePlaybackComplete()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveMovie:Update()

20:32:14:7668668+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:7828669+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:32:14:7828669+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:7988670+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8158671+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8388672+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8388672+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8388672+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8388672+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8388672+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8488673+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8498673+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8658674+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8988676+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8988676+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:14:8988676+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:0298677+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:0298677+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:0298677+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:0368678+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0368678+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0368678+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0368678+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0368678+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0368678+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0368678+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:15:0498680+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+First level auto save

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Saved FI6_eW4C]BF_WfcO3QRCg6nL[Hz)XXlO in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\FI6_eW4C]BF_WfcO3QRCg6nL[Hz)XXlO.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[Steam] Item Special051 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[Steam] Item Special052 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[Steam] Item Special053 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[Steam] Item Special054 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[ItemConfig]:MoveNext()
System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
NPCMerchant:BuildAvailableItemHeroList()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Starting dungeon generation for level 1, ship Organic, using -1236185688 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Setting up generator (step 1/26 (3.846154%), seed=622907272, mem=18636800)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+Garbage collection (step 2/26 (7.692308%), seed=-1236185688, mem=18231296)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2368682+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:2838683+OutGameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:32:15:3628686+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:3628686+Generating dungeon for level 1

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:3628686+Generating dungeon for tileset Jungle

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:3628686+Generating dungeon for Organic ship

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:3628686+Previous step took 0.226 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:7288687+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=-1236185688, mem=18206720)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:7288687+Previous step took 0.366 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:16:7148688+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=-1236185688, mem=18259968)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:16:7148688+Building templates database (Props) (step 5/26 (19.23077%), seed=-1236185688, mem=18386944)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:16:7148688+Previous step took 0.984 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:2358689+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:17:2358689+Building templates database (Props_Jungle) (step 6/26 (23.07692%), seed=-1236185688, mem=18407424)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:2358689+Building templates database (Rooms_Jungle) (step 7/26 (26.92308%), seed=-1236185688, mem=18407424)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:2358689+Previous step took 0.5209999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:5398690+Search start slot (step 8/26 (30.76923%), seed=-1236185688, mem=18526208)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:5398690+Apply room count constraint (step 9/26 (34.61539%), seed=-605295926, mem=18563072)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:5398690+Removing not choosen rooms (step 10/26 (38.46154%), seed=1912825985, mem=18612224)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:5398690+Replacing slots by rooms (step 11/26 (42.30769%), seed=1912825985, mem=18612224)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:5398690+Previous step took 0.266 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6088691+Link rooms (step 12/26 (46.15385%), seed=810024967, mem=18980864)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6098691+Check holes (step 13/26 (50%), seed=810024967, mem=18976768)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6098691+dungeonRooms count=12

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6098691+Merge light blockers (step 14/26 (53.84616%), seed=810024967, mem=18976768)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6098691+Place doors (step 15/26 (57.69231%), seed=810024967, mem=18976768)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6098691+Previous step took 0.1030002 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Draw light blockers (step 16/26 (61.53846%), seed=-1149486741, mem=19005440)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Replace remaining template slots (step 17/26 (65.38461%), seed=-1149486741, mem=19005440)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Unable to find template of type "SmallProps"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Unable to find template of type "SmallPatchWall"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Unable to find template of type "SmallProps"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Unable to find template of type "SmallProps"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Unable to find template of type "SmallProps"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Scale dungeon (step 18/26 (69.23077%), seed=1138958971, mem=19644416)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Initialize rooms (step 19/26 (73.07692%), seed=1138958971, mem=19644416)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:6958692+Compute pathfinding (step 20/26 (76.92308%), seed=382350873, mem=19599360)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:8018693+Previous step took 0.1959999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:0778694+Initialize rooms (step 21/26 (80.76923%), seed=382350873, mem=24539136)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:0778694+Ship_OrganicPod[18#4][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:0778694+Compute rooms dust loot (step 22/26 (84.61539%), seed=382350873, mem=24535040)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:0778694+Compute static room events (step 23/26 (88.46153%), seed=-106933464, mem=24535040)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:0778694+Static batching (step 24/26 (92.30769%), seed=1546222666, mem=24535040)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:0778694+Previous step took 0.277 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:1418695+Garbage collection (step 25/26 (96.15385%), seed=1546222666, mem=24690688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:1418695+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2668698+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2668698+Previous step took 0.1900001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Dungeon generation complete! (step 26/26 (100%), seed=1546222666, mem=24395776)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Dungeon generated in 3.142349 seconds (seed=-1236185688/1546222666)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+mobCountTarget=3

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+selectableMobConfigsPool.Count=42

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Select Mob_N_Trash mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Select Mob_S_Trash mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+Select Mob_N_Flying mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2858699+this.LevelSelectedMobConfigs.Count=3

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:2878700+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:3908702+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:3908702+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:4378703+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:4378703+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

20:32:18:7348705+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Starting a new game

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo)
AchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Reset all occurence counts

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Init FIDS stocks

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Fill shared inventory

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Instantiate heroes

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Spawn random hero Hero_H0010

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Spawn random hero Hero_H0004

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7348705+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MajorModule_Major0008_LVL1 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MajorModule_Major0008_LVL2 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MajorModule_Major0008_LVL3 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MajorModule_Major0008_LVL4 is available via "DLC007" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0019_LVL1 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0019_LVL2 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0019_LVL3 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0019_LVL4 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0020_LVL1 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0020_LVL2 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0020_LVL3 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+[Steam] BluePrint MinorModule_Minor0020_LVL4 is available via "DLC006" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipConfig+<>c__AnonStorey152:<>m__D6(System.Reflection.ParameterInfo)
System.Linq.Enumerable+c__Iterator1D`1[BluePrintConfig]:MoveNext()
System.Linq.Enumerable+c__Iterator10`2[BluePrintConfig,System.String]:MoveNext()
System.Collections.Generic.List`1[System.String]:AddEnumerable(System.Reflection.ParameterInfo)
System.Collections.Generic.List`1[System.String]:.ctor(System.Reflection.ParameterInfo)
System.Linq.Enumerable:ToList(System.Reflection.ParameterInfo)
ShipConfig:get_FilteredUnavailableBluePrints()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Add initial blueprints

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+30-Icon > AgeModifierImageSwitch.OnUpdateInteraction: newImage is null!

AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroActiveSkillsPanel:RefreshContent()
HeroActiveSkillsPanel+c__Iterator83:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
HeroListPanel:UpdateActiveSkillsPanel()
HeroListPanel:OnHeroSelectionChanged()
HeroListPanel:RefreshContent()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7358705+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:7408706+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8018708+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8028708+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8028708+Start tutorial

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8028708+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:18:8048709+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:32:18:9388715+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:32:33:7139601+SmallSquareRoom1[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:32:33:7149601+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:32:34:6699659+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:32:34:6699659+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:32:36:6879781+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:36:6879781+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:36:6879781+[Steam] Event DeathMerchant is available via "DLC008" DLC

DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:36:6879781+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:38:7199903+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:32:49:35810536+SmallSquareRoom2[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:32:49:35810536+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:32:49:66810554+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:32:49:66810554+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:32:50:65510614+System total memory=28946432

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:32:52:33410712+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:52:33410712+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:52:33410712+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:32:54:28810830+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:32:56:54610965+EnqueueErrorNotification: message=#FF0000#Can't unpower rooms if playing with Organic Pod#REVERT#

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Room:CanBeUnpowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:Unpower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:UnpowerByPlayer()
Room:TogglePower()
Room:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:32:56:54610965+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:32:56:54610965+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:33:05:49211502+MediumCorridorH3[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:33:05:49311502+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:33:05:66811512+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:33:05:66811512+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:33:08:51111682+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:33:08:51111682+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:33:08:51111682+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:33:10:48911802+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:33:33:17713162+Room_192x96_1[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:33:33:17713162+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:33:33:66613192+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:33:33:66713192+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:33:36:18113343+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:33:36:18113343+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:33:36:18113343+Dungeon.TriggerEvents: roomEvent=AutoPower (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:33:38:17913463+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:33:50:66114212+System total memory=35528704

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:33:56:45714559+EnqueueErrorNotification: message=#FF0000#Can't unpower rooms if playing with Organic Pod#REVERT#

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Room:CanBeUnpowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:Unpower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:UnpowerByPlayer()
Room:TogglePower()
Room:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:33:56:45714559+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:33:56:45714559+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:34:04:46415040+Room_96x192_1[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:34:04:46415040+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:34:04:66715052+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:04:66715052+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:05:69815114+H0010_Hero(Clone)[local][0_2#1] > move to opening door and then to room

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:34:05:69815114+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:34:07:52715221+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:07:52715221+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:07:52715221+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:14:09815616+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:34:21:66616070+Room_96x192_1[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:34:21:66716070+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:34:22:66416129+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:22:66516129+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:24:68716251+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:24:68816251+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:24:68816251+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:32:08016691+30-Icon > AgeModifierImageSwitch.OnUpdateInteraction: newImage is null!

AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroStatsPanel:RefreshSkillsTables()
HeroStatsPanel:RefreshContent()
HeroStatsBasePanel+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
HeroStatsBasePanel:Show(System.Reflection.ParameterInfo)
HeroStatsPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:ShowWhenFinishedHiding(System.Reflection.ParameterInfo)
GameControlManager:SetHeroStatsPanelDisplay(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroItem:ToggleHeroStatsPanelDisplay()
HeroItem:OnRightClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
AgeControl:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:34:33:00316747+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:34:50:65417806+System total memory=35016704

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:52:76517932+MediumWideRoom1[18#6] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:34:52:76517932+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:34:53:66117986+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:53:66117986+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:34:55:72818108+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:55:72818108+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:55:72818108+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:34:57:70318228+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:34:59:36518327+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

20:35:16:84319375+MediumCorridorV[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:35:16:84319375+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:35:17:66119424+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:35:17:66119424+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:35:19:78919552+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:19:78919552+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:19:78919552+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:19:78919552+Spawning an exit in MediumCorridorV[18#12]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:21:78819672+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:35:38:99320704+SmallCorridorV2[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:35:38:99320704+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:35:39:66620744+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:35:39:66720744+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:35:42:01320884+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:42:01320884+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:42:01320884+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:42:01320884+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:42:01420884+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:35:43:99121004+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:35:50:65921403+System total memory=29933568

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:35:56:90921778+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:36:50:64925000+System total memory=35581952

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:36:57:38325404+SmallCorridorV2[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:36:57:38325404+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:36:58:31225459+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:36:58:31225459+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:37:00:33325581+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:37:00:33425581+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:37:00:73425605+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:37:02:35125702+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:37:15:85126512+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:37:29:80627347+SmallSquareRoom1[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:37:29:80627347+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:37:29:80627347+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnLastDoorOpened()
GameEventManager:TriggerLastDoorOpenedEvent()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:37:29:80727347+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:37:29:81327348+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:37:29:81327348+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:37:30:30827378+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:37:30:30927378+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:37:32:74027524+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:37:32:74027524+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:37:32:74027524+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:37:33:15527549+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:37:56:40628944+System total memory=41697280

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:38:00:64029198+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:38:12:72629923+EnqueueErrorNotification: message=#FF0000#Can't unpower rooms if playing with Organic Pod#REVERT#

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Room:CanBeUnpowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:Unpower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:UnpowerByPlayer()
Room:TogglePower()
RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:38:12:72729923+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:38:12:72729923+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:38:19:51130330+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0010_Hero(Clone)[local][0_2#1]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:38:19:51130330+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:38:19:51130330+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Dungeon:NotifyCrystalStateChanged(System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:38:45:39231880+Ken Massoqui made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:45:39231880+Opbot DV8 made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:45:39331880+Level end auto save

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:45:39331880+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:45:39331880+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:45:39331880+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:45:39331880+Saved (]JODMl8ErXPmrA0np]iqWQ8zBbvBxE6 in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\(]JODMl8ErXPmrA0np]iqWQ8zBbvBxE6.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:38:47:99932036+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Dungeon:RPC_OnCrystalPluggedOnExitSlot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildCrystal(System.Reflection.ParameterInfo)
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:38:47:99932036+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

20:38:51:11232216+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:38:51:11232216+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:38:51:11232216+Triggering story: Whiskey Tango Foxtrot

StoryDialogManager:TriggerStory(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:38:51:11232216+Playing story step: WhiskeyTangoFoxtrot_1

StoryDialogManager:PlayStoryStep(System.Reflection.ParameterInfo)
StoryDialogManager:TriggerStory(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:38:59:69632732+System total memory=39477248

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:39:01:56132844+End of dialog sequence

StoryDialogManager:DisplayDialog()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:39:43:94735386+PrepareForNextLevel

Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:39:43:94735386+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:39:43:94735386+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:OnGameStopped(System.Reflection.ParameterInfo)
GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo)
GameControlManager:StopGame(System.Reflection.ParameterInfo)
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:39:44:04835387+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Disposing(False)...


20:39:44:04835387+Disposing(False)...


20:39:44:04835387+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04835387+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04935387+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04935387+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04935387+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04935387+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:39:44:04935387+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:10435388+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:10435388+Game server has been deleted.

GameServer:Finalize()

20:39:44:10435388+Game client has been deleted.

GameClient:Finalize()

20:39:44:15935389+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:17035390+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

20:39:44:17035390+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:17035390+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:17035390+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:17035390+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:17035390+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:18235391+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:18235391+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:19335392+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:21835394+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:21835394+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:21835394+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:23635395+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:23635395+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:23635395+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:25035396+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:25035396+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:25035396+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:25035396+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:25035396+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:25035396+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:25035396+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:44:28435398+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36635400+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36635400+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36635400+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36635400+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+Starting dungeon generation for level 2, ship Organic, using 646831731 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+Setting up generator (step 1/26 (3.846154%), seed=646831731, mem=30031872)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+Garbage collection (step 2/26 (7.692308%), seed=646831731, mem=30031872)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:36735400+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:42435401+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:39:44:42435401+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:39:44:49535403+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:49535403+Generating dungeon for level 2

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:49535403+Generating dungeon for tileset Jungle

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:49635403+Previous step took 0.191 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:63835404+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=646831731, mem=30027776)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:63835404+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=646831731, mem=30027776)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:63835404+Previous step took 0.142 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:76635405+Building templates database (Props) (step 5/26 (19.23077%), seed=646831731, mem=30109696)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:76635405+Previous step took 0.129 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:00935406+Building templates database (Props_Jungle) (step 6/26 (23.07692%), seed=646831731, mem=30121984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:00935406+Building templates database (Rooms_Jungle) (step 7/26 (26.92308%), seed=646831731, mem=30121984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:00935406+Previous step took 0.241 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Search start slot (step 8/26 (30.76923%), seed=646831731, mem=30208000)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Apply room count constraint (step 9/26 (34.61539%), seed=-233744186, mem=30236672)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Removing not choosen rooms (step 10/26 (38.46154%), seed=-974425189, mem=30302208)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Replacing slots by rooms (step 11/26 (42.30769%), seed=-974425189, mem=30302208)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Link rooms (step 12/26 (46.15385%), seed=-1140981765, mem=30453760)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Check holes (step 13/26 (50%), seed=-1140981765, mem=30453760)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+dungeonRooms count=14

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:11735407+Previous step took 0.108 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Merge light blockers (step 14/26 (53.84616%), seed=-1140981765, mem=30441472)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Place doors (step 15/26 (57.69231%), seed=-1140981765, mem=30441472)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Draw light blockers (step 16/26 (61.53846%), seed=361043127, mem=30461952)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Replace remaining template slots (step 17/26 (65.38461%), seed=361043127, mem=30461952)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Scale dungeon (step 18/26 (69.23077%), seed=-1552631398, mem=31105024)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Initialize rooms (step 19/26 (73.07692%), seed=-1552631398, mem=31105024)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:23135408+Previous step took 0.114 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:24435409+Compute pathfinding (step 20/26 (76.92308%), seed=-359609286, mem=31121408)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:34035410+Initialize rooms (step 21/26 (80.76923%), seed=-359609286, mem=34275328)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:34035410+StartRoom[18#7][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:34035410+Compute rooms dust loot (step 22/26 (84.61539%), seed=-359609286, mem=34271232)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:34035410+Compute static room events (step 23/26 (88.46153%), seed=1417066259, mem=34271232)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:34035410+Previous step took 0.11 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:48835411+Static batching (step 24/26 (92.30769%), seed=322329515, mem=34271232)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:48835411+Previous step took 0.149 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:50335412+Garbage collection (step 25/26 (96.15385%), seed=322329515, mem=34283520)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:50335412+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:72935416+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:73035416+Previous step took 0.242 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+Dungeon generation complete! (step 26/26 (100%), seed=322329515, mem=34119680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+Dungeon generated in 1.440186 seconds (seed=646831731/322329515)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+previousLevelMobCountTarget=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+selectableMobConfigsPool.Count=3

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+Select Mob_N_Flying mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+Select Mob_S_Trash mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74435417+this.LevelSelectedMobConfigs.Count=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74535417+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74535417+mobCountTarget=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74535417+selectableMobConfigsPool.Count=39

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74535417+Select Mob_N_Crystophile mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74535417+Select Mob_C_Debuffer mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74535417+this.LevelSelectedMobConfigs.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:74635418+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:76735420+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:76735420+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:78335421+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Starting next level

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Loading level persistent data

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Level persistant data load success!

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Marking user as in game for current auto save

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85535423+Saving user profile to file

UserProfile:SaveToFile()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:85735424+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88535426+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88535426+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88535426+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88535426+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88535426+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88635426+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88635426+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88635426+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88635426+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:45:88635426+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

20:39:45:90035427+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:39:45:90035427+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:39:45:91835428+/[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuContainer/30-FIDSGroup/5-Energy/0-DustFake/1-RoomEnergyBackground > DynamicTextureAutoLoader.AutoLoad: already loaded!

DynamicTextureLoader:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustBarPanel+c__Iterator7A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainGameScreen+c__IteratorE3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:39:51:05335736+Room_96x192_1[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:39:51:05335736+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:39:51:73835777+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:39:51:73835777+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:39:54:05135916+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:39:54:05135916+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:39:54:05135916+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:39:56:06836037+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:39:59:73836257+System total memory=36691968

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:00:72236316+SmallSquareRoom1[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:40:00:72236316+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:40:00:74336317+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:00:74336317+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:03:65736492+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:03:65736492+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:03:65736492+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:03:65736492+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:03:65736492+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:03:65836492+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

20:40:05:65236612+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:40:24:38937735+Room_192x96_1[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:40:24:38937735+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:40:24:73037755+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:24:73037755+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:27:36137913+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:27:36237913+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:27:36237913+Dungeon.TriggerEvents: roomEvent=DustFactory (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:27:36237913+SpawnSpecialModule > No major module slot to build on

Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnDustFactory(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:29:37238034+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:40:44:69838951+SmallCorridorH[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:40:44:69838951+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:40:44:99938968+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:44:99938968+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:40:47:71139132+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:47:71239132+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:40:47:71239132+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:02:37540012+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:41:06:91040284+System total memory=49758208

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:41:25:89641421+SmallCorridorV2[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:41:25:89641421+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:41:25:91241422+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:41:25:91241422+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:41:28:84841597+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:28:84941597+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:28:84941597+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:31:18141737+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:41:39:38342227+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:41:39:38342227+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:41:41:69942367+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:41:55:65343204+SmallSquareRoom15[18#6] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:41:55:65343204+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:41:56:48243254+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:41:56:48243254+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:41:58:63143382+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:58:63143382+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:58:63143382+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:58:63143382+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:41:58:63143382+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:42:00:61543502+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:42:00:63243503+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:42:08:48343974+System total memory=43479040

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:42:11:52244156+SmallCorridorH[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:42:11:52344156+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:42:12:48744214+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:42:12:48744214+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:42:14:52644335+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:42:14:52644335+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:42:14:52644335+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:42:14:52644335+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:42:14:70044346+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:42:14:85244355+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:42:16:53544456+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:42:16:55144457+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:42:55:65946800+Room_96x192_1[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:42:55:65946800+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:42:56:48246849+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:42:56:48246849+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:42:58:62946977+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:42:58:62946977+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:42:58:62946977+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:43:01:14047129+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:43:08:47447569+System total memory=41340928

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:43:13:89247894+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:AttackTarget()
Attacker:Update()
MinorModuleAttacker:Update()

20:43:33:37949063+SmallCorridorV2[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:43:33:37949063+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:43:33:49449069+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:43:33:49449069+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:43:36:32949239+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:43:36:32949239+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:43:36:32949239+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:43:36:32949239+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:43:36:33049239+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:43:38:31049359+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:44:08:48051168+System total memory=36847616

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:44:25:95252216+SmallSquareRoom14[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:44:25:95252216+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:44:26:48152248+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:44:26:48152248+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:44:28:90352393+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:28:90352393+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:28:90352393+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:28:90352393+Spawning an exit in SmallSquareRoom14[18#11]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:29:28352416+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:44:30:91652514+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:44:47:50553508+SmallSquareRoom4[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:44:47:50553508+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:44:48:11853545+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:44:48:11853545+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:44:50:61453684+Dungeon.TriggerEvents: StaticRoomEvent=Hero (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:50:61453684+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:50:61453684+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:50:61453684+H0022_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:44:52:45253795+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:44:54:06953892+H0022_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:45:09:12154795+System total memory=48893952

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:45:10:67254887+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRecruitmentPanel:OnRecruitButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:45:56:44657632+Room_96x192_1[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:45:56:44657632+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:45:57:12057672+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:45:57:12057672+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:45:59:44357812+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:45:59:44357812+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:45:59:44357812+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:46:09:83258434+System total memory=40136704

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:46:24:69659326+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:47:10:98562102+System total memory=45928448

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:47:33:62263459+MediumWideRoom7[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:47:33:62263459+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:47:33:62263459+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:47:33:63963460+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:47:33:63963460+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

20:47:33:99463480+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:47:33:99463480+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:47:36:50463632+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:36:67163642+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:36:83763652+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:37:00363662+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:37:17063672+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:37:38863685+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:37:55563695+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:37:70363704+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:38:93663778+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:39:48763811+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:47:39:48763811+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:47:39:48863811+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:47:39:68763823+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:39:85363833+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:47:40:02163843+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:48:05:12465348+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:48:17:41166085+System total memory=37232640

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:48:49:78168025+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0010_Hero(Clone)[local][0_2#1]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:48:49:78168025+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:48:49:78168025+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Dungeon:NotifyCrystalStateChanged(System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:49:16:44069623+Ken Massoqui made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Opbot DV8 made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Pat Bates made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Level end auto save

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:16:44069623+Saved zCL-2w0nr2SxL0bxj8mGjhMMA_Z1KnVv in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\zCL-2w0nr2SxL0bxj8mGjhMMA_Z1KnVv.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:17:30169671+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Dungeon:RPC_OnCrystalPluggedOnExitSlot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildCrystal(System.Reflection.ParameterInfo)
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

20:49:17:30169671+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

20:49:20:24669847+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:49:20:24669847+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:49:20:24669847+Triggering story: Whiskey Tango Foxtrot

StoryDialogManager:TriggerStory(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:49:20:24769847+Playing story step: WhiskeyTangoFoxtrot_2

StoryDialogManager:PlayStoryStep(System.Reflection.ParameterInfo)
StoryDialogManager:TriggerStory(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

20:49:24:09870079+System total memory=43081728

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:49:34:59870709+End of dialog sequence

StoryDialogManager:DisplayDialog()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:46:90071447+PrepareForNextLevel

Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:46:90171447+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:46:90171447+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:OnGameStopped(System.Reflection.ParameterInfo)
GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo)
GameControlManager:StopGame(System.Reflection.ParameterInfo)
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

20:49:47:00871448+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Disposing(False)...


20:49:47:00871448+Disposing(False)...


20:49:47:00871448+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

20:49:47:00871448+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:08071449+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:08071449+Game server has been deleted.

GameServer:Finalize()

20:49:47:08071449+Game client has been deleted.

GameClient:Finalize()

20:49:47:14971450+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:16371451+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

20:49:47:16371451+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:16371451+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:16371451+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:16371451+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:16371451+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:17571452+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:17571452+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:18471453+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:21771455+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:21771455+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:21871455+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:23571456+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:23571456+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:23571456+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:25271457+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:25271457+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:25271457+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:25271457+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:25271457+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:25271457+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:25271457+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:47:28471459+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45571461+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45571461+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45571461+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45571461+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45571461+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45571461+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+Starting dungeon generation for level 3, ship Organic, using 913475135 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+Setting up generator (step 1/26 (3.846154%), seed=913475135, mem=36167680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+Garbage collection (step 2/26 (7.692308%), seed=913475135, mem=36167680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:45671461+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:52371462+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:49:47:52471462+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:49:47:61271464+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:61271464+Generating dungeon for level 3

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:61271464+Generating dungeon for tileset Necro

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:61271464+Previous step took 0.307 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:76471465+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=913475135, mem=36167680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:76471465+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=913475135, mem=36167680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:76471465+Previous step took 0.153 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:90571466+Building templates database (Props) (step 5/26 (19.23077%), seed=913475135, mem=36196352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:90571466+Previous step took 0.14 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:22471467+Building templates database (Props_Necro) (step 6/26 (23.07692%), seed=913475135, mem=36200448)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:22471467+Building templates database (Rooms_Necro) (step 7/26 (26.92308%), seed=913475135, mem=36204544)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:22471467+Previous step took 0.318 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:33071468+Search start slot (step 8/26 (30.76923%), seed=913475135, mem=36294656)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:33071468+Apply room count constraint (step 9/26 (34.61539%), seed=-365247262, mem=36302848)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:33071468+Removing not choosen rooms (step 10/26 (38.46154%), seed=-1482850796, mem=36368384)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:33071468+Replacing slots by rooms (step 11/26 (42.30769%), seed=-1482850796, mem=36368384)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:33071468+Previous step took 0.1060001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Link rooms (step 12/26 (46.15385%), seed=1963624861, mem=36614144)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Check holes (step 13/26 (50%), seed=1963624861, mem=36614144)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+dungeonRooms count=19

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Merge light blockers (step 14/26 (53.84616%), seed=1963624861, mem=36614144)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Place doors (step 15/26 (57.69231%), seed=1963624861, mem=36614144)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Draw light blockers (step 16/26 (61.53846%), seed=1275341633, mem=36659200)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Replace remaining template slots (step 17/26 (65.38461%), seed=1275341633, mem=36659200)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Unable to find template of type "FloorCorner"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:48171469+Previous step took 0.1489999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:55071470+Scale dungeon (step 18/26 (69.23077%), seed=-284178301, mem=38600704)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:55071470+Initialize rooms (step 19/26 (73.07692%), seed=-284178301, mem=38592512)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:55071470+Compute pathfinding (step 20/26 (76.92308%), seed=308872855, mem=38232064)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:61871471+Previous step took 0.1390001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:86071472+Initialize rooms (step 21/26 (80.76923%), seed=308872855, mem=43933696)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:86071472+StartRoom[18#11][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:86071472+Compute rooms dust loot (step 22/26 (84.61539%), seed=308872855, mem=43945984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:86071472+Compute static room events (step 23/26 (88.46153%), seed=845310752, mem=43945984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:86171472+Static batching (step 24/26 (92.30769%), seed=1677795096, mem=43945984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:86171472+Previous step took 0.2409999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:96371473+Garbage collection (step 25/26 (96.15385%), seed=1677795096, mem=43954176)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:96371473+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:18271476+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:18271476+Previous step took 0.324 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20171477+Dungeon generation complete! (step 26/26 (100%), seed=1677795096, mem=43831296)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20171477+Dungeon generated in 1.896606 seconds (seed=913475135/1677795096)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20171477+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20171477+previousLevelMobCountTarget=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20171477+selectableMobConfigsPool.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+Select Mob_N_Flying mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+Select Mob_C_Debuffer mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+this.LevelSelectedMobConfigs.Count=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+mobCountTarget=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+selectableMobConfigsPool.Count=38

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+Select Mob_H_Zoner mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+Select Mob_N_Trash mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20271477+this.LevelSelectedMobConfigs.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:20371478+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:23471480+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:23471480+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:25271481+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31671483+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31671483+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31671483+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31671483+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Starting next level

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Loading level persistent data

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Level persistant data load success!

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Marking user as in game for current auto save

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31771483+Saving user profile to file

UserProfile:SaveToFile()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:31971484+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:49:37671486+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

20:49:49:37871487+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:49:49:37971487+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

20:49:49:38671488+/[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuContainer/30-FIDSGroup/5-Energy/0-DustFake/1-RoomEnergyBackground > DynamicTextureAutoLoader.AutoLoad: already loaded!

DynamicTextureLoader:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustBarPanel+c__Iterator7A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainGameScreen+c__IteratorE3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

20:49:54:03871767+Room_192x96_2[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:49:54:03871767+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:49:54:25371780+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:49:54:25471780+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:49:56:98971944+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:49:56:98971944+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:49:56:98971944+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:49:59:01972066+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:49:59:80472113+SmallSquareRoom7[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:49:59:80572113+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:50:00:26072140+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:50:00:26072140+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:50:02:79372290+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:50:02:79372290+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:50:02:79472290+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:50:03:11872305+

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:11972305+Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.


20:50:03:11972305+Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.


20:50:03:11972305+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:11972305+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:11972305+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:12572306+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:12572306+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:12572306+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:13872307+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:13872307+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:13872307+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:15572308+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:15572308+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:15572308+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:17172309+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:17172309+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:17172309+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:18972310+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:18972310+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:18972310+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:20472311+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:20472311+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:20472311+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:22172312+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:22172312+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:22172312+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:23872313+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:23872313+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:23872313+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:25772314+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:25772314+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:25772314+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:27172315+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:27172315+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:27172315+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:28872316+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:28872316+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:28872316+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:30572317+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:30572317+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:30572317+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:32172318+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:32172318+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:32172318+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:33872319+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:33872319+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:33872319+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:35772320+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:35772320+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:35772320+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:37172321+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:37172321+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:37172321+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:38872322+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:38872322+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:38872322+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:40572323+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:40572323+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:40572323+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:42172324+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:42172324+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:42172324+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:43872325+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:43872325+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:43872325+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:45572326+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:45672326+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:45672326+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:47172327+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:47172327+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:47172327+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:48872328+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:48872328+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:48872328+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:50572329+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:50572329+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:50572329+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:52172330+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:52172330+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:52172330+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:53872331+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:53872331+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:53872331+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:55572332+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:55572332+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:55572332+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:57172333+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:57172333+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:57172333+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:58872334+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:58872334+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:58872334+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:60572335+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:60572335+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:60572335+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:62172336+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:62172336+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:62172336+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:63872337+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:63872337+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:63872337+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:65672338+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:65672338+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:65672338+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:67172339+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:67172339+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:67172339+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:68872340+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:68872340+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:68872340+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:70472341+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:70472341+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:70572341+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:72172342+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:72172342+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:72172342+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:73872343+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:73872343+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:73872343+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:75672344+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:75672344+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:75672344+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:77172345+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:77272345+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:77272345+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:78872346+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:78872346+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:78872346+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:80572347+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:80572347+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:80572347+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:82172348+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:82172348+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:82172348+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:83872349+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:83872349+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:83872349+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:85672350+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:85672350+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:85672350+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:87272351+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:87272351+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:87272351+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:88972352+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:88972352+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:88972352+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:90572353+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:90672353+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:90672353+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:92272354+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:92272354+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:92272354+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:93972355+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:93972355+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:93972355+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:95772356+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:95772356+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:95772356+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:97372357+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:97372357+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:97372357+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:98972358+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:03:98972358+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:03:98972358+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:04:00672359+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

20:50:04:00672359+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:04:00672359+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


20:50:08:95872656+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Health:HealthDOTUpdate()

20:50:24:25673572+System total memory=53972992

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:50:34:26174172+SmallSquareRoom7[18#17] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:50:34:26274172+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:50:35:29074232+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:50:35:29074232+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:50:37:28174352+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:50:37:28274352+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:50:37:28274352+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:50:39:29274473+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:50:40:34474536+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

20:51:02:08075839+SmallSquareRoom8[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:51:02:08075839+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:51:02:26575850+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:02:26575850+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:05:07876019+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:05:07876019+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:05:07876019+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:12:78076480+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:51:14:46476581+SmallSquareRoom7[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:51:14:46576581+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:51:15:24876628+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:15:24876628+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:17:49076762+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:17:49076762+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:17:49076762+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:17:49076762+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:17:49076762+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:19:49676883+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:51:19:51376884+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:51:24:26277169+System total memory=57602048

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:33:68377733+SmallSquareRoom2[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:51:33:68377733+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:51:34:25777767+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:34:25777767+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:51:36:70377913+Dungeon.TriggerEvents: StaticRoomEvent=Merchant (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:36:70377913+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:36:70377913+Dungeon.TriggerEvents: roomEvent=Merchant (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:51:38:68178033+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:52:24:25380763+System total memory=50556928

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:52:46:69682108+SmallSquareRoom7[18#18] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:52:46:69682108+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:52:46:75782113+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:52:46:75782113+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:52:49:67882288+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:52:49:67882288+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:52:49:67882288+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:52:51:68982409+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:53:04:50683178+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:53:09:84283498+Chest_ItemHero(Clone)[0_4#2] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

20:53:24:75984393+System total memory=57073664

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:54:24:75187989+System total memory=46743552

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:54:34:43788570+Room_96x192_1[18#15] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:54:34:43788570+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:54:34:77188589+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:54:34:77188589+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:54:37:44388747+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:54:37:44388747+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:54:37:44388747+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:54:37:95188779+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:54:38:16788792+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:54:39:88588895+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

20:54:46:58689297+Chest_ItemHero(Clone)[0_4#3] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

20:55:25:70791640+System total memory=46993408

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:55:39:41592461+SmallCorridorH[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:55:39:41592461+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:55:39:71192480+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:55:39:71292480+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:55:42:36392637+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:55:42:36392637+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:55:49:49293066+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:56:10:60094332+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Health:HealthDOTUpdate()

20:56:32:90195669+System total memory=53190656

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:56:42:71696258+Room_96x192_1[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:56:42:71696258+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:56:42:90796269+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:56:42:90796269+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:56:45:53296427+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:56:45:76396439+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:56:45:76396439+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:56:45:76396439+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:56:45:76396439+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:56:46:05596457+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:56:46:20596466+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:57:08:08497779+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:57:37:17399524+SmallSquareRoom4[18#19] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:57:37:17399524+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:57:37:24299528+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:57:37:24299528+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:57:38:23899588+System total memory=54448128

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:57:40:17199704+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:57:40:17199704+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:57:40:17199704+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:57:40:33899714+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:57:40:50499724+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:57:54:810100582+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Health:HealthDOTUpdate()

20:58:16:377101874+Room_192x96_1[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:58:16:377101874+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:58:17:130101919+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:58:17:130101919+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:58:19:339102052+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:58:19:339102052+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:58:19:526102064+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:58:19:692102074+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:58:24:326102352+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

20:58:58:130104377+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

20:59:01:584104584+System total memory=56754176

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:59:10:982105148+SmallCorridorH[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:59:10:983105148+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

20:59:11:607105184+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:59:11:607105184+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

20:59:13:267105285+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:13:465105297+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:13:649105308+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:13:815105318+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:13:965105327+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:14:015105330+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:59:14:015105330+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:59:14:015105330+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

20:59:14:131105337+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:14:298105347+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

20:59:29:434106255+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:00:01:590108183+System total memory=55009280

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:22:128123804+SmallCorridorH[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:22:129123804+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:22:783123844+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:22:783123844+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:23:984123916+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:24:201123929+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:24:349123938+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:24:516123948+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:24:684123958+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:24:832123967+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:25:000123977+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:25:119123984+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:25:119123984+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:25:119123984+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:25:119123984+Spawning an exit in SmallCorridorH[18#10]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:25:184123988+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:25:333123997+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:27:133124105+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:04:31:635124375+Room_192x96_2[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:31:635124375+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:31:784124384+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:31:784124384+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:32:901124451+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:33:084124462+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:33:584124492+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:33:768124503+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:33:917124512+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:34:102124523+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:34:250124532+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:34:434124543+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:34:600124553+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:34:674124554+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:34:674124554+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:34:674124554+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:34:674124554+H0012_Hero(Clone)[local][0_2#4] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:04:34:767124561+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:34:785124562+System total memory=48205824

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:34:935124571+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:04:36:618124672+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:04:38:019124756+H0012_Hero(Clone)[local][0_2#4] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:58:837126005+MediumHighRoom1[18#6] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:58:837126005+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:04:58:903126009+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:58:903126009+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:04:59:653126054+MoveToHero: hero is not usable

Hero:MoveToHero(System.Reflection.ParameterInfo)
Hero:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:01:336126155+MoveToHero: hero is not usable

Hero:MoveToHero(System.Reflection.ParameterInfo)
Hero:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:02:623126231+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

21:05:02:669126233+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:05:02:669126233+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:05:02:669126233+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:05:03:171126264+MoveToHero: hero is not usable

Hero:MoveToHero(System.Reflection.ParameterInfo)
Hero:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:03:589126289+MoveToHero: hero is not usable

Hero:MoveToHero(System.Reflection.ParameterInfo)
Hero:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:04:537126346+MoveToHero: hero is not usable

Hero:MoveToHero(System.Reflection.ParameterInfo)
Hero:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:06:889126487+H0012_Hero(Clone)[local][0_2#4] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:05:08:542126586+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRecruitmentPanel:OnRecruitButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:05:10:105126680+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:05:10:159126682+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:05:10:159126682+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:05:28:872127804+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0010/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:28:872127804+MinorModule_Minor0010_MinorModule(Clone)[local][0_13#4] > No MinorModule_Minor0010 AIConfig found: deactivated AI

AI:UpdateAIType(System.Reflection.ParameterInfo)
AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:05:57:717129534+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:06:09:612130249+System total memory=60461056

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:07:09:603133846+System total memory=63737856

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:07:47:791136137+Chest_ItemHero(Clone)[0_4#4] > Acquired by H0012_Hero(Clone)[local][0_2#4]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:08:10:092137475+System total memory=55672832

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:08:38:783139196+Room_96x192_1[18#16] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:08:38:783139196+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:08:39:109139215+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:08:39:109139215+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:08:41:714139372+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:08:41:714139372+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:08:41:714139372+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:08:41:714139372+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:08:41:714139372+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:08:43:542139481+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

21:08:58:114140356+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:09:16:454141455+SmallSquareRoom4[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:09:16:455141455+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:09:16:485141458+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:09:16:485141458+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:09:18:832141599+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:09:19:049141612+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:09:19:184141620+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:09:19:349141630+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:09:19:418141634+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:09:19:418141634+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:09:19:418141634+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:09:19:418141634+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:09:19:418141634+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:09:19:533141641+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:09:19:698141651+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:09:22:949141846+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:09:26:018142030+System total memory=57278464

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:10:07:901144541+Room_192x96_1[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:10:07:901144541+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:10:07:901144541+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnLastDoorOpened()
GameEventManager:TriggerLastDoorOpenedEvent()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:10:07:901144541+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:10:07:912144542+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:10:07:912144542+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:10:08:650144586+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:10:08:650144586+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:10:10:870144720+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:10:28:642145786+System total memory=51318784

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:11:25:731149209+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0012_Hero(Clone)[local][0_2#4]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:11:25:732149209+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:11:25:732149209+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Dungeon:NotifyCrystalStateChanged(System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:11:30:765149511+System total memory=63508480

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:11:38:116149950+Ken Massoqui made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Opbot DV8 made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Pat Bates made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Golgy Phurtiver made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Level end auto save

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:116149950+Saved [-8XnRtXf5m]p]0G)N7vX1VCIeAZSV8R in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\[-8XnRtXf5m]p]0G)N7vX1VCIeAZSV8R.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:11:38:174149952+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Dungeon:RPC_OnCrystalPluggedOnExitSlot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildCrystal(System.Reflection.ParameterInfo)
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:11:38:175149952+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Kill(System.Reflection.ParameterInfo)
Dungeon+c__Iterator37:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:OnVictorySequenceEnd()
Dungeon:OnCrystalPlugged()
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:11:38:175149952+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

21:11:41:227150133+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:11:41:227150133+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:11:41:227150133+Triggering story: Whiskey Tango Foxtrot

StoryDialogManager:TriggerStory(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:11:41:227150133+Playing story step: WhiskeyTangoFoxtrot_3

StoryDialogManager:PlayStoryStep(System.Reflection.ParameterInfo)
StoryDialogManager:TriggerStory(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:12:22:568152614+End of dialog sequence

StoryDialogManager:DisplayDialog()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:12:28:570152974+PrepareForNextLevel

Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:12:28:571152974+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:12:28:571152974+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:OnGameStopped(System.Reflection.ParameterInfo)
GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo)
GameControlManager:StopGame(System.Reflection.ParameterInfo)
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:12:28:725152975+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Disposing(False)...


21:12:28:725152975+Disposing(False)...


21:12:28:725152975+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:12:28:725152975+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:820152976+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:820152976+Game client has been deleted.

GameClient:Finalize()

21:12:28:820152976+Game server has been deleted.

GameServer:Finalize()

21:12:28:915152977+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:937152978+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

21:12:28:937152978+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:937152978+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:937152978+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:937152978+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:937152978+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:939152979+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:939152979+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:953152980+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:986152982+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:986152982+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:28:986152982+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:004152983+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:004152983+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:004152983+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:020152984+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:020152984+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:020152984+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:020152984+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:020152984+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:020152984+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:020152984+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:29:053152986+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:186152988+Starting dungeon generation for level 4, ship Organic, using -486189875 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:187152988+Setting up generator (step 1/26 (3.846154%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:187152988+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:187152988+Garbage collection (step 2/26 (7.692308%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:187152988+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:284152989+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:12:29:284152989+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:12:29:408152991+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:408152991+Generating dungeon for level 4

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:408152991+Generating dungeon for tileset Necro

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:408152991+Previous step took 0.335 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:569152992+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:569152992+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:569152992+Previous step took 0.16 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:699152993+Building templates database (Props) (step 5/26 (19.23077%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:699152993+Previous step took 0.13 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:948152994+Building templates database (Props_Necro) (step 6/26 (23.07692%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:948152994+Building templates database (Rooms_Necro) (step 7/26 (26.92308%), seed=-486189875, mem=47493120)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:948152994+Previous step took 0.249 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:089152995+Search start slot (step 8/26 (30.76923%), seed=-486189875, mem=47562752)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:089152995+Apply room count constraint (step 9/26 (34.61539%), seed=309488632, mem=47575040)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:089152995+Removing not choosen rooms (step 10/26 (38.46154%), seed=-1407420649, mem=47603712)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:089152995+Replacing slots by rooms (step 11/26 (42.30769%), seed=-1407420649, mem=47603712)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:089152995+Previous step took 0.139 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+Link rooms (step 12/26 (46.15385%), seed=-1952872023, mem=47718400)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+Check holes (step 13/26 (50%), seed=-1952872023, mem=47718400)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+dungeonRooms count=21

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+Merge light blockers (step 14/26 (53.84616%), seed=-1952872023, mem=47718400)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+Place doors (step 15/26 (57.69231%), seed=-1952872023, mem=47718400)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+Draw light blockers (step 16/26 (61.53846%), seed=655601765, mem=47747072)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:209152996+Previous step took 0.117 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:311152997+Replace remaining template slots (step 17/26 (65.38461%), seed=655601765, mem=47759360)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Unable to find template of type "FloorCorner"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Unable to find template of type "FloorCorner"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Unable to find template of type "FloorCorner"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Unable to find template of type "FloorCorner"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Unable to find template of type "FloorCorner"!

DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Scale dungeon (step 18/26 (69.23077%), seed=1870740644, mem=50094080)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:312152997+Previous step took 0.1059999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:370152998+Initialize rooms (step 19/26 (73.07692%), seed=1870740644, mem=50065408)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:370152998+Compute pathfinding (step 20/26 (76.92308%), seed=205994137, mem=49627136)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:472152999+Previous step took 0.1620001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:756153000+Initialize rooms (step 21/26 (80.76923%), seed=205994137, mem=57004032)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:756153000+StartRoom[18#6][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:756153000+Compute rooms dust loot (step 22/26 (84.61539%), seed=205994137, mem=56999936)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:756153000+Compute static room events (step 23/26 (88.46153%), seed=818417312, mem=56999936)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:756153000+Static batching (step 24/26 (92.30769%), seed=-1394879848, mem=56999936)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:756153000+Previous step took 0.283 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:891153001+Garbage collection (step 25/26 (96.15385%), seed=-1394879848, mem=57020416)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:30:891153001+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:153153003+System total memory=56950784

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:31:178153004+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:178153004+Previous step took 0.424 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Dungeon generation complete! (step 26/26 (100%), seed=-1394879848, mem=56950784)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Dungeon generated in 2.130859 seconds (seed=-486189875/-1394879848)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+previousLevelMobCountTarget=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+selectableMobConfigsPool.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Select Mob_N_Flying mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Select Mob_H_Zoner mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+this.LevelSelectedMobConfigs.Count=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+mobCountTarget=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+selectableMobConfigsPool.Count=38

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Select Mob_N_Hunter mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+Select Mob_H_Debuffer mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:205153005+this.LevelSelectedMobConfigs.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:207153006+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:236153008+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:237153008+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:253153009+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+Starting next level

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+Loading level persistent data

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:339153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Level persistant data load success!

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Marking user as in game for current auto save

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:340153011+Saving user profile to file

UserProfile:SaveToFile()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:342153012+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:31:371153014+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

21:12:31:386153015+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:12:31:387153015+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:12:31:405153016+/[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuContainer/30-FIDSGroup/5-Energy/0-DustFake/1-RoomEnergyBackground > DynamicTextureAutoLoader.AutoLoad: already loaded!

DynamicTextureLoader:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustBarPanel+c__Iterator7A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainGameScreen+c__IteratorE3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:12:31:916153046+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:31:916153046+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:35:776153278+Room_192x96_2[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:12:35:777153278+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:12:35:906153286+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:35:906153286+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:38:721153455+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:12:38:721153455+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:12:38:722153455+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:12:40:754153576+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:12:41:354153612+MediumHighRoom1[18#19] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:12:41:354153612+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:12:41:922153645+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:41:922153645+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:12:44:333153790+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:12:44:333153790+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:12:44:333153790+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:12:44:659153810+

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:659153810+Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.


21:12:44:659153810+Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.


21:12:44:659153810+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:659153810+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:659153810+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:673153811+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:673153811+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:673153811+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:690153812+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:690153812+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:690153812+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:706153813+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:706153813+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:706153813+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:723153814+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:723153814+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:723153814+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:739153815+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:739153815+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:739153815+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:756153816+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:756153816+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:756153816+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:773153817+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:773153817+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:773153817+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:791153818+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:791153818+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:791153818+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:806153819+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:806153819+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:806153819+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:823153820+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:823153820+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:823153820+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:839153821+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:839153821+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:839153821+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:856153822+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:856153822+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:856153822+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:872153823+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:872153823+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:872153823+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:893153824+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:893153824+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:893153824+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:906153825+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:906153825+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:906153825+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:923153826+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:923153826+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:923153826+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:939153827+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:939153827+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:939153827+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:955153828+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:955153828+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:955153828+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:973153829+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:974153829+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:974153829+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:990153830+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:44:990153830+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:44:990153830+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:006153831+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:007153831+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:007153831+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:023153832+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:023153832+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:023153832+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:039153833+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:039153833+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:039153833+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:056153834+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:056153834+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:056153834+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:072153835+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:073153835+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:073153835+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:094153836+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:094153836+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:094153836+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:108153837+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:108153837+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:108153837+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:124153838+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:124153838+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:124153838+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:141153839+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:141153839+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:141153839+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:158153840+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:158153840+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:158153840+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:174153841+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:175153841+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:175153841+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:192153842+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:192153842+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:192153842+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:208153843+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:208153843+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:208153843+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:224153844+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:224153844+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:224153844+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:241153845+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:241153845+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:241153845+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:258153846+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:258153846+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:258153846+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:274153847+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:275153847+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:275153847+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:292153848+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:292153848+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:292153848+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:306153849+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:306153849+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:306153849+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:322153850+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:323153850+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:323153850+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:339153851+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:339153851+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:339153851+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:356153852+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:356153852+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:356153852+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:377153853+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:377153853+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:377153853+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:395153854+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:395153854+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:395153854+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:410153855+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:410153855+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:410153855+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:423153856+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:423153856+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:423153856+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:440153857+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:440153857+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:440153857+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:456153858+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:456153858+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:456153858+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:473153859+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:473153859+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:473153859+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:490153860+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:490153860+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:490153860+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:506153861+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:506153861+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:506153861+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:522153862+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:522153862+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:522153862+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:539153863+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:539153863+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:539153863+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:556153864+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:556153864+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:556153864+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:572153865+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:572153865+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:572153865+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:590153866+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:590153866+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:590153866+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:606153867+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

21:12:45:606153867+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:45:606153867+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


21:12:49:140154079+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:13:16:802155735+Room_192x96_2[18#17] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:13:16:802155735+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:13:16:893155742+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:13:16:893155742+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:13:19:781155912+Dungeon.TriggerEvents: StaticRoomEvent=Hero (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:19:781155912+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:19:781155912+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:19:781155912+H0009_Hero(Clone)[local][0_2#5] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:21:742156031+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:13:30:896156580+System total memory=70987776

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:13:54:549157997+SmallCorridorH[18#21] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:13:54:549157997+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:13:54:905158018+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:13:54:905158018+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:13:57:687158176+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:57:687158176+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:57:687158176+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:57:687158176+H0027_Hero(Clone)[local][0_2#6] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:13:59:547158288+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:14:23:790159742+SmallSquareRoom1[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:14:23:790159742+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:14:23:929159749+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:14:23:929159749+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:14:26:736159918+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:26:736159918+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:26:736159918+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:26:736159918+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:26:736159918+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:28:734160038+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:14:28:750160039+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:14:30:903160168+System total memory=70672384

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:14:52:273161449+MediumWideRoom3[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:14:52:273161449+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:14:52:691161474+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:14:52:691161474+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:14:55:278161624+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:55:278161624+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:55:278161624+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:14:57:437161755+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:15:04:672162189+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:15:22:247163239+Room_96x192_1[18#18] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:15:22:247163239+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:15:22:267163240+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:15:22:267163240+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:15:25:234163414+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:15:25:235163414+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:15:25:235163414+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:15:27:409163546+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:15:32:159163831+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:15:36:910164115+SmallSquareRoom2[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:15:36:910164115+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:15:37:270164136+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:15:37:270164136+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:15:38:260164196+System total memory=64020480

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:15:39:076164245+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:39:224164254+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:39:391164264+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:39:543164273+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:39:708164283+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:39:858164292+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:39:893164294+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:15:39:893164294+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:15:39:893164294+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:15:40:024164302+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:40:191164312+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:15:42:241164435+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:15:48:926164836+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:16:08:446166004+Room_192x96_1[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:16:08:446166004+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:16:09:271166053+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:16:09:271166053+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:16:11:011166158+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:11:162166167+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:11:345166178+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:11:397166181+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:11:397166181+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:11:397166181+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:11:397166181+Spawning an exit in Room_192x96_1[18#12]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:11:512166188+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:11:678166198+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:13:394166301+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:16:30:871167347+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:38:265167792+System total memory=68341760

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:16:46:233168270+MediumWideRoom3[18#16] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:16:46:234168270+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:16:46:266168272+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:16:46:266168272+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:16:47:182168327+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:49:365168457+MoveToDoor: hero is not usable

Hero:MoveToDoor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:49:548168468+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:49:699168477+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:49:848168486+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:50:015168496+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:50:190168506+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:50:231168508+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:50:231168508+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:50:231168508+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:16:50:349168516+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:16:50:499168525+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:17:05:851169446+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:17:30:957170950+SmallCorridorH[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:17:30:957170950+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:17:31:293170970+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:17:31:293170970+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:17:33:948171127+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:17:33:948171127+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:17:33:948171127+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:17:41:389171574+System total memory=59584512

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:17:47:640171949+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:18:23:631174106+SmallSquareRoom4[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:18:23:631174106+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:18:24:404174151+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:18:24:405174151+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:18:25:977174246+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:26:143174256+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:26:310174266+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:26:476174276+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:26:612174284+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:18:26:612174284+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:18:26:643174286+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:26:793174295+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:26:960174305+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:18:28:626174405+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:18:28:644174406+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:18:41:380175170+System total memory=78503936

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:19:34:971178379+Room_96x192_1[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:19:34:971178379+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:19:35:386178404+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:19:35:386178404+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:19:37:101178507+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:37:434178527+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:37:601178537+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:37:767178547+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:37:919178556+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:37:919178556+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:19:37:919178556+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:19:37:919178556+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:19:38:085178566+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:38:251178576+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:19:39:934178677+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:19:41:385178764+System total memory=74698752

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:19:46:587179075+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:20:41:392182358+System total memory=57823232

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:21:13:334184272+Room_96x192_1[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:21:13:334184272+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:21:13:391184275+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:21:13:391184275+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:21:15:179184383+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:15:346184393+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:15:546184405+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:15:696184414+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:16:229184446+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:16:313184451+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:21:16:313184451+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:21:16:314184451+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:21:16:379184455+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:16:562184466+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:16:729184476+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:20:414184697+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:21:25:765185017+Chest_ItemHero(Clone)[0_4#2] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:21:43:466186079+System total memory=76382208

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:21:56:219186843+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:21:59:070187014+SmallSquareRoom2[18#15] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:21:59:070187014+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:21:59:468187038+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:21:59:468187038+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:22:01:834187180+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:22:02:002187190+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:22:02:002187190+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:22:02:002187190+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:22:02:002187190+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:22:02:167187200+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:22:02:351187211+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:22:25:821188619+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:22:43:472189677+System total memory=68759552

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:23:43:463193274+System total memory=82595840

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:23:44:076193309+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:45:947193421+SmallSquareRoom2[18#20] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:23:45:948193421+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:23:46:485193452+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:23:46:485193452+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:23:48:112193551+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:48:445193571+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:48:596193580+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:48:763193590+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:48:896193598+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:23:48:896193598+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:23:48:896193598+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:23:48:913193599+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:49:079193609+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:49:246193619+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:23:51:430193750+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:24:23:054195644+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0010/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:24:23:054195644+MinorModule_Minor0010_MinorModule(Clone)[local][0_13#6] > No MinorModule_Minor0010 AIConfig found: deactivated AI

AI:UpdateAIType(System.Reflection.ParameterInfo)
AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:24:53:594197472+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroDeath(System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesOnTargets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesInRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:24:53:594197472+Can't get network statistic (name: 'FLOOR_3_HERO_DEATHS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesOnTargets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesInRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:24:53:594197472+HeroItem.Bind: still bound to H0004_Hero(Clone)[local][0_2#2]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
Hero:Unselect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesOnTargets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesInRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:24:53:595197472+HeroItem.Bind: still bound to H0022_Hero(Clone)[local][0_2#3]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
Hero:Unselect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesOnTargets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesInRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:24:53:595197472+HeroItem.Bind: still bound to H0012_Hero(Clone)[local][0_2#4]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
Hero:Unselect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesOnTargets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:ApplyZoneDamagesInRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:24:53:608197473+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:24:53:608197473+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:25:23:727199278+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0010/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:25:23:727199278+MinorModule_Minor0010_MinorModule(Clone)[local][0_13#9] > No MinorModule_Minor0010 AIConfig found: deactivated AI

AI:UpdateAIType(System.Reflection.ParameterInfo)
AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:25:24:910199349+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:25:53:497201059+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroDeath(System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:25:53:498201059+Can't get network statistic (name: 'FLOOR_4_HERO_DEATHS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:25:53:498201059+HeroItem.Bind: still bound to H0012_Hero(Clone)[local][0_2#4]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
HeroListPanel:OnHeroListChanged()
GameEventManager:TriggerHeroListChangedEvent()
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:25:53:512201060+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:25:53:512201060+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:25:59:451201416+Unable to activate active skill: ALREADY ACTIVATED!

ActiveSkill:Activate()
Hero:ActivateActiveSkill(System.Reflection.ParameterInfo)
ActiveSkillItem:OnClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:25:59:451201416+EnqueueErrorNotification: message=#FF0000#Wait for cooldown to end or Restore hero before using this skill again.#REVERT#

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
ActiveSkill:Activate()
Hero:ActivateActiveSkill(System.Reflection.ParameterInfo)
ActiveSkillItem:OnClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:25:59:466201417+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:25:59:467201417+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:26:05:849201797+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroDeath(System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:26:05:849201797+Can't get network statistic (name: 'FLOOR_4_HERO_DEATHS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:26:05:849201797+HeroItem.Bind: still bound to H0022_Hero(Clone)[local][0_2#3]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
Hero:Unselect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:26:05:862201798+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:26:05:862201798+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:26:08:680201968+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:26:10:832202097+Chest_ItemHero(Clone)[0_4#5] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:26:12:346202188+System total memory=80224256

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:26:12:932202223+Chest_ItemHero(Clone)[0_4#4] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:26:31:332203325+Chest_ItemHero(Clone)[0_4#3] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:27:02:989205222+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:27:03:188205234+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:27:12:335205783+System total memory=76009472

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:27:21:156206312+SmallSquareRoom3[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:27:21:156206312+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:27:21:367206323+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:27:21:367206323+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:27:24:170206492+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:27:24:170206492+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:27:24:170206492+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:27:27:771206708+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:28:09:427209207+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:28:13:509209452+System total memory=77426688

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:28:24:214210093+H0027_Hero(Clone)[local][0_2#6] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:28:32:430210586+H0009_Hero(Clone)[local][0_2#5] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:29:01:349212320+SmallCorridorV1[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:29:01:350212320+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:29:01:516212330+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:29:01:516212330+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:29:03:998212479+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:29:04:165212489+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:29:04:317212498+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:29:04:335212499+Dungeon.TriggerEvents: StaticRoomEvent=Merchant (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:29:04:335212499+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:29:04:335212499+Dungeon.TriggerEvents: roomEvent=Merchant (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:29:07:148212667+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:29:14:300213094+System total memory=61255680

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:30:14:307216686+System total memory=64229376

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:30:26:103217393+MediumHighRoom1[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:30:26:103217393+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:30:26:309217406+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:30:26:309217406+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:30:29:042217570+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:30:29:042217570+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:30:29:042217570+Dungeon.TriggerEvents: roomEvent=AutoPower (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:30:29:375217590+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:30:31:041217690+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:30:41:879218340+H0027_Hero(Clone)[local][0_2#6] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:30:43:546218437+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRecruitmentPanel:OnRecruitButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:32:44:140225670+System total memory=80314368

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:33:44:580229292+System total memory=70721536

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:33:52:034229739+Room_192x96_2[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:33:52:034229739+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:33:52:589229772+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:33:52:589229772+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:33:55:013229918+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:33:55:013229918+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:33:55:013229918+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:33:59:017230157+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:34:21:992231532+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MobDustLoot:Update()

21:34:47:326233051+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:AttackTarget()
Attacker:StartAttack()
Attacker:RPC_DoSetTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:SetTarget(System.Reflection.ParameterInfo)
ModuleAI:Attack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:34:51:638233310+System total memory=83410944

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:35:51:628236904+System total memory=72474624

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:36:51:635240492+System total memory=82219008

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:37:12:973241769+StartRoom[18#6][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:12:973241769+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:12:973241769+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0010/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnLastDoorOpened()
GameEventManager:TriggerLastDoorOpenedEvent()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:12:974241769+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0010/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnLastDoorOpened()
GameEventManager:TriggerLastDoorOpenedEvent()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:12:974241769+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:12:988241770+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:37:12:988241770+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:37:13:656241810+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:37:13:656241810+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:37:15:970241949+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:37:20:241242205+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0027_Hero(Clone)[local][0_2#6]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:20:241242205+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:20:241242205+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Dungeon:NotifyCrystalStateChanged(System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

21:37:42:983243566+Ken Massoqui made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Sasha Chokyo made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Level end auto save

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Saved Om9[hQ0LAD0a1R_(P0m2C]-v(XLeZqO- in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\Om9[hQ0LAD0a1R_(P0m2C]-v(XLeZqO-.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:984243566+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Dungeon:RPC_OnCrystalPluggedOnExitSlot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildCrystal(System.Reflection.ParameterInfo)
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RequestMoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:MoveToCrystalSlot(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:985243566+PlayLevelSuccessCinematic: Unable to find crystal slot in exit room

Hero:RPC_DoPlayLevelSuccessCinematic(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlayLevelSuccessCinematic()
Hero:MoveToCrystalSlot(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:42:996243567+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

21:37:45:973243745+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:37:45:973243745+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:37:45:973243745+Triggering stat dialog: TTH1

StoryDialogManager:TriggerStatDialog(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:37:45:973243745+End of dialog sequence

StoryDialogManager:DisplayDialog()
StoryDialogManager:TriggerStatDialog(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

21:37:50:907244042+PrepareForNextLevel

Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:50:907244042+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:50:907244042+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:OnGameStopped(System.Reflection.ParameterInfo)
GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo)
GameControlManager:StopGame(System.Reflection.ParameterInfo)
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:37:51:098244043+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:098244043+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:098244043+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:098244043+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+Disposing(False)...


21:37:51:099244043+Disposing(False)...


21:37:51:099244043+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

21:37:51:099244043+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:237244044+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:238244044+Game client has been deleted.

GameClient:Finalize()

21:37:51:238244044+Game server has been deleted.

GameServer:Finalize()

21:37:51:372244045+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:400244046+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

21:37:51:400244046+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:400244046+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:400244046+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:400244046+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:400244046+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:401244047+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:401244047+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:406244048+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:439244050+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:439244050+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:439244050+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:457244051+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:457244051+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:457244051+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:473244052+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:473244052+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:473244052+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:473244052+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:473244052+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:473244052+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:473244052+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:37:51:506244054+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Starting dungeon generation for level 5, ship Organic, using 514589394 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Setting up generator (step 1/26 (3.846154%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+Garbage collection (step 2/26 (7.692308%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:745244056+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:51:880244057+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:37:51:880244057+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:37:52:052244059+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:052244059+Generating dungeon for level 5

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:052244059+Generating dungeon for tileset Drakken

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:052244059+Previous step took 0.523 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:154244060+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:154244060+Previous step took 0.102 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:365244061+System total memory=60272640

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:37:52:365244061+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:366244061+Building templates database (Props) (step 5/26 (19.23077%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:366244061+Previous step took 0.212 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:778244062+Building templates database (Props_Drakken) (step 6/26 (23.07692%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:778244062+Building templates database (Rooms_Drakken) (step 7/26 (26.92308%), seed=514589394, mem=60272640)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:778244062+Previous step took 0.4119999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:878244063+Search start slot (step 8/26 (30.76923%), seed=514589394, mem=60301312)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:878244063+Apply room count constraint (step 9/26 (34.61539%), seed=1468967945, mem=60309504)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:878244063+Removing not choosen rooms (step 10/26 (38.46154%), seed=-1957141709, mem=60334080)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:878244063+Previous step took 0.1 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:982244064+Replacing slots by rooms (step 11/26 (42.30769%), seed=-1957141709, mem=60325888)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:982244064+Link rooms (step 12/26 (46.15385%), seed=-1068606799, mem=60481536)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:982244064+Previous step took 0.1010001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:097244065+Check holes (step 13/26 (50%), seed=-1068606799, mem=60485632)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:097244065+dungeonRooms count=23

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:097244065+Merge light blockers (step 14/26 (53.84616%), seed=-1068606799, mem=60485632)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:097244065+Place doors (step 15/26 (57.69231%), seed=-1068606799, mem=60485632)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:097244065+Previous step took 0.1129999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:200244066+Draw light blockers (step 16/26 (61.53846%), seed=-113352455, mem=60497920)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:200244066+Replace remaining template slots (step 17/26 (65.38461%), seed=-113352455, mem=60497920)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:200244066+Previous step took 0.105 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:298244067+Scale dungeon (step 18/26 (69.23077%), seed=384991341, mem=62074880)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:298244067+Initialize rooms (step 19/26 (73.07692%), seed=384991341, mem=62074880)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:298244067+Previous step took 0.1 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:331244068+Compute pathfinding (step 20/26 (76.92308%), seed=-438378888, mem=61865984)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:460244069+Previous step took 0.163 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:574244070+Initialize rooms (step 21/26 (80.76923%), seed=-438378888, mem=72187904)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:574244070+StartRoom[18#21][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:574244070+Compute rooms dust loot (step 22/26 (84.61539%), seed=-438378888, mem=72187904)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:574244070+Compute static room events (step 23/26 (88.46153%), seed=1080566899, mem=72187904)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:574244070+Previous step took 0.1140001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:795244071+Static batching (step 24/26 (92.30769%), seed=-656753342, mem=72187904)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:795244071+Previous step took 0.221 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:831244072+Garbage collection (step 25/26 (96.15385%), seed=-656753342, mem=72196096)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:831244072+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:361244076+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:361244076+Previous step took 0.5669999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Dungeon generation complete! (step 26/26 (100%), seed=-656753342, mem=72167424)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Dungeon generated in 2.867432 seconds (seed=514589394/-656753342)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+previousLevelMobCountTarget=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+selectableMobConfigsPool.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select Mob_H_Zoner mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select Mob_H_Debuffer mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+this.LevelSelectedMobConfigs.Count=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+mobCountTarget=5

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+selectableMobConfigsPool.Count=38

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select Mob_V_Vultu mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select Mob_H_Assassin mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+Select Mob_S_Bulldozer mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:396244077+this.LevelSelectedMobConfigs.Count=5

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:397244078+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:423244080+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:423244080+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:440244081+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+Starting next level

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+Loading level persistent data

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:493244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Level persistant data load success!

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Marking user as in game for current auto save

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:494244083+Saving user profile to file

UserProfile:SaveToFile()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:496244084+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:54:551244086+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

21:37:54:554244087+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:37:54:554244087+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

21:37:54:575244088+/[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuContainer/30-FIDSGroup/5-Energy/0-DustFake/1-RoomEnergyBackground > DynamicTextureAutoLoader.AutoLoad: already loaded!

DynamicTextureLoader:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustBarPanel+c__Iterator7A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainGameScreen+c__IteratorE3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

21:38:22:945245788+SmallSquareRoom8[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:38:22:945245788+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:38:23:334245811+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:38:23:334245811+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:38:25:960245969+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:25:960245969+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:25:960245969+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:27:978246090+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:38:33:265246405+SmallSquareRoom7[18#17] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:38:33:266246405+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:38:33:329246409+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:38:33:329246409+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:38:36:268246585+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:36:268246585+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:36:268246585+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:36:268246585+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:36:268246585+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:36:268246585+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

21:38:38:964246745+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:38:47:550247260+SmallCorridorH5[18#18] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:38:47:550247260+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:38:48:042247288+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:38:48:043247288+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:38:50:614247439+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:50:614247439+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:50:614247439+Dungeon.TriggerEvents: roomEvent=DeathMerchant (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:38:52:563247557+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:38:52:913247578+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioEmitter:PlayAndStoreEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlayUniqueSFX(System.Reflection.ParameterInfo)

21:38:53:071247584+System total memory=100286464

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:08:520248511+SmallCorridorH5[18#15] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:39:08:520248511+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:39:09:406248563+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:09:406248563+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:11:266248676+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:39:11:448248687+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:39:11:541248691+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:39:11:541248691+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:39:11:541248691+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:39:11:631248698+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:39:11:782248707+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:39:15:059248901+Mob S_Bulldozer_Mob(Clone)[local][0_5#1] tamed by H0027_Hero(Clone)[local][0_2#2]

Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

21:39:15:059248901+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 0

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

21:39:15:059248901+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

21:39:15:059248901+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

21:39:15:073248902+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:15:073248902+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:40:294250413+SmallSquareRoom4[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:39:40:294250413+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:39:41:085250460+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:41:085250460+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:39:43:297250593+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:39:43:297250593+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:39:43:297250593+Dungeon.TriggerEvents: roomEvent=ToxicCloud (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:39:45:302250714+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:39:45:319250715+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:39:54:070251240+System total memory=98701312

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:40:00:562251627+MediumCorridorH[18#16] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:40:00:563251627+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:40:01:092251658+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:40:01:092251658+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:40:03:490251803+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:40:03:490251803+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:40:05:490251923+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:40:15:374252514+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:40:23:463252997+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:40:23:483252998+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:41:02:546255341+System total memory=90804224

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:41:27:499256837+Room_192x96_2[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:41:27:500256837+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:41:27:973256865+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:41:27:973256865+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:41:29:798256974+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:29:964256984+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:30:130256994+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:30:280257003+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:30:447257013+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:30:544257016+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:30:544257016+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:30:544257016+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:30:544257016+H0002_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:30:616257021+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:30:780257031+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:41:32:514257135+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:41:32:721257147+H0002_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:41:52:042258304+SmallSquareRoom7[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:41:52:042258304+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:41:52:983258361+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:41:52:983258361+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:41:55:003258483+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:55:003258483+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:55:003258483+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:41:57:234258617+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:42:10:202259395+System total memory=102322176

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:42:19:336259941+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:42:27:925260454+H0002_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:42:40:723261220+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:AttackTarget()
Attacker:Update()
MinorModuleAttacker:Update()

21:42:40:723261220+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:42:58:510262284+H0002_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:43:07:077262797+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:43:09:251262927+MediumWideRoom5[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:43:09:252262927+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:43:10:170262982+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:43:10:170262982+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:43:12:923263147+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:43:12:924263147+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:43:12:924263147+Dungeon.TriggerEvents: roomEvent=CryoCapsule (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:43:12:924263147+No VFX found for LVL1 (path=VFX/Modules/SpecialModule_CryoCapsule/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:43:12:924263147+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:43:12:925263147+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:43:15:004263267+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:43:35:913264521+System total memory=102850560

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:43:38:515264675+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:43:38:515264675+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:43:38:879264697+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:43:42:680264925+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:44:00:567265995+MediumCorridorH[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:44:00:567265995+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:44:00:935266016+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:44:00:936266016+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:44:02:815266130+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:02:982266140+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:03:165266151+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:03:415266166+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:03:533266173+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:03:550266174+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:44:03:550266174+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:44:03:550266174+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:44:03:699266183+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:03:837266187+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:44:03:843266188+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:03:948266195+V_Vultu_Mob(Clone)[local][0_5#14] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:44:04:015266199+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:44:10:565266592+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:44:11:015266619+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:44:11:099266624+V_Vultu_Mob(Clone)[local][0_5#19] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:44:54:973269251+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:44:54:973269251+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:45:01:540269643+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:45:02:405269695+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:45:06:991269969+System total memory=75755520

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:45:26:813271158+MediumHighRoom5[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:45:26:813271158+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:45:27:056271168+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:45:27:056271168+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:45:36:742271750+Ignoring Door_Drakken1[1#14]

Room:GetPoweringRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:CanBePowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestPower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:PowerByLocalPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:TogglePower()
RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:45:41:779272051+H0002_Hero(Clone)[local][0_2#3] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:45:43:028272126+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRecruitmentPanel:OnRecruitButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

21:45:44:182272195+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:45:44:182272195+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:45:44:182272195+Dungeon.TriggerEvents: roomEvent=ToxicCloud (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:45:47:860272413+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:45:48:060272425+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:45:48:094272427+V_Vultu_Mob(Clone)[local][0_5#23] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:46:01:711273243+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:46:01:729273244+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:46:24:464274605+System total memory=88801280

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:46:45:468275864+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:46:53:269276330+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:46:59:342276694+SmallSquareRoom4[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:46:59:342276694+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:46:59:479276702+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:46:59:479276702+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:47:02:291276871+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:47:02:291276871+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:47:02:291276871+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:47:15:520277665+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:47:36:039278893+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:47:38:706279052+System total memory=76611584

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:48:03:410280534+SmallSquareRoom7[18#17] > Room.CanBuildMajorModule: not enough industry! (30 > 19)

Room:CanBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:03:410280534+EnqueueErrorNotification: message=#FF0000#Can't build major module:#REVERT# Not enough \7701\

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Room:CanBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:03:410280534+Room.BuildModuleAtPosition: cannot build major module!

Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:03:410280534+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:48:03:410280534+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

21:48:18:295281426+Room_192x96_1[18#23] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:48:18:295281426+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:48:18:697281450+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:48:18:697281450+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:48:20:077281533+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:20:245281543+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:20:460281556+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:20:595281564+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:20:777281575+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:20:926281584+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:21:078281593+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:21:230281602+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:48:21:230281602+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:48:21:230281602+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:48:21:246281603+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:21:410281613+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:21:577281623+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:48:23:244281723+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:48:23:660281748+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:48:23:877281761+V_Vultu_Mob(Clone)[local][0_5#32] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:48:33:515282337+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 1

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Mob_OnMobDeath(System.Reflection.ParameterInfo)
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:48:35:829282476+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:48:41:013282787+System total memory=102502400

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:48:43:896282959+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:48:43:916282960+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:49:11:917284638+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0002_Hero(Clone)[local][0_2#3]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

21:49:25:226285433+Room_96x192_1[18#19] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:49:25:226285433+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:49:26:067285481+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:49:26:067285481+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:49:28:235285612+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:49:28:235285612+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:49:28:235285612+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:49:31:103285784+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:49:31:668285818+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:49:31:919285833+V_Vultu_Mob(Clone)[local][0_5#41] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:49:44:937286613+System total memory=75984896

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:50:01:288287594+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:50:01:305287595+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:50:38:954289850+MediumCorridorV2[18#22] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:50:38:955289850+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:50:39:543289886+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:50:39:543289886+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:50:42:758290079+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:50:42:758290079+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:50:42:926290089+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:50:43:091290099+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:50:44:759290199+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:50:46:428290299+System total memory=95944704

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:51:03:447291319+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0010/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:51:03:447291319+MinorModule_Minor0010_MinorModule(Clone)[local][0_13#6] > No MinorModule_Minor0010 AIConfig found: deactivated AI

AI:UpdateAIType(System.Reflection.ParameterInfo)
AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:51:11:016291772+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 2

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Mob_OnMobDeath(System.Reflection.ParameterInfo)
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:51:12:547291864+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0010/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:51:14:630291989+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:51:20:837292359+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:51:58:085294594+System total memory=96989184

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:52:08:706295230+SmallSquareRoom3[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:52:08:706295230+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:52:09:136295256+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:52:09:136295256+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:52:10:386295331+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:10:569295342+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:10:736295352+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:10:887295361+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:054295371+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:202295380+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:352295389+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:537295400+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:652295407+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:652295407+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:52:11:652295407+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:52:11:652295407+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:52:11:836295418+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:11:885295421+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:52:11:986295427+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:52:12:022295429+V_Vultu_Mob(Clone)[local][0_5#52] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:52:47:493297556+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

21:52:47:507297557+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:52:59:609298282+SmallSquareRoom4[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:52:59:609298282+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:53:00:161298316+System total memory=101543936

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:53:00:161298316+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:53:00:161298316+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:53:02:578298460+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:02:578298460+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:02:578298460+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:02:578298460+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:02:578298460+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:06:408298690+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

21:53:37:554300556+SmallCorridorV1[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:53:37:555300556+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:53:37:992300583+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:53:37:992300583+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:53:40:479300733+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:40:662300744+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:40:829300754+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:40:995300764+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:41:146300773+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:41:312300783+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:41:463300792+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:41:646300803+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:41:813300813+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:42:013300825+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:43:296300902+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:43:464300912+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:43:631300922+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:43:765300930+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:43:765300930+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:53:43:846300935+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:44:031300946+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:44:181300955+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:53:46:780301111+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:53:47:531301156+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager+c__Iterator47:MoveNext()

21:53:47:563301158+V_Vultu_Mob(Clone)[local][0_5#61] > Cannot move

Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AI:TickAI()

21:54:07:841302370+System total memory=94461952

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:54:08:100302386+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

21:54:21:004303158+Mob S_Bulldozer_Mob(Clone)[local][0_5#62] tamed by H0027_Hero(Clone)[local][0_2#2]

Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

21:54:21:004303158+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#62] level up to 0

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

21:54:26:521303489+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:RPC_DisplayAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendUnreliableRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:AttackTarget()
Attacker:Update()
MinorModuleAttacker:Update()

21:59:35:822322043+SmallSquareRoom4[18#6] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:59:35:822322043+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

21:59:36:769322099+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:59:36:769322099+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

21:59:38:685322215+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:59:38:788322221+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:59:38:788322221+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:59:38:788322221+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

21:59:38:835322224+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:59:38:986322233+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:59:39:135322242+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

21:59:41:003322352+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

21:59:54:957323188+System total memory=74940416

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:00:05:373323813+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:00:08:873324023+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:00:47:812326358+Chest_ItemHero(Clone)[0_4#2] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

22:00:57:114326916+System total memory=95272960

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:01:57:118330514+System total memory=91336704

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:02:41:075333150+SmallMedSquareRoom4[18#20] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:02:41:075333150+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:02:41:126333153+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:02:41:126333153+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:02:43:640333304+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:43:789333313+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:43:958333323+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:44:042333328+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:44:042333328+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:44:042333328+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:44:042333328+Spawning an exit in SmallMedSquareRoom4[18#20]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:44:106333332+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:44:256333341+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:44:423333351+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:46:056333449+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:02:51:344333766+MediumCorridorH[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:02:51:344333766+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:02:52:127333813+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:02:52:127333813+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:02:53:559333897+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:53:710333906+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:53:891333917+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:54:074333928+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:54:224333937+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:54:344333944+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:54:344333944+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:54:345333944+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:54:345333944+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:54:345333944+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:02:54:375333946+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:54:557333957+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:54:692333965+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:54:874333976+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:02:57:208334116+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:02:57:992334163+System total memory=83611648

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:03:57:982337762+System total memory=96677888

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:04:13:468338689+Room_96x192_3[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:04:13:469338689+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:04:13:469338689+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:04:13:487338690+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:04:13:487338690+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:04:13:988338720+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:04:13:988338720+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:04:16:419338866+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:04:16:419338866+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:04:16:419338866+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:04:16:550338874+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:04:16:717338884+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:04:16:866338893+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:04:18:651339000+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:04:58:222341370+System total memory=96432128

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:05:58:746344999+System total memory=87646208

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:06:30:515346904+Cryo capsule activation: Toxic cloud!

CryoCapsule:RPC_SpawnToxicCloud()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:OnOpenEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:06:30:515346904+SpecialModule_CryoCapsule_CryoCapsule(Clone)[local][0_7#1] > Unable to end interaction: not interacting!

ActivableSpecialMajorModule:EndInteraction()
CryoCapsulePanel:ClosePanel()
CryoCapsulePanel:OnCryoCapsuleDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Kill(System.Reflection.ParameterInfo)
Module:DoRemove(System.Reflection.ParameterInfo)
ActivableSpecialMajorModule:DoRemove(System.Reflection.ParameterInfo)
Module:RPC_DoRemove(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:OnOpenEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:06:36:537347265+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0002_Hero(Clone)[local][0_2#3]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:06:36:537347265+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:06:36:537347265+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Dungeon:NotifyCrystalStateChanged(System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:07:37:531350920+Ken Massoqui made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:531350920+Sasha Chokyo made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:531350920+Sara Numas made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:531350920+Level end auto save

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:531350920+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:532350920+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:532350920+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:37:532350920+Saved (XKIO[)v51ru7)7Dd)Rm[2)9OVpZan8C in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\(XKIO[)v51ru7)7Dd)Rm[2)9OVpZan8C.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:38:018350950+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Dungeon:RPC_OnCrystalPluggedOnExitSlot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildCrystal(System.Reflection.ParameterInfo)
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:07:38:018350950+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

22:07:40:456351097+System total memory=103415808

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:07:41:074351130+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:07:41:074351130+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:07:41:074351130+Triggering stat dialog: SH3

StoryDialogManager:TriggerStatDialog(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:07:41:074351130+End of dialog sequence

StoryDialogManager:DisplayDialog()
StoryDialogManager:TriggerStatDialog(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:07:48:357351568+PrepareForNextLevel

Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:48:357351568+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:48:357351568+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:OnGameStopped(System.Reflection.ParameterInfo)
GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo)
GameControlManager:StopGame(System.Reflection.ParameterInfo)
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:07:48:574351569+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Disposing(False)...


22:07:48:574351569+Disposing(False)...


22:07:48:574351569+Can't stop event because it is not loaded.

Amplitude.Unity.Audio.AudioEmitter:StopEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioEmitter:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:574351569+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:575351569+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:575351569+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:07:48:575351569+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:747351570+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:747351570+Game client has been deleted.

GameClient:Finalize()

22:07:48:747351570+Game server has been deleted.

GameServer:Finalize()

22:07:48:918351571+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:953351572+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

22:07:48:953351572+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:953351572+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:953351572+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:953351572+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:953351572+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:964351573+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:964351573+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:976351574+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:006351576+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:006351576+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:006351576+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:023351577+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:023351577+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:023351577+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:040351578+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:040351578+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:040351578+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:040351578+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:040351578+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:040351578+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:040351578+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:07:49:073351580+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Starting dungeon generation for level 6, ship Organic, using 851099352 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Setting up generator (step 1/26 (3.846154%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+Garbage collection (step 2/26 (7.692308%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:298351582+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:471351583+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:07:49:471351583+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:07:49:692351585+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:692351585+Generating dungeon for level 6

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:692351585+Generating dungeon for tileset Drakken

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:692351585+Previous step took 0.598 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:801351586+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:802351586+Previous step took 0.11 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:041351587+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:042351587+Building templates database (Props) (step 5/26 (19.23077%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:042351587+Previous step took 0.239 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:399351588+Building templates database (Props_Drakken) (step 6/26 (23.07692%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:399351588+Building templates database (Rooms_Drakken) (step 7/26 (26.92308%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:399351588+Previous step took 0.3579999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:523351589+Search start slot (step 8/26 (30.76923%), seed=851099352, mem=74354688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:523351589+Apply room count constraint (step 9/26 (34.61539%), seed=-1632985673, mem=74362880)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:523351589+Removing not choosen rooms (step 10/26 (38.46154%), seed=-656093844, mem=74375168)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:523351589+Previous step took 0.125 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:650351590+Replacing slots by rooms (step 11/26 (42.30769%), seed=-656093844, mem=74366976)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:650351590+Link rooms (step 12/26 (46.15385%), seed=-1880049740, mem=74567680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:650351590+Previous step took 0.1210001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:783351591+Check holes (step 13/26 (50%), seed=-1880049740, mem=74567680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:784351591+dungeonRooms count=26

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:784351591+Merge light blockers (step 14/26 (53.84616%), seed=-1880049740, mem=74567680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:784351591+Place doors (step 15/26 (57.69231%), seed=-1880049740, mem=74567680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:784351591+Previous step took 0.131 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:906351592+Draw light blockers (step 16/26 (61.53846%), seed=1980564720, mem=74596352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:906351592+Replace remaining template slots (step 17/26 (65.38461%), seed=1980564720, mem=74596352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:50:906351592+Previous step took 0.127 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:023351593+Scale dungeon (step 18/26 (69.23077%), seed=-902330830, mem=76492800)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:023351593+Initialize rooms (step 19/26 (73.07692%), seed=-902330830, mem=76492800)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:023351593+Previous step took 0.119 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:063351594+Compute pathfinding (step 20/26 (76.92308%), seed=-1081295413, mem=76206080)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:214351595+Previous step took 0.1919999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:350351596+Initialize rooms (step 21/26 (80.76923%), seed=-1081295413, mem=87257088)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:350351596+StartRoom[18#6][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:350351596+Compute rooms dust loot (step 22/26 (84.61539%), seed=-1081295413, mem=87261184)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:350351596+Compute static room events (step 23/26 (88.46153%), seed=-186552474, mem=87261184)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:350351596+Previous step took 0.1370001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:592351597+Static batching (step 24/26 (92.30769%), seed=1539933271, mem=87261184)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:593351597+Previous step took 0.2420001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:829351598+Garbage collection (step 25/26 (96.15385%), seed=1539933271, mem=87269376)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:829351598+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:331351601+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:331351601+Previous step took 0.7379999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Dungeon generation complete! (step 26/26 (100%), seed=1539933271, mem=87265280)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Dungeon generated in 3.277832 seconds (seed=851099352/1539933271)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+previousLevelMobCountTarget=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+selectableMobConfigsPool.Count=5

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Select Mob_S_Bulldozer mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Select Mob_H_Assassin mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+this.LevelSelectedMobConfigs.Count=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+mobCountTarget=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+selectableMobConfigsPool.Count=37

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Select Mob_C_Debuffer_Elite mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+Select Mob_S_Zoner mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:371351602+this.LevelSelectedMobConfigs.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:372351603+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:407351605+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:407351605+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:424351606+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:501351608+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:501351608+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:501351608+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:501351608+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Starting next level

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Loading level persistent data

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Mob S_Bulldozer_Mob(Clone)[local][0_5#1] tamed by H0027_Hero(Clone)[local][0_2#2]

Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:502351608+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 0

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Level persistant data load success!

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Marking user as in game for current auto save

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:503351608+Saving user profile to file

UserProfile:SaveToFile()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:505351609+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:52:525351611+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

22:07:52:544351612+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:07:52:544351612+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:07:52:559351613+/[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuContainer/30-FIDSGroup/5-Energy/0-DustFake/1-RoomEnergyBackground > DynamicTextureAutoLoader.AutoLoad: already loaded!

DynamicTextureLoader:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustBarPanel+c__Iterator7A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainGameScreen+c__IteratorE3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:08:04:294352313+Room_96x192_2[18#21] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:08:04:294352313+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:08:04:441352322+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:08:04:441352322+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:08:07:262352491+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:08:07:262352491+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:08:07:262352491+Dungeon.TriggerEvents: roomEvent=ToxicCloud (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:08:09:276352612+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:08:41:448354542+System total memory=113295360

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:26:544357247+MediumWideRoom5[18#16] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:09:26:544357247+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:09:26:865357262+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:26:865357262+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:29:520357422+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:29:520357422+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:29:520357422+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:31:519357542+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:09:36:629357848+MediumCorridorH[18#18] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:09:36:629357848+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:09:36:791357858+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:36:791357858+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:39:635358028+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:39:635358028+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:39:635358028+Dungeon.TriggerEvents: roomEvent=AutoPower (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:41:637358149+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:09:41:788358158+System total memory=115499008

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:50:090358655+SmallCorridorH6[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:09:50:090358655+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:09:50:791358697+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:50:791358697+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:09:53:023358831+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:53:023358831+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:53:023358831+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:53:024358831+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:53:024358831+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:09:54:095358895+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

22:09:55:037358952+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:10:02:841359420+SmallSquareRoom1[18#22] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:10:02:841359420+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:10:03:794359477+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:10:03:794359477+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:10:05:827359599+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:10:05:827359599+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:10:07:839359720+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:10:07:856359721+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:10:11:325359926+SmallCorridorV2[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:10:11:325359926+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:10:11:800359954+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:10:11:800359954+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:10:14:792360130+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:10:14:792360130+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:10:14:792360130+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:10:14:792360130+H0007_Hero(Clone)[local][0_2#4] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:10:16:724360247+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:10:18:835360371+H0007_Hero(Clone)[local][0_2#4] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:OnHeroReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:10:42:194361773+System total memory=88358912

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:11:42:184365372+System total memory=88928256

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:11:48:935365777+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRecruitmentPanel:OnRecruitButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:11:49:183365792+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:11:49:184365792+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:12:42:191368966+System total memory=104484864

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:13:14:534370903+MediumHighRoom2[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:13:14:535370903+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:13:15:193370943+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:13:15:193370943+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:13:17:522371082+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:17:522371082+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:17:522371082+Dungeon.TriggerEvents: roomEvent=DustFactory (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:17:522371082+No VFX found for LVL1 (path=VFX/Modules/SpecialModule_DustFactory/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustFactory:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnDustFactory(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:17:522371082+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustFactory:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnDustFactory(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:17:523371082+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustFactory:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnDustFactory(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:19:511371202+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:13:32:251371966+SmallSquareRoom1[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:13:32:251371966+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:13:33:254372023+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:13:33:254372023+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:13:33:496372039+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:33:679372050+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:33:812372058+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:33:945372066+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:34:112372076+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:34:663372109+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:34:829372119+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:34:981372128+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:35:145372138+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:35:212372142+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:35:212372142+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:13:35:314372148+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:35:462372157+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:13:37:213372262+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:13:37:230372263+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:13:40:797372477+Dust factory activation: Dust loot!

DustFactory:RPC_ProduceDustLoot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustFactory:RPC_RunActivation()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ActivableSpecialMajorModule:Activate()
DustFactoryPanel:OnActivateButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:13:41:947372546+SpecialModule_DustFactory_DustFactory(Clone)[local][0_10#1] > Unable to end interaction: not interacting!

ActivableSpecialMajorModule:EndInteraction()
DustFactoryPanel:ClosePanel()
DustFactoryPanel:OnDustFactoryDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Kill(System.Reflection.ParameterInfo)
Module:DoRemove(System.Reflection.ParameterInfo)
ActivableSpecialMajorModule:DoRemove(System.Reflection.ParameterInfo)
Module:RPC_DoRemove(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustFactory:OnDisappearEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:13:42:182372560+System total memory=101093376

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:14:16:207374600+SmallCorridorV2[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:14:16:207374600+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:14:17:189374659+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:14:17:189374659+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:14:19:266374781+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:14:19:266374781+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:14:19:266374781+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:14:34:769375707+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:14:42:188376152+System total memory=114065408

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:14:59:331377177+MediumWideRoom5[18#17] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:14:59:331377177+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:15:00:214377229+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:15:00:214377229+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:15:01:640377316+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:01:821377327+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:01:971377336+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:02:157377347+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:02:324377357+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:02:324377357+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:15:02:324377357+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:15:02:324377357+Dungeon.TriggerEvents: roomEvent=DustFactory (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:15:02:324377357+SpawnSpecialModule > No major module slot to build on

Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnDustFactory(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:15:02:490377367+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:02:655377377+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:15:04:323377477+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:15:17:357378257+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:15:42:194379747+System total memory=106627072

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:16:30:869382662+Room_96x192_3[18#20] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:16:30:870382662+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:16:31:213382682+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:16:31:213382682+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:16:33:817382839+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:16:33:817382839+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:16:33:817382839+Dungeon.TriggerEvents: roomEvent=ToxicCloud (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:16:35:832382960+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:16:40:935383264+SmallSquareRoom4[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:16:40:935383264+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:16:41:184383279+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:16:41:184383279+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:16:42:184383339+System total memory=96129024

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:16:43:920383443+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:16:43:920383443+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:16:43:920383443+Dungeon.TriggerEvents: roomEvent=AutoPower (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:16:45:917383563+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:16:56:421384193+EnqueueErrorNotification: message=#FF0000#Can't unpower rooms if playing with Organic Pod#REVERT#

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Room:CanBeUnpowered(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:Unpower(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:UnpowerByPlayer()
Room:TogglePower()
RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:16:56:421384193+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:16:56:421384193+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:17:03:037384590+MediumWideRoom6[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:17:03:038384590+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:17:03:230384599+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:17:03:230384599+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:17:06:023384768+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:17:06:023384768+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:17:06:023384768+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:17:06:023384768+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:17:06:023384768+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Stele:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:17:07:246384841+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

22:17:08:018384888+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:17:41:274386880+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 1

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Mob_OnMobDeath(System.Reflection.ParameterInfo)
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:17:45:291387121+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:17:57:843387872+System total memory=101818368

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:18:00:729388045+Room_192x96_2[18#25] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:18:00:729388045+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:18:00:844388052+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:18:00:845388052+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:18:03:678388222+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:18:03:678388222+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:18:03:679388222+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:18:03:679388222+Spawning an exit in Room_192x96_2[18#25]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:18:06:043388364+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:22:52:642405553+System total memory=96505856

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:23:29:266407748+MediumCorridorH[18#23] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:23:29:266407748+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:23:30:196407801+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:23:30:196407801+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:23:32:762407956+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:32:762407956+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:32:763407956+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:36:213408163+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:23:41:068408454+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:23:41:068408454+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:23:43:681408611+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:23:43:698408612+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:23:54:101409236+Room_192x96_2[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:23:54:101409236+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:23:54:417409252+System total memory=124669952

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:23:54:417409252+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:23:54:417409252+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:23:56:316409367+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:56:448409375+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:56:632409386+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:56:783409395+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:56:931409404+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:57:082409413+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:57:101409414+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:57:101409414+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:57:101409414+Dungeon.TriggerEvents: roomEvent=CryoCapsule (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:57:101409414+SpawnSpecialModule > No major module slot to build on

Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:23:57:249409423+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:57:398409432+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:23:57:569409442+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:24:02:732409752+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:24:02:749409753+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:24:58:672413106+System total memory=114966528

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:25:36:779415388+SmallSquareRoom1[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:25:36:779415388+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:25:37:678415442+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:25:37:678415442+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:25:38:810415510+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:010415522+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:178415532+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:327415541+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:493415551+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:660415561+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:827415571+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:39:977415580+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:40:062415585+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:25:40:062415585+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:25:40:062415585+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:25:40:062415585+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:25:40:062415585+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:25:40:128415589+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:40:294415599+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:25:45:436415905+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:25:59:631416757+Room_192x96_1[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:25:59:631416757+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:26:00:364416801+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:26:00:364416801+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:26:01:813416888+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:01:995416899+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:02:162416909+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:02:329416919+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:02:496416929+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:02:695416941+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:02:829416949+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:02:881416952+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:02:881416952+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:02:881416952+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:03:014416960+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:03:163416969+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:13:932417613+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:26:17:594417830+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0002_Hero(Clone)[local][0_2#3]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:26:17:594417830+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:26:21:314418054+SmallSquareRoom1[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:21:464418063+System total memory=97087488

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:26:21:597418071+MediumHighRoom3[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:24:284418232+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:284418232+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:284418232+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:284418232+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:285418232+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:582418250+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:582418250+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:24:582418250+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:30:700418615+SmallSquareRoom4[18#15] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:30:866418625+MediumCorridorH[18#26] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:31:250418648+SmallCorridorH6[18#24] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:31:566418667+Room_192x96_1[18#19] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:33:683418794+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:33:683418794+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:33:683418794+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:082418806+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:082418806+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:082418806+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:208418814+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:208418814+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:208418814+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:208418814+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:209418814+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:603418838+Dungeon.TriggerEvents: StaticRoomEvent=Merchant (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:603418838+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:34:603418838+Dungeon.TriggerEvents: roomEvent=Merchant (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:40:586419197+MediumWideRoom3[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:40:586419197+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:26:40:605419198+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:26:40:605419198+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:26:43:586419375+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:43:586419375+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:26:43:586419375+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:07:505420800+Ken Massoqui made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:505420800+Sasha Chokyo made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:505420800+Sara Numas made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Nurse Deena Ratchet made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Level end auto save

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Saving user profile to file

UserProfile:SaveToFile()
GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Saved (sQQx)IO_ChOPc0FQhHUhoFgsLSS(Pdt in C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\46188083\(sQQx)IO_ChOPc0FQhHUhoFgsLSS(Pdt.sav (mp=False, auto=True)

GameSave:WriteSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:WriteAutoSaveToFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Dungeon:RPC_OnCrystalPluggedOnExitSlot()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildCrystal(System.Reflection.ParameterInfo)
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RequestMoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:MoveToCrystalSlot(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:506420800+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Kill(System.Reflection.ParameterInfo)
Dungeon+c__Iterator37:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:OnVictorySequenceEnd()
Dungeon:OnCrystalPlugged()
Hero:RPC_DoPlugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlugCrystal()
Mover:OnEndOfPathReached()
Mover:MoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RequestMoveToPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:MoveToCrystalSlot(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:507420800+PlayLevelSuccessCinematic: Unable to find crystal slot in exit room

Hero:RPC_DoPlayLevelSuccessCinematic(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:PlayLevelSuccessCinematic()
Hero:MoveToCrystalSlot(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
CrystalLiftPanel:ExitDungeon()
CrystalLiftPanel:OnExitToggleClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:27:07:517420801+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:517420801+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:27:07:517420801+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:27:07:517420801+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:27:07:517420801+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:27:07:517420801+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:27:07:517420801+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:27:07:517420801+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

22:27:07:541420802+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:556420803+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:573420804+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:589420805+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:604420806+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:621420807+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:07:637420808+Dungeon.SpawnMobs: shouldn't be called when crystal has been plugged on exit slot!

Dungeon+c__Iterator31:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2F:MoveNext()

22:27:10:415420973+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:27:10:415420973+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
EndLevelPanel:Show(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:27:10:415420973+Triggering stat dialog: SH4

StoryDialogManager:TriggerStatDialog(System.Reflection.ParameterInfo)
Lift:Show()
Dungeon+c__Iterator37:MoveNext()

22:27:12:586421104+End of dialog sequence

StoryDialogManager:DisplayDialog()
EndLevelPanel:OnClickContinue()
EndLevelPanel:Update()

22:27:17:462421395+PrepareForNextLevel

Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
EndLevelPanel:Update()

22:27:17:462421395+Saving level persistent data

Dungeon:GetLevelPersistentData()
Dungeon:PrepareForNextLevel()
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
EndLevelPanel:Update()

22:27:17:462421395+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:OnGameStopped(System.Reflection.ParameterInfo)
GameEventManager:TriggerGameStoppedEvent(System.Reflection.ParameterInfo)
GameControlManager:StopGame(System.Reflection.ParameterInfo)
GameControlManager:StartNextLevelSinglePlayerGame()
EndLevelPanel:OnClickContinue()
EndLevelPanel:Update()

22:27:17:744421396+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+Disposing(False)...


22:27:17:744421396+Disposing(False)...


22:27:17:744421396+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:744421396+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+[Session] OnSessionChange: Created

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+The session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+[Session] OnSessionChange: Opening

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+[Session] OnSessionChange: Opened

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+The session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:27:17:745421396+[SessionState] SessionState_Opened Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:17:967421397+[SessionState] SessionState_OpenedAndReady Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:17:967421397+Game server has been deleted.

GameServer:Finalize()

22:27:17:967421397+Game client has been deleted.

GameClient:Finalize()

22:27:18:194421398+[SessionState] SessionState_OpenedAndCounting Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:237421399+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

22:27:18:237421399+[SessionState] SessionState_OpenedAndLaunching Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:237421399+Launching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:237421399+Launching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:237421399+[SteamNetworkingProxy] SendP2PMessage failed.

Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:237421399+Initiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:238421400+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198006453811', steamIDUser: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:238421400+[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:253421401+[SessionState] SessionState_OpenedAndLaunched Begin

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:287421403+[Net] [GameServer] Download game request received from: '76561198006453811'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:287421403+[Net] [GameServer] Download game request received from: '76561198006453811', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:287421403+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:305421404+[Net] Download Game Request from 76561198006453811 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:305421404+Download game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:305421404+Download game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:320421405+Waiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:321421405+All game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:321421405+Launching game...

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:321421405+Init player #76561198006453811

Player:Init(System.Reflection.ParameterInfo)
Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:321421405+Game launched!

Game+c__Iterator2B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:321421405+The game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:321421405+The game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:18:354421407+All clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+CreateDungeonAsync

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Set game difficulty and dungeon level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Set ship config: Organic

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Adds level specific description modifiers

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Reset game stats

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Starting dungeon generation for level 7, ship Organic, using 1651969618 seed

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Setting up generator (step 1/26 (3.846154%), seed=1651969618, mem=90279936)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+ResetRandomTileset

GameConfig:ResetRandomTileset()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+Garbage collection (step 2/26 (7.692308%), seed=1651969618, mem=90279936)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:665421409+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:885421410+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:27:18:885421410+GameLoadingView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:27:19:174421412+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:174421412+Generating dungeon for level 7

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:174421412+Generating dungeon for tileset Sewer

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:174421412+Previous step took 0.8 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:291421413+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=1651969618, mem=90275840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:291421413+Previous step took 0.118 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:565421414+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=1651969618, mem=90275840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:565421414+Building templates database (Props) (step 5/26 (19.23077%), seed=1651969618, mem=90275840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:565421414+Previous step took 0.273 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:945421415+Building templates database (Props_Sewer) (step 6/26 (23.07692%), seed=1651969618, mem=90275840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:19:945421415+Previous step took 0.38 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:270421416+Building templates database (Rooms_Sewer) (step 7/26 (26.92308%), seed=1651969618, mem=90275840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:270421416+Previous step took 0.326 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:375421417+Search start slot (step 8/26 (30.76923%), seed=1651969618, mem=90275840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:375421417+Apply room count constraint (step 9/26 (34.61539%), seed=1993030025, mem=90284032)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:375421417+Previous step took 0.1050001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:528421418+Removing not choosen rooms (step 10/26 (38.46154%), seed=1697210000, mem=90329088)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:528421418+Replacing slots by rooms (step 11/26 (42.30769%), seed=1697210000, mem=90329088)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:528421418+Previous step took 0.1459999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:654421419+Link rooms (step 12/26 (46.15385%), seed=-610143303, mem=90554368)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:654421419+Check holes (step 13/26 (50%), seed=-610143303, mem=90554368)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:654421419+dungeonRooms count=26

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:654421419+Merge light blockers (step 14/26 (53.84616%), seed=-610143303, mem=90554368)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:654421419+Previous step took 0.132 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:770421420+Place doors (step 15/26 (57.69231%), seed=-610143303, mem=90554368)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:770421420+Draw light blockers (step 16/26 (61.53846%), seed=1945753381, mem=90574848)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:770421420+Previous step took 0.1059999 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:906421421+Replace remaining template slots (step 17/26 (65.38461%), seed=1945753381, mem=90599424)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:906421421+Scale dungeon (step 18/26 (69.23077%), seed=-1738264817, mem=92168192)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:20:906421421+Previous step took 0.1440001 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:039421422+Initialize rooms (step 19/26 (73.07692%), seed=-1738264817, mem=92168192)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:039421422+Compute pathfinding (step 20/26 (76.92308%), seed=-1344960692, mem=91910144)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:148421423+Previous step took 0.244 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:256421424+Initialize rooms (step 21/26 (80.76923%), seed=-1344960692, mem=97611776)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:256421424+StartRoom[18#15][StartRoom] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:256421424+Compute rooms dust loot (step 22/26 (84.61539%), seed=-1344960692, mem=97619968)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:256421424+Previous step took 0.108 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:539421425+Compute static room events (step 23/26 (88.46153%), seed=768532485, mem=97619968)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:539421425+Static batching (step 24/26 (92.30769%), seed=-1935523747, mem=97619968)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:539421425+Previous step took 0.283 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:585421426+Garbage collection (step 25/26 (96.15385%), seed=-1935523747, mem=97628160)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:21:585421426+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:351421430+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:352421430+Previous step took 0.813 sec., will wait for next frame to continue...

DungeonGenerator2:NeedToWaitForNextFrame()
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:398421431+Dungeon generation complete! (step 26/26 (100%), seed=-1935523747, mem=97624064)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:398421431+Dungeon generated in 4.025391 seconds (seed=1651969618/-1935523747)

DungeonGenerator2+c__Iterator1C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:398421431+Select level mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:398421431+previousLevelMobCountTarget=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:398421431+selectableMobConfigsPool.Count=4

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select Mob_S_Zoner mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select Mob_C_Debuffer_Elite mob from previous level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+this.LevelSelectedMobConfigs.Count=2

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select new mobs

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+mobCountTarget=6

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+selectableMobConfigsPool.Count=38

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select Mob_N_Crystophile_Elite mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select Mob_C_Debuffer mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select Mob_H_Hunter_Elite mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+Select Mob_C_Trash_Elite mob for current level

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:399421431+this.LevelSelectedMobConfigs.Count=6

Dungeon+c__Iterator33:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:400421432+All clients are GameClientState_DungeonCreated!

GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsInstantiated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:420421434+PreFillDungeonAsync

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:421421434+Build crystal in start room

Dungeon+c__Iterator34:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:437421435+1 players dungeon created

Player:AreAllPlayersDungeonPreFilled()
GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsCreated:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:540421437+FillDungeonAsync

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:540421437+local=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+server=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+players=76561198006453811

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Reset crystal plugged on exit slot count

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Starting next level

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Loading level persistent data

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Mob:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Mob S_Bulldozer_Mob(Clone)[local][0_5#1] tamed by H0027_Hero(Clone)[local][0_2#2]

Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:541421437+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 0

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 1

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateTamedMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitEquipmentSlots(System.Reflection.ParameterInfo)
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Level persistant data load success!

Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Initialize GUI

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Select first hero

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Reset game camera

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:542421437+Marking user as in game for current auto save

Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:543421437+Saving user profile to file

UserProfile:SaveToFile()
Dungeon+c__Iterator35:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:544421438+1 players dungeon created

Player:AreAllPlayersDungeonFilled()
GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_AllDungeonsPreFilled:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Display game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Display game view

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Set SFX volume to 1

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Start background music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Start ambiance music

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Start power pulse routine

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Listen to pathfinding graph updates for cache cleaning

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Unpause game

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+Destroy user save

Dungeon:DisplayGame()
GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:590421440+

LightManager:RegisterSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnUpdateEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LightManager:OnPreRenderHook(System.Reflection.ParameterInfo)
CameraPosShaderExport:OnPreRender()

22:27:22:593421441+GameLoadingView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameLoadingView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:27:22:593421441+GameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:27:22:606421442+/[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuContainer/30-FIDSGroup/5-Energy/0-DustFake/1-RoomEnergyBackground > DynamicTextureAutoLoader.AutoLoad: already loaded!

DynamicTextureLoader:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DustBarPanel+c__Iterator7A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainGameScreen+c__IteratorE3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:27:23:416421489+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:23:416421489+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:28:798421813+SmallCorridorH[18#4] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:27:28:798421813+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:27:29:401421849+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:29:401421849+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:31:732421989+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:31:732421989+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:31:732421989+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:33:756422111+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:27:37:389422329+System total memory=131129344

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:37:642422344+SmallSquareRoom13[18#24] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:27:37:642422344+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:27:38:404422389+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:38:404422389+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:27:40:625422520+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:40:626422520+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:40:626422520+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:27:40:830422532+

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:830422532+Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.


22:27:40:830422532+Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.


22:27:40:830422532+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:830422532+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:830422532+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:841422533+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:841422533+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:841422533+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:858422534+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:858422534+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:858422534+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:874422535+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:875422535+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:875422535+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:897422536+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:897422536+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:897422536+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:908422537+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:908422537+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:908422537+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:925422538+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:925422538+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:925422538+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:941422539+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:941422539+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:941422539+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:958422540+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:958422540+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:958422540+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:975422541+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:975422541+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:975422541+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:994422542+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:40:994422542+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:40:994422542+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:008422543+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:008422543+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:008422543+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:025422544+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:025422544+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:025422544+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:041422545+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:041422545+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:041422545+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:058422546+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:058422546+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:058422546+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:075422547+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:075422547+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:075422547+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:095422548+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:095422548+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:095422548+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:108422549+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:108422549+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:108422549+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:125422550+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:125422550+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:125422550+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:141422551+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:142422551+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:142422551+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:158422552+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:158422552+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:158422552+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:175422553+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:175422553+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:175422553+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:193422554+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:193422554+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:193422554+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:208422555+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:209422555+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:209422555+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:225422556+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:225422556+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:225422556+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:242422557+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:242422557+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:242422557+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:258422558+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:258422558+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:258422558+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:275422559+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:275422559+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:275422559+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:293422560+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:293422560+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:293422560+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:308422561+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:308422561+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:308422561+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:325422562+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:325422562+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:325422562+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:341422563+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:341422563+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:341422563+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:357422564+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:357422564+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:357422564+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:374422565+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:374422565+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:374422565+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:391422566+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:391422566+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:391422566+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:408422567+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:408422567+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:408422567+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:424422568+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:425422568+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:425422568+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:441422569+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:441422569+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:441422569+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:458422570+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:458422570+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:458422570+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:477422571+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:477422571+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:477422571+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:493422572+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:494422572+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:494422572+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:512422573+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:512422573+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:512422573+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:527422574+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:527422574+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:527422574+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:543422575+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:543422575+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:543422575+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:558422576+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:558422576+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:558422576+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:575422577+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:575422577+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:575422577+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:592422578+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:592422578+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:592422578+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:608422579+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:608422579+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:608422579+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:625422580+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:625422580+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:625422580+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:641422581+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:641422581+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:641422581+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:658422582+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:658422582+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:658422582+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:674422583+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:675422583+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:675422583+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:692422584+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:692422584+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:692422584+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:708422585+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:708422585+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:708422585+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:725422586+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:725422586+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:725422586+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:741422587+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:741422587+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:741422587+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:758422588+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:758422588+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:758422588+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:775422589+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:775422589+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:775422589+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:797422590+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:797422590+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:797422590+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:810422591+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:810422591+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:810422591+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:826422592+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:827422592+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:827422592+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:843422593+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:843422593+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:843422593+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:860422594+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:860422594+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:860422594+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:877422595+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:877422595+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:877422595+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:893422596+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:893422596+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:893422596+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:910422597+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:910422597+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:910422597+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:927422598+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:927422598+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:927422598+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:943422599+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:943422599+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:943422599+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:960422600+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:960422600+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:960422600+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:977422601+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:977422601+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:977422601+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:993422602+Invalid number of color

AgeMesh:EndBuilding()
AgeMeshBuilder:EndMesh()
AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderer:OnPostRender()

22:27:41:993422602+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:41:993422602+Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.


22:27:43:423422688+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:28:01:730423786+SmallCorridorH[18#18] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:28:01:731423786+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:28:02:406423826+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:28:02:406423826+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:28:02:406423826+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:28:02:406423826+H0027_Hero(Clone)[local][0_2#2] > move to opening door and then to room

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:28:02:406423826+H0002_Hero(Clone)[local][0_2#3] > move to opening door and then to room

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:28:02:406423826+H0007_Hero(Clone)[local][0_2#4] > move to opening door and then to room

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:28:04:712423962+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:04:712423962+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:04:712423962+Dungeon.TriggerEvents: roomEvent=CryoCapsule (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:04:712423962+No VFX found for LVL1 (path=VFX/Modules/SpecialModule_CryoCapsule/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:04:712423962+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:04:712423962+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:06:709424082+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:28:09:700424261+Cryo capsule activation: Toxic cloud!

CryoCapsule:RPC_SpawnToxicCloud()
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:OnOpenEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:28:09:700424261+SpecialModule_CryoCapsule_CryoCapsule(Clone)[local][0_7#1] > Unable to end interaction: not interacting!

ActivableSpecialMajorModule:EndInteraction()
CryoCapsulePanel:ClosePanel()
CryoCapsulePanel:OnCryoCapsuleDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Kill(System.Reflection.ParameterInfo)
Module:DoRemove(System.Reflection.ParameterInfo)
ActivableSpecialMajorModule:DoRemove(System.Reflection.ParameterInfo)
Module:RPC_DoRemove(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CryoCapsule:OnOpenEndAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:28:19:447424846+Room_96x192_1[18#11] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:28:19:448424846+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:28:20:407424903+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:28:20:407424903+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:28:22:028425001+H0027_Hero(Clone)[local][0_2#2] > move to opening door and then to room

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:28:22:413425024+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:22:414425024+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:22:414425024+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:28:25:745425224+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:28:37:399425920+System total memory=114716672

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:29:19:953428471+SmallSquareRoom1[18#10] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:29:19:953428471+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:29:20:398428497+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:29:20:398428497+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:29:22:931428649+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:22:931428649+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:22:931428649+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:25:152428783+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:29:26:787428881+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:29:37:389429513+System total memory=98615296

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:29:52:027430391+SmallCorridorH[18#7] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:29:52:027430391+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:29:52:403430413+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:29:52:403430413+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:29:55:083430571+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:55:083430571+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:55:083430571+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:55:083430571+H0017_Hero(Clone)[local][0_2#5] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:29:57:040430689+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:30:37:396433107+System total memory=111734784

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:31:24:285435918+Room_96x192_1[18#25] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:31:24:285435918+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:31:24:397435924+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:31:24:397435924+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:31:27:235436094+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:31:27:235436094+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:31:27:235436094+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:31:33:166436451+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:31:37:382436700+System total memory=98390016

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:31:37:854436728+SmallSquareRoom9[18#21] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:31:37:854436728+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:31:38:400436760+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:31:38:400436760+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:31:40:821436906+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:31:40:821436906+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:31:40:821436906+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:31:42:833437027+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:31:44:384437120+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0010_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)
Hero:AcquireItem()

22:32:12:610438808+SmallSquareRoom9[18#12] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:32:12:610438808+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:32:13:399438855+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:32:13:399438855+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:32:15:137438960+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:15:303438970+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:15:488438981+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:15:624438989+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:15:624438989+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:15:624438989+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:15:624438989+SpawnSpecialModule > No major module slot to build on

Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:15:654438991+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:15:804439000+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:15:990439011+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:17:621439109+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:32:37:392440293+System total memory=109051904

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:32:38:995440389+Room_96x192_1[18#13] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:32:38:995440389+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:32:39:399440413+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:32:39:399440413+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:32:41:927440565+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:41:927440565+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:41:927440565+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:32:42:292440587+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
Room:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:32:43:925440685+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:33:17:513442698+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:33:21:147442916+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:33:28:435443353+Room_96x192_1[18#3] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:33:28:435443353+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:33:29:400443411+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:33:29:400443411+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:33:31:413443529+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:33:31:414443529+Dungeon.TriggerEvents: eventCombination=DungeonEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:33:33:430443650+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:33:38:613443960+System total memory=109957120

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:33:49:566444617+Tamed mob S_Bulldozer_Mob(Clone)[local][0_5#1] level up to 2

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Mob_OnMobDeath(System.Reflection.ParameterInfo)
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:33:50:050444646+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:34:06:820445652+SmallSquareRoom10[18#1] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:34:06:820445652+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:34:07:600445697+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:34:07:600445697+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:34:09:834445831+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:34:09:834445831+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:34:09:834445831+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:34:15:870446193+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:34:15:870446193+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:34:21:905446555+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:34:21:905446555+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:34:27:888446912+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:34:34:391447302+EnqueueErrorNotification: message=#FF0000#Can't power room:#REVERT# Not enough \7702\

Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
Room:TogglePower()
RoomTacticalMapElement:OnMiddleClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:34:34:391447302+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:34:34:391447302+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:34:43:238447833+System total memory=125952000

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:34:56:324448614+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:35:06:460449222+SmallSquareRoom12[18#2] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:35:06:460449222+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:35:07:241449269+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:35:07:241449269+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:35:09:490449403+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:09:490449403+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:09:490449403+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:09:490449403+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:09:491449403+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:12:725449593+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:35:25:423450354+Room_96x192_1[18#16] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:35:25:423450354+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:35:25:503450359+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:35:25:503450359+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:35:28:421450534+Dungeon.TriggerEvents: StaticRoomEvent=Artifact (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:28:421450534+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:28:421450534+Dungeon.TriggerEvents: roomEvent=Artifact (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:28:421450534+Cannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
SimMonoBehaviour:AddSimChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:28:422450534+Audio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildSpecialModule(System.Reflection.ParameterInfo)
Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnArtifact(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:35:28:693450551+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:35:28:860450561+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:35:30:426450655+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:35:49:030451768+Audio source received a null or empty event name.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteAnimationRuntime2:PlaySFX(System.Reflection.ParameterInfo)

22:35:49:246451781+System total memory=125075456

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:35:58:947452363+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:36:50:101455427+System total memory=105627648

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:36:55:829455770+SmallSquareRoom11[18#26] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:36:55:829455770+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:36:56:109455787+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:36:56:109455787+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:36:56:736455825+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:56:918455836+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:57:602455877+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:57:785455888+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:57:919455896+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:58:070455905+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:58:235455915+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:58:403455925+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:58:585455936+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:58:752455946+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:58:888455951+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:36:58:888455951+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:36:58:888455951+Dungeon.TriggerEvents: roomEvent=Hero (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:36:58:888455951+H0023_Hero(Clone)[local][0_2#6] > DisplayRecruitmentDialog

Hero:DisplayRecruitmentDialog()
Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:InitForEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoSpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:36:58:919455954+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:59:085455964+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:36:59:252455974+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:00:851456070+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:37:44:862458707+SmallCorridorH[18#9] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:37:44:862458707+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:37:45:120458722+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:37:45:120458722+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:37:46:258458791+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:46:425458801+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:46:591458811+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:46:740458820+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:46:924458831+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:47:074458840+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:47:241458850+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:47:408458860+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:47:557458869+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:47:725458879+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:47:813458884+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0015/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:37:47:813458884+There is no TroubleMaker_LVL2 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#1]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:37:47:813458884+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0015/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:37:47:813458884+There is no TroubleMaker_LVL2 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#2]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:37:47:813458884+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0015/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:37:47:813458884+There is no TroubleMaker_LVL2 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#3]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:37:47:840458886+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:37:47:840458886+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:37:47:841458886+Dungeon.TriggerEvents: roomEvent=Stele (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:37:47:841458886+SpawnSpecialModule > No major module slot to build on

Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnStele(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:37:47:891458889+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:48:058458899+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:37:49:858459007+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:37:50:110459022+System total memory=120160256

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:38:00:896459667+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0010/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:38:00:896459667+MinorModule_Minor0010_MinorModule(Clone)[local][0_13#7] > No MinorModule_Minor0010 AIConfig found: deactivated AI

AI:UpdateAIType(System.Reflection.ParameterInfo)
AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:38:22:280460947+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0010/LVL2)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:38:26:640461208+Mob N_Crystophile_Elite_Mob(Clone)[local][0_5#35] tamed by H0027_Hero(Clone)[local][0_2#2]

Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

22:38:26:640461208+Tamed mob N_Crystophile_Elite_Mob(Clone)[local][0_5#35] level up to 0

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

22:38:26:640461208+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

22:38:28:018461291+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:38:28:019461291+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:38:35:680461748+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:39:15:444464127+SmallSquareRoom10[18#22] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:39:15:445464127+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:39:16:236464175+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:39:16:236464175+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:39:18:019464282+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:18:200464293+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:18:339464301+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:18:339464301+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0010/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:39:18:370464303+Dungeon.TriggerEvents: StaticRoomEvent=Exit (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:18:370464303+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:18:370464303+Dungeon.TriggerEvents: roomEvent=Exit (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:18:370464303+Spawning an exit in SmallSquareRoom10[18#22]

Dungeon:DoSpawnExit(System.Reflection.ParameterInfo)
Dungeon:SpawnExit(System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:18:501464311+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:20:236464415+System total memory=118579200

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:39:20:386464424+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:39:47:576466053+Room_96x192_1[18#17] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:39:47:576466053+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:39:48:250466093+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:39:48:250466093+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:39:49:172466149+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:49:322466158+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:49:488466168+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:49:655466178+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:49:823466188+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:49:988466198+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:50:139466207+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:50:288466216+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:50:471466227+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:50:655466238+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:50:827466248+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:50:858466250+Dungeon.TriggerEvents: StaticRoomEvent=Merchant (ForbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:50:858466250+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:50:858466250+Dungeon.TriggerEvents: roomEvent=Merchant (forbidDungeonEvent=True)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:39:50:988466258+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:51:172466269+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:39:52:872466371+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Dungeon+c__Iterator2E:MoveNext()

22:40:20:526468028+System total memory=134750208

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:41:21:086471654+System total memory=136757248

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:41:46:029473147+Room_192x96_1[18#8] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:41:46:030473147+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:41:46:519473177+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:41:46:519473177+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:41:48:101473272+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:48:252473281+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:48:434473292+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:48:619473303+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:48:784473313+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:48:952473323+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:41:48:952473323+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:41:48:952473323+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:41:48:968473324+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:49:119473333+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:49:268473342+MoveToRoom: hero is not usable

Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:MoveSelectedHeroesToRoom()
RoomTacticalMapElement:OnRightClickDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:41:51:385473469+Dungeon.TriggerEvents: dungeonEvent=MobWaves

Dungeon+c__Iterator2E:MoveNext()

22:42:01:822474093+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0010/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:42:01:822474093+MinorModule_Minor0010_MinorModule(Clone)[local][0_13#10] > No MinorModule_Minor0010 AIConfig found: deactivated AI

AI:UpdateAIType(System.Reflection.ParameterInfo)
AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:42:17:897475054+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0010/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:42:30:006475778+Mob C_Debuffer_Elite_Mob(Clone)[local][0_5#51] tamed by H0027_Hero(Clone)[local][0_2#2]

Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

22:42:30:006475778+Tamed mob C_Debuffer_Elite_Mob(Clone)[local][0_5#51] level up to 0

Mob:TameLevelUp(System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

22:42:30:006475778+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Mob:Tame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:DoTameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_TameMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:FindAndTameAMob()
Hero:Update()

22:42:30:903475832+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:42:30:903475832+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:43:08:780478098+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:43:08:780478098+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:43:15:099478474+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:43:15:099478474+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:43:19:147478717+System total memory=118824960

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:43:24:049479009+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:43:24:049479009+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:43:49:933480558+UpdateGamePhase > Strategy

Dungeon:UpdateGamePhase()
Mob:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:44:30:375482982+SmallSquareRoom7[18#19] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:44:30:375482982+UpdateGamePhase > Action

Dungeon:UpdateGamePhase()
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_DoOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:RPC_RequestOpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:OpenByHeroOrMob(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDoorReached()
Mover:OnEndOfPathReached()
Mover:Update()

22:44:31:292483037+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:44:31:292483037+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:44:33:319483156+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:319483156+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:319483156+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#1]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:319483156+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:319483156+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#2]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:319483156+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:319483156+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#3]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:UpdateBPModulesLevel(System.Reflection.ParameterInfo)
Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Artifact:OnResearchComplete()
Artifact:OnDungeonTurnChanged()
GameEventManager:TriggerDungeonTurnChangedEvent()
Dungeon:IncrementTurn()
Door:OnDoorOpeningMoveFinished()

22:44:33:394483157+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:44:33:394483157+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
AchievementManagerDOTE:CheckCommitNetworkUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:44:33:412483158+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:33:412483158+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:33:412483158+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:37:325483393+/[Application]/[Runtime]/[Session]/[Game]/Game(Clone)[22#1]/DynamicContainer/H0002_Hero(Clone)[local][0_2#3]/CrystalContainer/CrystalSprite > SpriteAnimationRuntime2: no renderer defined

SpriteAnimationRuntime2:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:44:37:325483393+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:OnCrystalUnplugged(System.Reflection.ParameterInfo)
Hero:RPC_DoUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RPC_RequestUnplugCrystal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:UnplugCrystal()
Mover:OnEndOfPathReached()
Mover:Update()

22:44:41:439483640+MediumWideRoom3[18#5] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:44:41:473483642+SmallSquareRoom1[18#23] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:44:41:689483655+Room_192x96_1[18#20] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:44:44:391483815+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:391483815+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:391483815+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:491483821+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:491483821+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:491483821+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:689483833+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:689483833+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:44:689483833+Dungeon.TriggerEvents: roomEvent=Mobs (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:47:659484011+SmallSquareRoom5[18#14] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:44:48:375484054+System total memory=122384384

DungeonsApplication:MemoryMonitoringUpdate()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:44:50:591484187+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:50:592484187+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:44:50:592484187+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:45:00:808484798+SmallCorridorH[18#6] > Room.Open

Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:45:00:808484798+Last door just opened

Door:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Door+c__Iterator2D:MoveNext()

22:45:00:825484799+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:45:00:825484799+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
NotificationPanel:Update()

22:45:16:628485745+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:45:17:312485786+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:45:17:945485824+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:45:18:328485847+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0015/LVL1)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_DoBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RequestBuildMinorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FloorTile:OnLeftClickUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:TriggerClickUpEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InputManager:Update_MouseEvents()
InputManager:Update()

22:45:36:195486916+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:45:36:195486916+Dungeon.TriggerEvents: eventCombination=RoomEventOnly

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:45:36:195486916+Dungeon.TriggerEvents: roomEvent=CryoCapsule (forbidDungeonEvent=False)

Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:45:36:195486916+SpawnSpecialModule > No major module slot to build on

Dungeon:SpawnSpecialModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:SpawnCryoCapsule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator2E:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Door:OnPathfindingGraphUpdated()
Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
AstarPath:ProcessGraphUpdates(System.Reflection.ParameterInfo)
AstarPath:ProcessWorkItems(System.Reflection.ParameterInfo)
AstarPath:PerformBlockingActions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AstarPath:Update()

22:45:36:302486921+Ken Massoqui didn't make it to the exit room T_T

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
Hero:GameOver()
Hero:RespawnStart()
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:302486921+Sasha Chokyo didn't make it to the exit room T_T

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
Hero:GameOver()
Hero:RespawnStart()
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:302486921+Sara Numas didn't make it to the exit room T_T

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
Hero:GameOver()
Hero:RespawnStart()
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:302486921+Nurse Deena Ratchet made it to the exit room \o/

Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
Hero:GameOver()
Hero:RespawnStart()
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:302486921+Saving user profile to file

UserProfile:SaveToFile()
GameSave:DeleteSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameSave:DeleteAutoSave(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RPC_DoLevelOver(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:LevelOver(System.Reflection.ParameterInfo)
Hero:GameOver()
Hero:RespawnStart()
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:303486921+HeroItem.Bind: still bound to H0002_Hero(Clone)[local][0_2#3]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
HeroListPanel:OnHeroListChanged()
GameEventManager:TriggerHeroListChangedEvent()
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:RespawnStart()
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:303486921+Level is already over!

Dungeon:LevelOver(System.Reflection.ParameterInfo)
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:36:303486921+SmallSquareRoom12[18#2] > OnHeroExit: hero=H0002_Hero(Clone)[local][0_2#3] never entered!

Room:OnHeroExit(System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:40:441487162+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameOverPanel:Show(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:441487162+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
GameOverPanel:Show(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:441487162+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
GameOverPanel:Show(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:441487162+New high score: 5017

UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:441487162+No log icon found for event:

LogPanel:GetNotificationIcon(System.Reflection.ParameterInfo)
LogPanel:AddLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:EnqueueNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:441487162+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:GetNotificationIcon(System.Reflection.ParameterInfo)
LogPanel:AddLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:EnqueueNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:442487162+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:GetNotificationIcon(System.Reflection.ParameterInfo)
LogPanel:AddLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:EnqueueNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:442487162+score=5017

UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:442487162+leaderboard=10560594188414241159

UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:442487162+upload=10560594188414241160

UserProfile:AddHighScore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:40:442487162+Error in Google Analytics: Cannot cast from source type to destination type.

GoogleAnalyticsManager:SendGameOverMetrics(System.Reflection.ParameterInfo)
Dungeon+c__Iterator36:MoveNext()

22:45:42:389487278+Saving user profile to file

UserProfile:SaveToFile()
Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Dungeon:RegisterHeroDeath(System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:42:389487278+Can't get network statistic (name: 'FLOOR_6_HERO_DEATHS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AchievementManagerDOTE:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:42:389487278+HeroItem.Bind: still bound to H0027_Hero(Clone)[local][0_2#2]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
Hero:Unselect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:42:389487278+HeroItem.Bind: still bound to H0007_Hero(Clone)[local][0_2#4]!

HeroItem:Bind(System.Reflection.ParameterInfo)
HeroListPanel:RefreshHeroPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroListPanel:RefreshContent()
Hero:Unselect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Hero:RemoveFromDungeon()
Hero:GameOver()
Hero:OnDeath(System.Reflection.ParameterInfo)
Health:RPC_DoTriggerDeath(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:TriggerDeath(System.Reflection.ParameterInfo)
Health:Death(System.Reflection.ParameterInfo)
Health:AddHealth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:RPC_DoHit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Health:Hit(System.Reflection.ParameterInfo)
Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Attacker:LaunchAttackOnTarget()
Attacker:OnAttackHitAnimEvent()
SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)

22:45:44:410487401+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:410487401+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#12]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:444487403+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:444487403+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#11]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:444487403+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:444487403+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#14]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:462487404+No VFX found for LVL3 (path=VFX/Modules/MinorModule_Minor0015/LVL3)

Module:SetVFXAndLights(System.Reflection.ParameterInfo)
Module:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:44:462487404+There is no TroubleMaker_LVL3 AttackType for MinorModule_Minor0015_MinorModule(Clone)[local][0_13#13]

MinorModule:DoUpdateLevelToBP(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
MinorModule:RPC_DoOnBuildComplete(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Module:OnBuildComplete(System.Reflection.ParameterInfo)
Module:BuildingUpdate(System.Reflection.ParameterInfo)
UpdateGenerator:GenerateUpdate()
UpdateManager:Update()

22:45:48:840487660+GameControlManager.GoBackToMainMenu

GameControlManager:GoBackToMainMenu(System.Reflection.ParameterInfo)
GameOverPanel:OnClickContinue()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:45:49:169487661+[Session] OnSessionChange: Releasing

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:169487661+The game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:169487661+Releasing game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:169487661+Saving user profile to file

UserProfile:SaveToFile()
LocalAchievementManagerDOTE:SaveStatisticsToDisk()
LocalAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+StoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManagerDOTE:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+Failed to load image transparent

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+Image TRANSPARENT was not found in the main atlas either

AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:GetTransparentTexture()
LogPanel:Reset()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+Game release!

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+Disposing(False)...


22:45:49:170487661+Disposing(False)...


22:45:49:170487661+OnDestroy player #76561198006453811

Player:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+The game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+FreeMemory...

DungeonsApplication+c__IteratorB:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+Disposing(True)...

Amplitude.Unity.Session.SessionSteam:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionSteam:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+[Session] OnSessionChange: Released

Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

22:45:49:170487661+Unable to recycle TroubleMaker(Clone): no recycling prefab found! > destroying game object...

GameObjectPoolManager:Recycle(System.Reflection.ParameterInfo)
AttackProjectile:Update()

22:45:49:170487661+Unable to recycle AttackProjectile(Clone): no recycling prefab found! > destroying game object...

GameObjectPoolManager:Recycle(System.Reflection.ParameterInfo)
AttackProjectile:Update()

22:45:49:170487661+Unable to recycle TroubleMaker(Clone): no recycling prefab found! > destroying game object...

GameObjectPoolManager:Recycle(System.Reflection.ParameterInfo)
AttackProjectile:Update()

22:45:49:170487661+Unable to recycle AttackProjectile(Clone): no recycling prefab found! > destroying game object...

GameObjectPoolManager:Recycle(System.Reflection.ParameterInfo)
AttackProjectile:Update()

22:45:49:170487661+Unable to recycle TroubleMaker(Clone): no recycling prefab found! > destroying game object...

GameObjectPoolManager:Recycle(System.Reflection.ParameterInfo)
AttackProjectile:Update()

22:45:49:170487661+Unable to recycle AttackProjectile(Clone): no recycling prefab found! > destroying game object...

GameObjectPoolManager:Recycle(System.Reflection.ParameterInfo)
AttackProjectile:Update()

22:45:49:560487662+GameView.Focus: focused=False

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
GameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:45:49:560487662+OutGameView.Focus: focused=True

Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

22:45:49:560487662+Game server has been deleted.

GameServer:Finalize()

22:45:49:560487662+Game client has been deleted.

GameClient:Finalize()

22:45:49:826487663+Waiting for application memory to be freed...

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:45:49:876487664+Waiting for application memory to be freed...

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:45:49:876487664+FreeMemory done!

DungeonsApplication+c__IteratorB:MoveNext()

22:45:49:883487665+Show main menu screen

MainMenuScreen+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

22:46:04:030488514+Playing layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__IteratorA3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
JournalPanel:Hide(System.Reflection.ParameterInfo)
JournalPanel:OnCloseButtonClick()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:46:11:164488942+RequesterPanel message: %QuitGameConfirm

RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel:DisplayGameQuitDialogue()
MainMenuPanel:OnQuitButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

22:46:15:269489187+Flush diagnostics before closing streams.

Amplitude.Unity.Framework.Application:OnApplicationQuit()