Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
00:47:36:412171+Starting the application, version is V1.1.5 S19 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+Game directory is "C:\Users\Седьмой\Documents\Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+[Steam] Available game languages are 'english,german,french', current game language is 'french'.
Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+[Steam] Steam user id is '0x0110000108f814b1'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+[Steam] Steam user name is 'piewasborntodie'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+Loading registry file 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+Registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:413171+Loading registry file 'C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
00:47:36:508172+SetGameResolution 3840x2160 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() GameResolutionManager+c__Iterator108:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+The audio manager is activated
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Creating the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Initializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Load fmod data from folder 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Path 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Games\Steam Games\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Rooted path 'C:/Games/Steam Games/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:508172+Hello 'piewasborntodie'!
Amplitude.Unity.Steam.SteamManager+c__Iterator82:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:549173+Current game language is 'french'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator69:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:549173+VideoStateManager : Device lost
VideoStateManager:LateUpdate()
00:47:36:555174+Can't switch high definition (switch: 'True') because the age manager is null.
GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo) GuiManager:RestoreSavedHighDefinitionUI() GuiManager+c__Iterator4B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:567175+CurrentControlScheme: MouseAndKeyboard
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:568175+Keyboard layout name: 00000419
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:568175+VideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
00:47:36:597176+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:598176+Loading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:598176+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:601177+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:682178+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:718179+Loading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:718179+New audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
00:47:36:718179+New audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
00:47:36:720180+Loading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:740181+Loading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:751182+Loading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:767183+Loading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:784184+Loading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:801185+Loading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:817186+Loading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:834187+Loading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:851188+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:867189+Loading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:884190+Loading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:900191+Loading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:917192+Loading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:934193+Loading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:951194+Loading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:967195+Loading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:36:984196+Loading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:001197+Loading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:017198+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:034199+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:051200+Loading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:067201+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:084202+Loading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:101203+Loading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:117204+Loading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:140205+Spent 0.5419417 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:140205+Hash is: 0x941742317E8BECFED80B305DEE7ED97D
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:141205+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:141205+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:141205+RuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:141205+The runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:549211+Rebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:739212+[Steam] "DLC001" DLC available thanks to #268080 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] "DLC004" DLC available thanks to #297650 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] "DLC005" DLC available thanks to #365940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] "DLC006" DLC available thanks to #407210 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] "DLC007" DLC available thanks to #407200 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] "DLC008" DLC available thanks to #410940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] Mob Mob_H_Zoner is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] Mob Mob_H_Assassin is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] Mob Mob_H_Zoner_Elite is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:739212+[Steam] Mob Mob_H_Assassin_Elite is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+[Steam] Mob Mob_V_Trash is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+[Steam] Mob Mob_V_Vultu is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+[Steam] Mob Mob_V_Debuffer is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+[Steam] Mob Mob_V_Trash_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+[Steam] Mob Mob_V_Vultu_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+[Steam] Mob Mob_V_Debuffer_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() ResearchPanel+ c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Load() InstantiatorByCondition:InstantiatePrefab() InstantiatorByCondition:CheckInstantiation() InstantiatorByControlScheme+ c__Iterator104:MoveNext()
00:47:37:740212+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:740212+SteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+[Achievement] 23 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+[Achievement] 33 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+Loading user profile from file for #150475953 user
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+Saving user profile to file
UserProfile:SaveToFile() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:740212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:741212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:741212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:741212+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:47:37:771213+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:37:771213+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:47:57:5931403+Request Lobby List : 4 result(s).
SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo) SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:00:1551545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\K[XcZ6)WSDS[(W8uA)ckvxD9vq(mGQIi.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1551545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\RAJC3x1RUsJVetJruMcgziJ)3Ckd)PZB.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1551545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\59KLZrqVMxsrM]P2ZZvGZg_Zxc8)Oekb.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1551545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\x-zcv_ezU5ka[[AGnZ[lseXpuC5TGAia.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1551545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fXcaRgz6cgue9ppxzXLwjihDwEB_vZK[.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GojwwwpFsa--ObCm]hS8csjDEiSfK6NL.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\eZvb]O]m6goLtmX1ICBuVaRgEkP_j5]8.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fd8VZBJWCfxe(mR82H_PaujmbbHlHl)D.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\zfXpk7CVIrPINWD3TVG[WpPH2tSCxcwa.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\jwvOtn8nbD5[OQ]Eae2p_CgnAzVfI6Am.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\D(fVjb3S6)6lN]0QrcgWJ)oONIG[ETjg.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\tShGjR8CTk-w1dOo0FvN]ba8]u12TZsS.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\McNuHUw0-OCJPDJxEJOrfD]1()p-ge9N.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\komN61RWZb)6zB_IBQ)a(0jqx7dtAnU5.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\SM86Wc5OZi(minLkDJrp)lHrV8jLj-0U.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\4RwqVXaiBUVsxhczHL1Vl-p37BoKNzOo.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1561545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\GZudu_LbQNGtXe98H-eOC89Q-INgRtpJ.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\f4Q0ExwVMB2UE[dsbhEh3d]AFheSLUXw.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\iZQX5sdvT8rH0wn3z2xe-PqRVRt4I9ii.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\rgX-l2ZFl6HvzGH1TBtSIeHe83H5Mv5C.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\g115iQaZACQw-I9D9cgz9t1Ge9LNO]c_.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\fmLq4]d]lg9JBViIK(Lu2Ga1d24-MH(z.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\ZWLK1S01M__S8fpO3MiK2idi]HJaP36g.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\s4bV(QffsPxObw5Jqb)M](lS4WDMeDho.sav user save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:00:1571545+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\LHhfFCn)ow5rKx4nnTC2g)[)FJE))T5j.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:07:3381977+PrepareForSavedGame
Dungeon:PrepareForSavedGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameControlManager:StartSavedMultiplayerGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveLine:OnClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:07:3381977+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\LHhfFCn)ow5rKx4nnTC2g)[)FJE))T5j.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:PrepareForSavedGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameControlManager:StartSavedMultiplayerGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveLine:OnClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:48:07:3551978+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:48:07:3551978+The session has been created; opening the session in 'Public' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:48:07:3551978+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:48:07:3551978+[SessionState] SessionState_Opening Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:07:3551978+The session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:08:0282005+Steamworks_LobbyCreated (message result = 'k_EResultOK', io failure = True).
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\LHhfFCn)ow5rKx4nnTC2g)[)FJE))T5j.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\LHhfFCn)ow5rKx4nnTC2g)[)FJE))T5j.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Ship Library is available via "DLC001" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Ship Refreezerator is available via "DLC004" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Ship Organic is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Hero Hero_H0011 is available via "DLC001" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Hero Hero_H0018 is available via "DLC004" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Hero Hero_H0021 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0282005+[Steam] Hero Hero_H0022 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Steam] Hero Hero_H0023 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Steam] Hero Hero_H0024 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Steam] Hero Hero_H0025 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Steam] Hero Hero_H0026 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Steam] Hero Hero_H0027 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Steam] Hero Hero_H0028 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Ship Infirmary is unlocked thanks to POD_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Ship Armory is unlocked thanks to INFIRMARY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Ship Library is unlocked thanks to RESEARCHER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Ship Drill is unlocked thanks to ARMORY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Ship Sanitary is unlocked thanks to SPRINTER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Session] Entered the lobby:
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+Using C:\Users\Седьмой\Documents\Dungeon of the Endless\Users\150475953\LHhfFCn)ow5rKx4nnTC2g)[)FJE))T5j.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+GameSelectionPanel.Display: already displayed!
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0292005+[RuntimeState_Lobby] Lobby Entered.
RuntimeState_Lobby:Session_LobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:08:0412006+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:08:0412006+Session opened: setting lobby as PUBLIC
Amplitude.Unity.Session.SessionSteam:OpenLobby(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:15:4442449+[Lobby] Player 'SHOMA' has joined the lobby
RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:15:4442449+SessionBase.AddPlayerToSlot: playerID=76561198163571847
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:15:4442449+SessionBase.AddPlayerToSlot: userName=SHOMA
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:26:3073101+[SessionState] SessionState_OpenedAndReady Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:3433103+Everyone is ready: setting lobby as PRIVATE
Amplitude.Unity.Session.SessionSteam:CloseLobby(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:26:3603104+[SessionState] SessionState_OpenedAndCounting Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:5983105+[SessionState] SessionState_OpenedAndLaunching Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:5983105+Launching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:5983105+Starting game server: setting lobby as PRIVATE
GameServer:.ctor(System.Reflection.ParameterInfo) Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:5983105+Launching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:5983105+SteamGameServer Initialized.
GameServerState_InitializeServer:InitializeServer() GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:26:6163107+[SessionState] SessionState_OpenedAndLaunched Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:27:9433186+----- Serveur Connected -----
GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:27:9583187+----- READY TO LAUNCH -----
GameServerState_InitializeServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:4603217+GameClientState_WaitingForServer, Steam server is valid (90105422535462912).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:4743218+[SteamNetworkingProxy] SendP2PMessage failed.
Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:SendMessageToServer(System.Reflection.ParameterInfo) GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:4753218+Initiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:4913219+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198110741681', steamIDUser: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:4913219+[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:5243221+StartMonitorPlayerLeft
GameNetworkManager:StartMonitorPlayerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:5243221+StartMonitorServerLeft
GameNetworkManager:StartMonitorServerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:5243221+[Net][Auth] TicketHandle=7, TicketLength = 276, Ticket=14000000-8afa3727-46e41dea-b114f808-01001001-39ba3958-18000000-01000000-02000000-7fdf495e-00000000-9af17800-06000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:5413222+[Net] [GameServer,Auth] Received auth ticket from: '76561198110741681', with length: 276, ticket = 14000000-8afa3727-46e41dea-b114f808-01001001-39ba3958-18000000-01000000-02000000-7fdf495e-00000000-9af17800-06000000-dc000000-5c000000-04000000-b114f808-01001001-dacc0300-7fdf495e-0300a8c0-00000000-38e72f58-b8964b58-010078d6-00000700-30170400-00003117-04000000-4a560500-00007495-05000000-a0360600-0000aa36-06000000-3c450600-00000000-30e067c1-88e0e7f8-f9fea572-3a95b367-0223a4a0-e6418ef3-b3f621f2-0ab8bbfa-3c733a1e-f59f57e9-7275fb14-9df9c8d3-1f34a55a-4ccf444a-bc4db0a8-87bd6f86-97e8fe8a-93b7b4c6-6726fe4d-3b636166-1e7806c4-408b8c26-32bc3658-65caddfa-b5292964-b6910d88-ecd17349-084e57cb-40ca65fc-56eb66f0-c48c4200-6d0e7163-.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:5413222+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:28:9423246+[Net] ISteamServersService_P2PSessionRequest SteamIDRemote=0x011000010c1e3487
GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:29:0423252+[Net][Auth] ValidateAuthTicketResponse OK for member 0x0110000108f814b1
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:29:0583253+[Net] [GameClient,Auth] Received an auth ticket response from server, we're good to go.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:29:1083256+[Net] [GameServer] Download game request received from: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:29:1083256+[Net] [GameServer] Download game request received from: '76561198110741681', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:29:1083256+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:29:1823258+Waiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+All game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+Launching game...
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+Init player #76561198110741681
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+Init player #76561198163571847
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+Game launched!
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+The game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:29:1823258+The game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:34:1583557+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561198163571847', steamIDUser: '76561198110741681'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:34:1753558+[Net] Download Game Request from 76561198110741681 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:34:1753558+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:34:1753558+Download game message has been responded to by server but current client state is GameClientState_GameLaunchedAndReady
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:34:6583587+[Net] [GameServer,Auth] Received auth ticket from: '76561198163571847', with length: 246, ticket = 14000000-5925cc51-afdfc4f0-87341e0c-01001001-e9b93958-18000000-01000000-02000000-1958dbb2-00000000-e6fd6b00-06000000-be000000-3e000000-04000000-87341e0c-01001001-dacc0300-1958dbb2-6600a8c0-00000000-1eb13958-9e605558-0100f68a-00000200-31170400-00007495-05000000-0000782c-bf012eb7-9054ac50-ee0b3bd9-e501bd60-d6f4b42a-56e615bf-4c63bf22-f3ec2998-b40c8698-4cc1c329-483f533d-d3b90e36-6cc59ea4-c770223f-6d4dcf88-bdcc719a-7998fbfe-bed1ee12-a709be28-9cc53ecd-21e0e220-0dfdf9bd-ea54b16f-af0f69b4-31b8f025-5c665995-3057988c-9143d78b-0b4520c7-0e8c13dc-af4490e3-8002.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:34:6593587+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561198163571847'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:35:1423616+[Net][Auth] ValidateAuthTicketResponse OK for member 0x011000010c1e3487
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
00:48:35:6593647+[Net] [GameServer] Download game request received from: '76561198163571847'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:35:6593647+[Net] [GameServer] Download game request received from: '76561198163571847', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:35:6753648+[Net] Download Game Request from 76561198163571847 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:2753684+System total memory=17399808
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:48:36:4753696+All clients are GameClientState_GameLaunchedAndReady!
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5863698+CreateDungeonAsync
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5863698+[GNM] ResetRPCAndLagMonitoring
GameNetworkManager:ResetRPCAndLagMonitoring() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5863698+Set game difficulty and dungeon level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5863698+Set ship config: Pod
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5863698+[Steam] Item Special051 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[Steam] Item Special052 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[Steam] Item Special053 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[Steam] Item Special054 is available via "DLC007" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Adds level specific description modifiers
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Reset game stats
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Starting dungeon generation for level 6, ship Pod, using 330038278 seed
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Setting up generator (step 1/26 (3.846154%), seed=330038278, mem=16699392)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+ResetRandomTileset
GameConfig:ResetRandomTileset() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) DungeonGenerator2+ c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) DungeonGenerator2+ c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+Garbage collection (step 2/26 (7.692308%), seed=330038278, mem=16695296)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:5873698+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:6213699+OutGameView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:48:36:6633701+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:6633701+Generating dungeon for level 6
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:6633701+Generating dungeon for tileset Necro
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:6633701+Previous step took 0.145 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:7803702+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=330038278, mem=16662528)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:7803702+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=330038278, mem=16711680)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:7803702+Previous step took 0.116 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:8923703+Building templates database (Props) (step 5/26 (19.23077%), seed=330038278, mem=16838656)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:36:8923703+Previous step took 0.112 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:1063704+Building templates database (Props_Necro) (step 6/26 (23.07692%), seed=330038278, mem=16846848)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:1063704+Building templates database (Rooms_Necro) (step 7/26 (26.92308%), seed=330038278, mem=16859136)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:1063704+Previous step took 0.212 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:2123705+GameLoadingView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
00:48:37:2123705+Search start slot (step 8/26 (30.76923%), seed=330038278, mem=17006592)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:2123705+Apply room count constraint (step 9/26 (34.61539%), seed=1368849645, mem=17047552)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:2123705+Removing not choosen rooms (step 10/26 (38.46154%), seed=-1522501883, mem=17137664)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:2123705+Replacing slots by rooms (step 11/26 (42.30769%), seed=-1522501883, mem=17137664)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:2123705+Previous step took 0.103 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Link rooms (step 12/26 (46.15385%), seed=-2010268896, mem=17702912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Check holes (step 13/26 (50%), seed=-2010268896, mem=17702912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+dungeonRooms count=24
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Merge light blockers (step 14/26 (53.84616%), seed=-2010268896, mem=17702912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Place doors (step 15/26 (57.69231%), seed=-2010268896, mem=17707008)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Draw light blockers (step 16/26 (61.53846%), seed=-1958817756, mem=17764352)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Replace remaining template slots (step 17/26 (65.38461%), seed=-1958817756, mem=17764352)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Unable to find template of type "FloorCorner"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Unable to find template of type "FloorCorner"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Unable to find template of type "FloorCorner"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Unable to find template of type "FloorCorner"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Unable to find template of type "FloorCorner"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Unable to find template of type "FloorCorner"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:3643706+Previous step took 0.151 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:4303707+Scale dungeon (step 18/26 (69.23077%), seed=688067589, mem=20381696)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:4303707+Initialize rooms (step 19/26 (73.07692%), seed=688067589, mem=20381696)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:4303707+Compute pathfinding (step 20/26 (76.92308%), seed=1223724335, mem=19988480)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:5233708+Previous step took 0.164 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:7893709+Initialize rooms (step 21/26 (80.76923%), seed=1223724335, mem=28819456)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:7893709+StartRoom[18#2][StartRoom] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:7893709+Compute rooms dust loot (step 22/26 (84.61539%), seed=1223724335, mem=28831744)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:7893709+Compute static room events (step 23/26 (88.46153%), seed=305945744, mem=28831744)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:7893709+Static batching (step 24/26 (92.30769%), seed=1507399593, mem=28831744)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:7893709+Previous step took 0.267 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:8753710+Garbage collection (step 25/26 (96.15385%), seed=1507399593, mem=28860416)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:37:8753710+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0333713+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0333713+Previous step took 0.2440001 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Dungeon generation complete! (step 26/26 (100%), seed=1507399593, mem=28545024)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Dungeon generated in 1.527569 seconds (seed=330038278/1507399593)
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select level mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+previousLevelMobCountTarget=3
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+selectableMobConfigsPool.Count=5
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select Mob_S_Trash mob from previous level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select Mob_S_Zoner mob from previous level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select Mob_V_Trash mob from previous level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+this.LevelSelectedMobConfigs.Count=3
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select new mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+mobCountTarget=5
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+selectableMobConfigsPool.Count=37
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select Mob_V_Vultu mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+Select Mob_C_Kamikaze mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:48:38:0593714+this.LevelSelectedMobConfigs.Count=5
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:36:3477212+System total memory=30924800
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:50:36:35410812+System total memory=34824192
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:51:36:36114412+System total memory=38871040
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:52:36:35118011+System total memory=29548544
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:53:36:35821611+System total memory=33185792
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:54:36:34825210+System total memory=37216256
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:55:36:35528810+System total memory=28672000
DungeonsApplication:MemoryMonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
00:56:32:77440832+Marking user as not in game anymore (application quit)
Dungeon:OnApplicationQuit()
00:56:32:77440832+Saving user profile to file
UserProfile:SaveToFile() Dungeon:OnApplicationQuit()
00:56:32:77440832+Flush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit()